The blender trail …
abstract: A collection of videos for the creation of sculpted prims with blender, an open source tool for advanced 3D content creation. Each tutorial also contains a transcription of the spoken text. For newbies we recommend to watch the tutorials in the order given below.
The blender trail:
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Blender installation guide ( 11-July-2008 ) abstract:The tutorial shows how to install blender. It explains the various options for the application data locations. And it shows, how you can customize blender to find your personal scripts location folder. |
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The blender primer( 20-August-2008 )
abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims. |
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Sculpted Prims with Blender ( 27-June-2008 ) abstract:The tutorial shows in easy steps, how to create |
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Surface Textures for Sculpties with Blender ( 30-June-2008 )
abstract:We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video “Creating Sculpted Prims with Blender” (see above) . Then come back here. We will use blender 2.46 for our demonstration |
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The blender node editor (Part I: Introduction) ( 09-July-2008 )
abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration |
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Precise Sculpties: “Level Of Detail” ( 4-June-2008 ) abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences |
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Precise Sculpties: “The Arch Example” ( 30-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front |
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Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. read more … |
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From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage read more … |
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October 9, 2008 at 1:33 pm
Thank you soooooo much for your tutorials! They are a really great help!!!
October 10, 2008 at 3:00 am
[...] my sculpties in LOD1, then Tweakk for details in LOD2 & 3. These tutorials helped me a ton - The blender trail … machinimatrix Although the computer generated voiceovers drive me nuts. Glad to hear you got the scripts [...]