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	<title>Comments on: Creating sculpted Prims with Blender</title>
	<atom:link href="http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/</link>
	<description></description>
	<lastBuildDate>Thu, 11 Mar 2010 22:37:30 +0000</lastBuildDate>
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		<item>
		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-1023</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-1023</guid>
		<description>That looks to me like a mixup between older and newer versions of Domino&#039;s scripts. Have you installed older versions of the domino scripts (release 0.5 and lower) into Jass2 ?  This would be fatal! Jass2 has got primstar-1.0.0 ready installed. There is no need to install anything else!

Or maybe you have created blend files with older versions of the scripts and now reopen those files with Jass2 ? Although that should work it still may be the cause of the problem.

Did you start with a sculptmap created by the primstar add-sculpt function  ( SPACE -&gt; add -&gt; Mesh -&gt; Sculpt Mesh) ?</description>
		<content:encoded><![CDATA[<p>That looks to me like a mixup between older and newer versions of Domino&#8217;s scripts. Have you installed older versions of the domino scripts (release 0.5 and lower) into Jass2 ?  This would be fatal! Jass2 has got primstar-1.0.0 ready installed. There is no need to install anything else!</p>
<p>Or maybe you have created blend files with older versions of the scripts and now reopen those files with Jass2 ? Although that should work it still may be the cause of the problem.</p>
<p>Did you start with a sculptmap created by the primstar add-sculpt function  ( SPACE -&gt; add -&gt; Mesh -&gt; Sculpt Mesh) ?</p>
]]></content:encoded>
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	<item>
		<title>By: Thiery</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-1008</link>
		<dc:creator>Thiery</dc:creator>
		<pubDate>Sun, 28 Feb 2010 19:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-1008</guid>
		<description>Hello and ty for this tutorial - I&#039;ve instal Jass-2 and I can&#039;t export the sculpt map to Sl. In the phyton consol I&#039;ve got this message
Could not add property to object
&#039;noneType&#039; object has no attribute &#039;addproperty&#039;.

I built my object using the jass basic sculpt then press render bake sculpt mesh but nothing .

Does somebody can explain please - thank you</description>
		<content:encoded><![CDATA[<p>Hello and ty for this tutorial &#8211; I&#8217;ve instal Jass-2 and I can&#8217;t export the sculpt map to Sl. In the phyton consol I&#8217;ve got this message<br />
Could not add property to object<br />
&#8216;noneType&#8217; object has no attribute &#8216;addproperty&#8217;.</p>
<p>I built my object using the jass basic sculpt then press render bake sculpt mesh but nothing .</p>
<p>Does somebody can explain please &#8211; thank you</p>
]]></content:encoded>
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		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-61</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Sat, 06 Feb 2010 10:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-61</guid>
		<description>Sorry, we do not offer the background images due to copyright issues. Please google a background image of your choice and use that as a template.</description>
		<content:encoded><![CDATA[<p>Sorry, we do not offer the background images due to copyright issues. Please google a background image of your choice and use that as a template.</p>
]]></content:encoded>
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	<item>
		<title>By: Kalli</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-60</link>
		<dc:creator>Kalli</dc:creator>
		<pubDate>Fri, 05 Feb 2010 17:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-60</guid>
		<description>Where do I get the background images for this? They aren&#039;t in the stuff I downloaded from the link http://dominodesigns.info/downloads/second_life/blender_scripts.zip. and i&#039;m not seeing any other links for image downloads.</description>
		<content:encoded><![CDATA[<p>Where do I get the background images for this? They aren&#8217;t in the stuff I downloaded from the link <a href="http://dominodesigns.info/downloads/second_life/blender_scripts.zip" rel="nofollow">http://dominodesigns.info/downloads/second_life/blender_scripts.zip</a>. and i&#8217;m not seeing any other links for image downloads.</p>
]]></content:encoded>
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		<title>By: Kendoll</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-59</link>
		<dc:creator>Kendoll</dc:creator>
		<pubDate>Thu, 14 Jan 2010 00:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-59</guid>
		<description>THAT fixed it!!  Perfect.  Thank you so much</description>
		<content:encoded><![CDATA[<p>THAT fixed it!!  Perfect.  Thank you so much</p>
]]></content:encoded>
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	<item>
		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-58</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-58</guid>
		<description>In the Bake menu of Primstar, ensure that you have checked &quot;Clear&quot;, &quot;Fill&quot; and &quot;Finalize&quot;. If you want to know, why, look at my reference guide  http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/ I am not sure, if Domino has allready created the &quot;official reference&quot;, i could not find it on his website. Maybe one additional word here: If you wonder, where the black holes come from, then you need to understand exactly what the baker does. In fact the baker does not just translate vertex coordinates to image pixels. It does much more. For instance if you choose to bake to a smaller or bigger image, the baker does not simply interpolate the existing color map, but it recalculates the mesh (as far as i know) and from there it recreates a new image. The hole process is very complicated and it took Domino Months to get it working right. But now it works really well!

I hope, that information helps you a bit ?</description>
		<content:encoded><![CDATA[<p>In the Bake menu of Primstar, ensure that you have checked &#8220;Clear&#8221;, &#8220;Fill&#8221; and &#8220;Finalize&#8221;. If you want to know, why, look at my reference guide  <a href="http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/" rel="nofollow">http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/</a> I am not sure, if Domino has allready created the &#8220;official reference&#8221;, i could not find it on his website. Maybe one additional word here: If you wonder, where the black holes come from, then you need to understand exactly what the baker does. In fact the baker does not just translate vertex coordinates to image pixels. It does much more. For instance if you choose to bake to a smaller or bigger image, the baker does not simply interpolate the existing color map, but it recalculates the mesh (as far as i know) and from there it recreates a new image. The hole process is very complicated and it took Domino Months to get it working right. But now it works really well!</p>
<p>I hope, that information helps you a bit ?</p>
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		<title>By: Kendoll</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-57</link>
		<dc:creator>Kendoll</dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-57</guid>
		<description>DM - If your were responding to my &quot;holes&quot; question..the sculpt actually looks okay.  The black spots aren&#039;t just at the top or the bottom of the UV map but sporatically all over the map, regardless of what I make.  So..Im not quite sure what Im doing wrong.  I assume I&#039;m doing something wrong.</description>
		<content:encoded><![CDATA[<p>DM &#8211; If your were responding to my &#8220;holes&#8221; question..the sculpt actually looks okay.  The black spots aren&#8217;t just at the top or the bottom of the UV map but sporatically all over the map, regardless of what I make.  So..Im not quite sure what Im doing wrong.  I assume I&#8217;m doing something wrong.</p>
]]></content:encoded>
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		<title>By: DM</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-56</link>
		<dc:creator>DM</dc:creator>
		<pubDate>Sat, 09 Jan 2010 13:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-56</guid>
		<description>You should&#039;ve pulled some of the polygons from the top of the helmet down toward the brim. When Second Life renders sculpties, it renders the most detail where the most polygons are and this hat requires the most detail at the brim. This is why when your sculpty map was uploaded, the brim looks bulky and not as sharp as the object in Blender.</description>
		<content:encoded><![CDATA[<p>You should&#8217;ve pulled some of the polygons from the top of the helmet down toward the brim. When Second Life renders sculpties, it renders the most detail where the most polygons are and this hat requires the most detail at the brim. This is why when your sculpty map was uploaded, the brim looks bulky and not as sharp as the object in Blender.</p>
]]></content:encoded>
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	<item>
		<title>By: Kendoll</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-55</link>
		<dc:creator>Kendoll</dc:creator>
		<pubDate>Thu, 07 Jan 2010 19:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-55</guid>
		<description>I watched the beta tutorial.  Perfect !!  I also had to check the drop down menu under the created sculpt map texture and make sure it was on &quot;cylinder&quot;, otherwise the map didnt show.  By watching the video closely and comparing my screen to yours I saw the problem.   LOVE the videos !!  I think I&#039;ve used just about every sculpt program while avoiding maya and blender because they just looked to difficult.  You&#039;ve made them easy!!  Brilliant.  Thank you so much.</description>
		<content:encoded><![CDATA[<p>I watched the beta tutorial.  Perfect !!  I also had to check the drop down menu under the created sculpt map texture and make sure it was on &#8220;cylinder&#8221;, otherwise the map didnt show.  By watching the video closely and comparing my screen to yours I saw the problem.   LOVE the videos !!  I think I&#8217;ve used just about every sculpt program while avoiding maya and blender because they just looked to difficult.  You&#8217;ve made them easy!!  Brilliant.  Thank you so much.</p>
]]></content:encoded>
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	<item>
		<title>By: Kendoll</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-54</link>
		<dc:creator>Kendoll</dc:creator>
		<pubDate>Thu, 07 Jan 2010 18:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-54</guid>
		<description>In the version of Blender used for the tutorial the option &quot;fill holes&quot; was avaiable.  I dont see that option on the newest version and, you guessed it, I have holes (black spots on the sculpty map that will be imported to SL).  Do I need to fill these?  Is there a way to do it?</description>
		<content:encoded><![CDATA[<p>In the version of Blender used for the tutorial the option &#8220;fill holes&#8221; was avaiable.  I dont see that option on the newest version and, you guessed it, I have holes (black spots on the sculpty map that will be imported to SL).  Do I need to fill these?  Is there a way to do it?</p>
]]></content:encoded>
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	<item>
		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-53</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Wed, 06 Jan 2010 18:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-53</guid>
		<description>This explains the basics of the bake popup:

http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/

This is the beta version of the remake of the tutorials for primstar:

http://www.vimeo.com/8504087

This is not fully finished and i want to release it only after the whole series is completed... But the prerelease might serve as an intermediate solution...

have fun</description>
		<content:encoded><![CDATA[<p>This explains the basics of the bake popup:</p>
<p><a href="http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/" rel="nofollow">http://blog.machinimatrix.org/2009/10/30/primstar-bake-mesh/</a></p>
<p>This is the beta version of the remake of the tutorials for primstar:</p>
<p><a href="http://www.vimeo.com/8504087" rel="nofollow">http://www.vimeo.com/8504087</a></p>
<p>This is not fully finished and i want to release it only after the whole series is completed&#8230; But the prerelease might serve as an intermediate solution&#8230;</p>
<p>have fun</p>
]]></content:encoded>
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	<item>
		<title>By: Kendoll</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-52</link>
		<dc:creator>Kendoll</dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-52</guid>
		<description>When I bake the dialog screen that pops up (Primstar 1.0.0) has a much larger dialog box then the tutorial.  I&#039;ve tried a few combinations but Im not getting the &quot;rainbow&quot; texture necessary to upload to SL.  Could you post the required selections on this dialog box?</description>
		<content:encoded><![CDATA[<p>When I bake the dialog screen that pops up (Primstar 1.0.0) has a much larger dialog box then the tutorial.  I&#8217;ve tried a few combinations but Im not getting the &#8220;rainbow&#8221; texture necessary to upload to SL.  Could you post the required selections on this dialog box?</p>
]]></content:encoded>
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	<item>
		<title>By: abVanmoer</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-51</link>
		<dc:creator>abVanmoer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 21:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-51</guid>
		<description>Hi Gaia,
Thanks for the quick response and the pointer to the beta video. I am still not completely clear as to the difference between subsurface and multires modes, but the beta video was a great help and I had no trouble making the hat and importing it into SL.
I am really impressed at just how much time and effort you and your team have put into creating these tutorials. They are really incredibly well done. I can&#039;t wait for the rest to be updated, but I suppose that  I shall just have to be patient :)</description>
		<content:encoded><![CDATA[<p>Hi Gaia,<br />
Thanks for the quick response and the pointer to the beta video. I am still not completely clear as to the difference between subsurface and multires modes, but the beta video was a great help and I had no trouble making the hat and importing it into SL.<br />
I am really impressed at just how much time and effort you and your team have put into creating these tutorials. They are really incredibly well done. I can&#8217;t wait for the rest to be updated, but I suppose that  I shall just have to be patient <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-50</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-50</guid>
		<description>Primstar uses Subsurf-mode by default while the old scripts did only use Multires-mode (this is what you see in this video tutorial). In subsurf-mode the vertices are more like control points for the final mesh. And this is why you see a ghosted smooth grey Shape &quot;inside&quot; the mesh which is controlled by the mesh.
When you finally bake, the baker takes care to create all necessary vertices.

Note, that we are currently replacing all videos by updated versions. The new &quot;sculpted prims&quot;  tutorial is already available as a beta for review see http://www.vimeo.com/8504087 and it describes how to start to get productive in subsurf mode (which is much more user friendly than the multires-mode)</description>
		<content:encoded><![CDATA[<p>Primstar uses Subsurf-mode by default while the old scripts did only use Multires-mode (this is what you see in this video tutorial). In subsurf-mode the vertices are more like control points for the final mesh. And this is why you see a ghosted smooth grey Shape &#8220;inside&#8221; the mesh which is controlled by the mesh.<br />
When you finally bake, the baker takes care to create all necessary vertices.</p>
<p>Note, that we are currently replacing all videos by updated versions. The new &#8220;sculpted prims&#8221;  tutorial is already available as a beta for review see <a href="http://www.vimeo.com/8504087" rel="nofollow">http://www.vimeo.com/8504087</a> and it describes how to start to get productive in subsurf mode (which is much more user friendly than the multires-mode)</p>
]]></content:encoded>
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		<title>By: abVanmoer</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-49</link>
		<dc:creator>abVanmoer</dc:creator>
		<pubDate>Tue, 05 Jan 2010 05:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-49</guid>
		<description>Thanks, your tutorials are really great :)
I have installed blender V 2.49b with primstar V1.0.0
But one thing is confusing me though; after creating the initial sphere and switching to front view in edit mode, your sphere seems to have about 32 vertical edges, mine only seems to have 8. As a result, although I am able to create a rough cap shape, but probably as much due to lack of skill as lack of vertices, I don&#039;t seem to have the fine control, for creating the cap peak.
What is the best way to increase the number of vertices, and is it necessary or do I just need to improve my modelling technique?
Also I noticed that unlike the sphere in the video which appears solid,  my sphere consists of a semi-transparent sphere with a solid sphere inside, what could be the cause of this?
Thanks</description>
		<content:encoded><![CDATA[<p>Thanks, your tutorials are really great <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I have installed blender V 2.49b with primstar V1.0.0<br />
But one thing is confusing me though; after creating the initial sphere and switching to front view in edit mode, your sphere seems to have about 32 vertical edges, mine only seems to have 8. As a result, although I am able to create a rough cap shape, but probably as much due to lack of skill as lack of vertices, I don&#8217;t seem to have the fine control, for creating the cap peak.<br />
What is the best way to increase the number of vertices, and is it necessary or do I just need to improve my modelling technique?<br />
Also I noticed that unlike the sphere in the video which appears solid,  my sphere consists of a semi-transparent sphere with a solid sphere inside, what could be the cause of this?<br />
Thanks</p>
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		<title>By: crawley</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-48</link>
		<dc:creator>crawley</dc:creator>
		<pubDate>Wed, 29 Jul 2009 19:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-48</guid>
		<description>How did you fix it? I&#039;m getting the same error too... i also get &quot;RuntimeError: r, g, b, or a is out of range&quot; when i bake my sculptie. Before, all my sculpties where baked perfectly fine. now as my scuplties get more complex i get this error...</description>
		<content:encoded><![CDATA[<p>How did you fix it? I&#8217;m getting the same error too&#8230; i also get &#8220;RuntimeError: r, g, b, or a is out of range&#8221; when i bake my sculptie. Before, all my sculpties where baked perfectly fine. now as my scuplties get more complex i get this error&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: G.</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-47</link>
		<dc:creator>G.</dc:creator>
		<pubDate>Fri, 17 Jul 2009 02:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-47</guid>
		<description>okay got rid of my errors ... works fine now

keep on doing this great tuts...</description>
		<content:encoded><![CDATA[<p>okay got rid of my errors &#8230; works fine now</p>
<p>keep on doing this great tuts&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: G.</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-46</link>
		<dc:creator>G.</dc:creator>
		<pubDate>Fri, 17 Jul 2009 00:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-46</guid>
		<description>I have the same problem as zacko and bumstead: &quot;face has no texture values&quot;,
Traceback (most recent call last):
File “”, line 543, in
File “”, line 515, in main
File “”, line 390, in updateSculptieMap
RuntimeError: couldn’t load image data in Blender

Anyone care to reply?

thx G. btw great tutorial..</description>
		<content:encoded><![CDATA[<p>I have the same problem as zacko and bumstead: &#8220;face has no texture values&#8221;,<br />
Traceback (most recent call last):<br />
File “”, line 543, in<br />
File “”, line 515, in main<br />
File “”, line 390, in updateSculptieMap<br />
RuntimeError: couldn’t load image data in Blender</p>
<p>Anyone care to reply?</p>
<p>thx G. btw great tutorial..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-45</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Thu, 25 Jun 2009 20:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-45</guid>
		<description>Please look here: http://blog.machinimatrix.org/2008/07/12/the-blender-installation-guide/
The tutorial explains exactly how you can create your own scripts folder and how you inform
blender where to look for it.

have fun
Gaia</description>
		<content:encoded><![CDATA[<p>Please look here: <a href="http://blog.machinimatrix.org/2008/07/12/the-blender-installation-guide/" rel="nofollow">http://blog.machinimatrix.org/2008/07/12/the-blender-installation-guide/</a><br />
The tutorial explains exactly how you can create your own scripts folder and how you inform<br />
blender where to look for it.</p>
<p>have fun<br />
Gaia</p>
]]></content:encoded>
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	<item>
		<title>By: Audacious</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-44</link>
		<dc:creator>Audacious</dc:creator>
		<pubDate>Thu, 25 Jun 2009 08:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-44</guid>
		<description>I am having trouble i went to the website downloaded scripts i went to c/ drive to install but i see no folder that say blender script. So i made one not sure if that is right or not and i went on to watch the rest of the video when it say click space bar and then add then mesh then scuplties i do not see that choice either can someone help ty i am so new to it</description>
		<content:encoded><![CDATA[<p>I am having trouble i went to the website downloaded scripts i went to c/ drive to install but i see no folder that say blender script. So i made one not sure if that is right or not and i went on to watch the rest of the video when it say click space bar and then add then mesh then scuplties i do not see that choice either can someone help ty i am so new to it</p>
]]></content:encoded>
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