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	<title>Comments on: Creating Surface textures for sculpties with blender</title>
	<atom:link href="http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/</link>
	<description>Tutorials for 3D content creation for the upcoming Second Life machinima "We only live twice"</description>
	<pubDate>Tue, 06 Jan 2009 20:12:34 +0000</pubDate>
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		<title>By: Radek Kawanishi</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-228</link>
		<dc:creator>Radek Kawanishi</dc:creator>
		<pubDate>Tue, 02 Dec 2008 23:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-228</guid>
		<description>Nice tutorials.
I'm still in this tutorial because when i try to use the opiton in the menu
BAKE RENDER MEHES»TEXTURE ONLY

i get a error saying NO IMAGE FOUND TO BAKE TO!</description>
		<content:encoded><![CDATA[<p>Nice tutorials.<br />
I&#8217;m still in this tutorial because when i try to use the opiton in the menu<br />
BAKE RENDER MEHES»TEXTURE ONLY</p>
<p>i get a error saying NO IMAGE FOUND TO BAKE TO!</p>
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		<title>By: MB</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-225</link>
		<dc:creator>MB</dc:creator>
		<pubDate>Thu, 27 Nov 2008 20:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-225</guid>
		<description>first of all thanks for the fantastic tutorials without them sculptys would but a dream to me :) I do have a question though....how if possible can you put an image on a third view such as the front and both sides? if I select another side all I get is an edge view
thanks for all the effort and help  :)</description>
		<content:encoded><![CDATA[<p>first of all thanks for the fantastic tutorials without them sculptys would but a dream to me <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I do have a question though&#8230;.how if possible can you put an image on a third view such as the front and both sides? if I select another side all I get is an edge view<br />
thanks for all the effort and help  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Triumphantly conquered first real UV map &#8230; &#171; Must &#8230; Write &#8230; Something</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-224</link>
		<dc:creator>Triumphantly conquered first real UV map &#8230; &#171; Must &#8230; Write &#8230; Something</dc:creator>
		<pubDate>Wed, 26 Nov 2008 16:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-224</guid>
		<description>[...] these very long and drawn out tutorials do rather than just &#8216;projecting from view&#8217; like this tutorial gets you started doing. That last one is good at showing you how to get your 2d-friendly UV map back into a symmetrical [...]</description>
		<content:encoded><![CDATA[<p>[...] these very long and drawn out tutorials do rather than just &#8216;projecting from view&#8217; like this tutorial gets you started doing. That last one is good at showing you how to get your 2d-friendly UV map back into a symmetrical [...]</p>
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	<item>
		<title>By: deeuutee</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-211</link>
		<dc:creator>deeuutee</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-211</guid>
		<description>First of all, thanks for the great tutorial.  I have been trying to crack this for a while but had missed a couple of steps.

I was able to successfully texture a few shapes, and since I make furniture, I was applying fabric textures to basic shapes, nothing complicated.

But I have been having trouble with a couple of things.
The texture on the pole ends of the sculpt still show the effects of pole pinching.  I thought at first it was because I didn’t have the UV layout exactly in synch with the vertices, so I took a screenshot of the edit window and imported that into the UV editor window.  Even after very carefully lining up the points the texture is still distorted when applied to the sculpt.

Funny thing is, it seems fine when I preview it in Sculpty Space, but once I bring it into SL, the poles are puckered and there is significant blurring around the join (which is a rounded edge).  I have tried the sculpt texture at 64, 128, 256 &#38; even 1024 (same as the texture), but it doesn’t seem to make any difference.

I am also getting some minor blurring across the other parts, the flat bits, but that is only minor.

Most of the shapes I am using are based on a rounded off cube, or a wedge with rounded corners, so it shouldn’t be the shape causing the problem.  Actually the first thing I tried this did have some fairly complicated geometry so I just out the problem down to that.

Up till now I have been able to hide this by building items with the poles hidden by other parts, but I really need to find out what is causing this.

Thanks for all the great work.</description>
		<content:encoded><![CDATA[<p>First of all, thanks for the great tutorial.  I have been trying to crack this for a while but had missed a couple of steps.</p>
<p>I was able to successfully texture a few shapes, and since I make furniture, I was applying fabric textures to basic shapes, nothing complicated.</p>
<p>But I have been having trouble with a couple of things.<br />
The texture on the pole ends of the sculpt still show the effects of pole pinching.  I thought at first it was because I didn’t have the UV layout exactly in synch with the vertices, so I took a screenshot of the edit window and imported that into the UV editor window.  Even after very carefully lining up the points the texture is still distorted when applied to the sculpt.</p>
<p>Funny thing is, it seems fine when I preview it in Sculpty Space, but once I bring it into SL, the poles are puckered and there is significant blurring around the join (which is a rounded edge).  I have tried the sculpt texture at 64, 128, 256 &amp; even 1024 (same as the texture), but it doesn’t seem to make any difference.</p>
<p>I am also getting some minor blurring across the other parts, the flat bits, but that is only minor.</p>
<p>Most of the shapes I am using are based on a rounded off cube, or a wedge with rounded corners, so it shouldn’t be the shape causing the problem.  Actually the first thing I tried this did have some fairly complicated geometry so I just out the problem down to that.</p>
<p>Up till now I have been able to hide this by building items with the poles hidden by other parts, but I really need to find out what is causing this.</p>
<p>Thanks for all the great work.</p>
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		<title>By: Copper</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-206</link>
		<dc:creator>Copper</dc:creator>
		<pubDate>Thu, 09 Oct 2008 20:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-206</guid>
		<description>Thanks for the tutorials, they are helpful! Question/Problem. I created a cactus sculptie and was finishing by baking a texture (import into SL had zero problems). I used GIMP to create the texture against the UV Face Map. Imported back to blender and all seemed fine. The baked texture seemed to come out "stretched". Question - if the UV Faces are long or unproportioned to the others, will the texture appear stretched? Also, in comparison, the Faces that were forward in the Face Image Map were textured properly, the curves came out "streched" yet these faces were the same symetry (sp) (Unwraped the cactus had two sides, like the helmut) Should sculpties with curves have more "frontal" faces in the UV Face Map for texture purposes? (I hope I'm making sense LOL) Thanks!  - Copper</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorials, they are helpful! Question/Problem. I created a cactus sculptie and was finishing by baking a texture (import into SL had zero problems). I used GIMP to create the texture against the UV Face Map. Imported back to blender and all seemed fine. The baked texture seemed to come out &#8220;stretched&#8221;. Question - if the UV Faces are long or unproportioned to the others, will the texture appear stretched? Also, in comparison, the Faces that were forward in the Face Image Map were textured properly, the curves came out &#8220;streched&#8221; yet these faces were the same symetry (sp) (Unwraped the cactus had two sides, like the helmut) Should sculpties with curves have more &#8220;frontal&#8221; faces in the UV Face Map for texture purposes? (I hope I&#8217;m making sense LOL) Thanks!  - Copper</p>
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	<item>
		<title>By: noucka</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-204</link>
		<dc:creator>noucka</dc:creator>
		<pubDate>Wed, 08 Oct 2008 23:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-204</guid>
		<description>Hello, Great tutorials! Thanks a lot! Is it possible to know the result of your investigaton on the problem “No images found to bake to”, which a few persons (and me...) had?
Thank you</description>
		<content:encoded><![CDATA[<p>Hello, Great tutorials! Thanks a lot! Is it possible to know the result of your investigaton on the problem “No images found to bake to”, which a few persons (and me&#8230;) had?<br />
Thank you</p>
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	<item>
		<title>By: Hells Lobo</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-186</link>
		<dc:creator>Hells Lobo</dc:creator>
		<pubDate>Sat, 20 Sep 2008 17:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-186</guid>
		<description>Ty for the great tutorials but I am having the same issue as Quincy is having, I load to adobe and it jus shows as a grid also when i hit the new UV button a new layer never appears and I have watched this tutorial least 20 times now.. ty</description>
		<content:encoded><![CDATA[<p>Ty for the great tutorials but I am having the same issue as Quincy is having, I load to adobe and it jus shows as a grid also when i hit the new UV button a new layer never appears and I have watched this tutorial least 20 times now.. ty</p>
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	<item>
		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-161</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Mon, 01 Sep 2008 19:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-161</guid>
		<description>Aenea, i have no idea, what could go wrong in your case. But ... can you send me a .blend file in which your problem occurs ? Just go through all steps until you reach the problem. Then package the images (soimewhere in the UV-image editor), save your work and then send me the .blend file

I can then take a look at it and try to understand, what's going wrong.
you can send the file to gaia.clary@machinimatrix.org</description>
		<content:encoded><![CDATA[<p>Aenea, i have no idea, what could go wrong in your case. But &#8230; can you send me a .blend file in which your problem occurs ? Just go through all steps until you reach the problem. Then package the images (soimewhere in the UV-image editor), save your work and then send me the .blend file</p>
<p>I can then take a look at it and try to understand, what&#8217;s going wrong.<br />
you can send the file to <a href="mailto:gaia.clary@machinimatrix.org">gaia.clary@machinimatrix.org</a></p>
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	<item>
		<title>By: Aenea</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-160</link>
		<dc:creator>Aenea</dc:creator>
		<pubDate>Mon, 01 Sep 2008 18:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-160</guid>
		<description>I'm having the same problem as London is having. I followed all the steps carefully and get the message "No images found to bake to". I've tried a few times, just can't figure out where I go wrong.</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same problem as London is having. I followed all the steps carefully and get the message &#8220;No images found to bake to&#8221;. I&#8217;ve tried a few times, just can&#8217;t figure out where I go wrong.</p>
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		<title>By: London</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-surface-textures/#comment-144</link>
		<dc:creator>London</dc:creator>
		<pubDate>Sun, 24 Aug 2008 07:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12#comment-144</guid>
		<description>Hi Gaia,
I tried again many times but failed each time.  I did figure out an easier way (for me at least) that doesn't involve the very scary UV unwrapping.  When my sculpts became more complicated or weirdly shaped, unwrapping the UV to make a template became very difficult.  If you bake the shadows you can use the shadows as a template and your sculptie texture will end up with some nice shading.</description>
		<content:encoded><![CDATA[<p>Hi Gaia,<br />
I tried again many times but failed each time.  I did figure out an easier way (for me at least) that doesn&#8217;t involve the very scary UV unwrapping.  When my sculpts became more complicated or weirdly shaped, unwrapping the UV to make a template became very difficult.  If you bake the shadows you can use the shadows as a template and your sculptie texture will end up with some nice shading.</p>
]]></content:encoded>
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