The blender trail …
abstract: A collection of videos for the creation of sculpted prims with blender, an open source tool for advanced 3D content creation. Each tutorial also contains a transcription of the spoken text. For newbies we recommend to watch the tutorials in the order given below.
The blender trail:
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Blender installation guide ( 11-July-2008 ) abstract:The tutorial shows how to install blender. It explains the various options for the application data locations. And it shows, how you can customize blender to find your personal scripts location folder. |
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The blender primer( 20-August-2008 )
abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims. |
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Sculpted Prims with Blender ( 27-June-2008 ) abstract:The tutorial shows in easy steps, how to create |
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Surface Textures for Sculpties with Blender ( 30-June-2008 )
abstract:Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method) |
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Texturizing sculpties with multiple images ( 01-September-2008 )
abstract:This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding. |
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The blender node editor (Part I: Introduction) ( 09-July-2008 )
abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration |
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Precise Sculpties: “Level Of Detail” ( 4-June-2008 ) abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences |
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Precise Sculpties: “The Arch Example” ( 30-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front |
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Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzky and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. read more … |
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From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage read more … |
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From NURBS to Sculptie ( 12-December-2008 ) abstract: This page describes the nurbs2sculptie script. I also have added a tutorial which shows the script in action: The simple way to convert NURBS surfaces to sculpted prims using the nurbs2sculptie script. You will need Domino Marama’s sculptie scripts installed as a prerequisite for the sculptie baking read more … |
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October 9, 2008 at 1:33 pm
Thank you soooooo much for your tutorials! They are a really great help!!!
October 10, 2008 at 3:00 am
[...] my sculpties in LOD1, then Tweakk for details in LOD2 & 3. These tutorials helped me a ton – The blender trail … « machinimatrix Although the computer generated voiceovers drive me nuts. Glad to hear you got the scripts [...]
January 6, 2009 at 11:53 am
Thanks a lot for these tutorials. I always wanted to learn how to use Blender but the interface scared me away. Your tutorials are a great help. There is so little on Blender aimed at people who wants to use it for Second Life. I agree with the previous comment that the computer generated voice is not the best but I can live with it if you guys have no alternative. It would be good to see additional ways to model objects. Also, is there a way to extrude a shape from a drawn profile? Please keep the tutorials coming and thanks so much again.
February 10, 2009 at 11:09 am
Excellent tutorials and it is great to have the transcripts. This gave me a great headstart with sculpties in blender. I am only stuck on one point: when making surface textures for something that is paired (as shoes are) what is the most efficient way to mirror the surface texture that you have mapped for the left object to the right one? The sculpt map is easy, SL will mirror that for you but the surface texture, particularly if you have used multiple images and created a combined image for the surface texture… I can’t seem to figure out how to reverse it for the other shoe, short of flipping the model and then remapping all the surfaces again. Can anyone help?
March 6, 2009 at 9:43 am
Great tutorials, about the only suggestion I could make. Or I havent found it yet, is having a list of all the short cut keys and what they do.
March 6, 2009 at 10:06 am
Cuda, this link should help: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys
April 2, 2009 at 9:47 pm
[...] [...]
May 26, 2009 at 4:09 am
Hi Thanks for the tutorials! They have been a great help.
I would love to know how to make a sculpt appear to be several pieces but is really only one because the vertices are moved in such a way it hides the line. Wow, hard to explain what I mean. Would it be possible for you to create a video to show how to do this?