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	<title>Comments on: Precise Sculpted Prims: &#8220;The Arch Example&#8221;</title>
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		<title>By: Hardrock1a Camel</title>
		<link>http://blog.machinimatrix.org/2008/06/16/the-arch-example/comment-page-1/#comment-167</link>
		<dc:creator>Hardrock1a Camel</dc:creator>
		<pubDate>Fri, 21 Nov 2008 23:24:07 +0000</pubDate>
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		<description>hmmmmm... not sure what is going on here... but got all the way up to the step where you apply the mirror modifier and it will not apply it. Tells me that I cant do that in the edit mode. I am not sure if it is the version that I am working with, 2.48a, or what, but its frustrating to get this far through the tutorial and then have Blender not perform as shown. Otherwise, great tutorial, and the problem I am having, could very well be me missing something. :)</description>
		<content:encoded><![CDATA[<p>hmmmmm&#8230; not sure what is going on here&#8230; but got all the way up to the step where you apply the mirror modifier and it will not apply it. Tells me that I cant do that in the edit mode. I am not sure if it is the version that I am working with, 2.48a, or what, but its frustrating to get this far through the tutorial and then have Blender not perform as shown. Otherwise, great tutorial, and the problem I am having, could very well be me missing something. <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nadi the Elf</title>
		<link>http://blog.machinimatrix.org/2008/06/16/the-arch-example/comment-page-1/#comment-166</link>
		<dc:creator>Nadi the Elf</dc:creator>
		<pubDate>Mon, 29 Sep 2008 10:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=17#comment-166</guid>
		<description>I think I got it, I moved the vertices along the edges until I got 13 along x and 5 along y then spaced. ARGGHHhhh no wonder it is called blender, &quot;My mind is going&quot;.</description>
		<content:encoded><![CDATA[<p>I think I got it, I moved the vertices along the edges until I got 13 along x and 5 along y then spaced. ARGGHHhhh no wonder it is called blender, &#8220;My mind is going&#8221;.</p>
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		<title>By: Nadi the Elf</title>
		<link>http://blog.machinimatrix.org/2008/06/16/the-arch-example/comment-page-1/#comment-165</link>
		<dc:creator>Nadi the Elf</dc:creator>
		<pubDate>Sun, 28 Sep 2008 21:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=17#comment-165</guid>
		<description>Well, I am not sure about the cube. I make the cube like the 8 step quickie in LOD, but how can you alter the number of vertices along each axis when the cube is ready for the burn. You can&#039;t delete of add ?</description>
		<content:encoded><![CDATA[<p>Well, I am not sure about the cube. I make the cube like the 8 step quickie in LOD, but how can you alter the number of vertices along each axis when the cube is ready for the burn. You can&#8217;t delete of add ?</p>
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