Basic about creating sculpties with blender
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Sculpted Prims with Blender ( 27-June-2008 ) abstract:The tutorial shows in easy steps, how to create |
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Surface Textures for Sculpties with Blender ( 30-June-2008 )
abstract:Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method) |
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Texturizing sculpties with multiple images ( 01-September-2008 )
abstract:This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding. |
Basic tutorials about blender
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Blender installation guide ( 07-December-2009 ) abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.
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Basic customization guide ( 07-December-2009 ) abstract:The tutorial shows how you can customize blender to use your personal scripts location folder. This tutorial is HD-enabled.
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The blender primer( 30-December-2009 )
abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims.
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General knowledge for Sculpty creation
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Precise Sculpties: “Level Of Detail” ( 4-June-2008 ) abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences |
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Precise Sculpties: “The Arch Example” ( 30-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front |
Blender knowledge for sculpty creation
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The blender node editor (Part I: Introduction) ( 09-July-2008 )
abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration |
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Images with Alpha-channel ( 2-June-2009 ) abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only. read more … |
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Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzky and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. read more … |
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From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage read more … |
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From NURBS to Sculptie ( 12-December-2008 ) abstract: This page describes the nurbs2sculptie script. I also have added a tutorial which shows the script in action: The simple way to convert NURBS surfaces to sculpted prims using the nurbs2sculptie script. You will need Domino Marama’s sculptie scripts installed as a prerequisite for the sculptie baking read more … |
Example building tutorials
This section is organized as “newest first”
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“Modelling with Outlines” ( 06-Januar-2010 ) abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic. read more …
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“Primstars” ( 20-December-2009 ) abstract: The Tutorial explains, how to create a 5-pointed Primstar. 2 Possible solutions occur: Either make it using simple Prims (introducing twist and pathcut) or use a sculptmap (using a non power of 2 mesh).
Please note, that this tutorial is somewhat different from the others as it tells a story of a builder who gets the order to make a star. The tutorial is embedded into the story …
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“I-Beams” ( 7-September-2009 ) abstract: The Tutorial explains, how to create an LOD invariant I-Beam. read more … |
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“2 in 1″ ( 14-August-2009 ) abstract: The tutorial describes how you can create multiple objects out of one single Sculpted prim. read more … |
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From Plane to Cube ( 25-Sept-2009 )
abstract:Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces … |
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Cubes (25-Apr-2009)
abstract:abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect. |
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Cylinders (28-Apr-2009)
abstract:Make a closed cylinder using subsurf and Crease…. |
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Hi Thanks for the tutorials! They have been a great help.
I would love to know how to make a sculpt appear to be several pieces but is really only one because the vertices are moved in such a way it hides the line. Wow, hard to explain what I mean. Would it be possible for you to create a video to show how to do this?
Cuda, this link should help: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys
Great tutorials, about the only suggestion I could make. Or I havent found it yet, is having a list of all the short cut keys and what they do.
Excellent tutorials and it is great to have the transcripts. This gave me a great headstart with sculpties in blender. I am only stuck on one point: when making surface textures for something that is paired (as shoes are) what is the most efficient way to mirror the surface texture that you have mapped for the left object to the right one? The sculpt map is easy, SL will mirror that for you but the surface texture, particularly if you have used multiple images and created a combined image for the surface texture… I can’t seem to figure out how to reverse it for the other shoe, short of flipping the model and then remapping all the surfaces again. Can anyone help?
Thanks a lot for these tutorials. I always wanted to learn how to use Blender but the interface scared me away. Your tutorials are a great help. There is so little on Blender aimed at people who wants to use it for Second Life. I agree with the previous comment that the computer generated voice is not the best but I can live with it if you guys have no alternative. It would be good to see additional ways to model objects. Also, is there a way to extrude a shape from a drawn profile? Please keep the tutorials coming and thanks so much again.
Thank you soooooo much for your tutorials! They are a really great help!!!
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[...] my sculpties in LOD1, then Tweakk for details in LOD2 & 3. These tutorials helped me a ton – The blender trail … « machinimatrix Although the computer generated voiceovers drive me nuts. Glad to hear you got the scripts [...]