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	<title>Comments on: The blender trail</title>
	<atom:link href="http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/</link>
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		<title>By: Colorado</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-244</link>
		<dc:creator>Colorado</dc:creator>
		<pubDate>Tue, 26 May 2009 04:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-244</guid>
		<description>Hi Thanks for the tutorials! They have been a great help.

I would love to know how to make a sculpt appear to be several pieces but is really only one because the vertices are moved in such a way it hides the line. Wow, hard to explain what I mean. Would it be possible for you to create a video to show how to do this?</description>
		<content:encoded><![CDATA[<p>Hi Thanks for the tutorials! They have been a great help.</p>
<p>I would love to know how to make a sculpt appear to be several pieces but is really only one because the vertices are moved in such a way it hides the line. Wow, hard to explain what I mean. Would it be possible for you to create a video to show how to do this?</p>
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	<item>
		<title>By: Sculptie Basics - SLUniverse Forums</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-243</link>
		<dc:creator>Sculptie Basics - SLUniverse Forums</dc:creator>
		<pubDate>Thu, 02 Apr 2009 21:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-243</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: Prajna Vella</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-242</link>
		<dc:creator>Prajna Vella</dc:creator>
		<pubDate>Fri, 06 Mar 2009 10:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-242</guid>
		<description>Cuda, this link should help: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys</description>
		<content:encoded><![CDATA[<p>Cuda, this link should help: <a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys" rel="nofollow">http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys</a></p>
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	<item>
		<title>By: Cuda</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-241</link>
		<dc:creator>Cuda</dc:creator>
		<pubDate>Fri, 06 Mar 2009 09:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-241</guid>
		<description>Great tutorials, about the only suggestion I could make. Or I havent found it yet, is having a  list of all the short cut keys and what they do.</description>
		<content:encoded><![CDATA[<p>Great tutorials, about the only suggestion I could make. Or I havent found it yet, is having a  list of all the short cut keys and what they do.</p>
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		<title>By: Prajna Vella</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-240</link>
		<dc:creator>Prajna Vella</dc:creator>
		<pubDate>Tue, 10 Feb 2009 11:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-240</guid>
		<description>Excellent tutorials and it is great to have the transcripts.  This gave me a great headstart with sculpties in blender. I am only stuck on one point: when making surface textures for something that is paired (as shoes are) what is the most efficient way to mirror the surface texture that you have mapped for the left object to the right one? The sculpt map is easy, SL will mirror that for you but the surface texture, particularly if you have used multiple images and created a combined image for the surface texture... I can&#039;t seem to figure out how to reverse it for the other shoe, short of flipping the model and then remapping all the surfaces again.  Can anyone help?</description>
		<content:encoded><![CDATA[<p>Excellent tutorials and it is great to have the transcripts.  This gave me a great headstart with sculpties in blender. I am only stuck on one point: when making surface textures for something that is paired (as shoes are) what is the most efficient way to mirror the surface texture that you have mapped for the left object to the right one? The sculpt map is easy, SL will mirror that for you but the surface texture, particularly if you have used multiple images and created a combined image for the surface texture&#8230; I can&#8217;t seem to figure out how to reverse it for the other shoe, short of flipping the model and then remapping all the surfaces again.  Can anyone help?</p>
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	<item>
		<title>By: Indigo Mertel</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-239</link>
		<dc:creator>Indigo Mertel</dc:creator>
		<pubDate>Tue, 06 Jan 2009 11:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-239</guid>
		<description>Thanks a lot for these tutorials. I always wanted to learn how to use Blender but the interface scared me away. Your tutorials are a great help. There is so little on Blender aimed at people who wants to use it for Second Life. I agree with the previous comment that the computer generated voice is not the best but I can live with it if you guys have no alternative. It would be good to see additional ways to model objects. Also, is there a way to extrude a shape from a drawn profile? Please keep the tutorials coming and thanks so much again.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for these tutorials. I always wanted to learn how to use Blender but the interface scared me away. Your tutorials are a great help. There is so little on Blender aimed at people who wants to use it for Second Life. I agree with the previous comment that the computer generated voice is not the best but I can live with it if you guys have no alternative. It would be good to see additional ways to model objects. Also, is there a way to extrude a shape from a drawn profile? Please keep the tutorials coming and thanks so much again.</p>
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	</item>
	<item>
		<title>By: Blender Sculptie Baking Problem - Page 2 - SLUniverse Forums</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-238</link>
		<dc:creator>Blender Sculptie Baking Problem - Page 2 - SLUniverse Forums</dc:creator>
		<pubDate>Fri, 10 Oct 2008 03:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-238</guid>
		<description>[...] my sculpties in LOD1, then Tweakk for details in LOD2 &amp; 3.    These tutorials helped me a ton - The blender trail &#8230; « machinimatrix  Although the computer generated voiceovers drive me nuts.   Glad to hear you got the scripts [...]</description>
		<content:encoded><![CDATA[<p>[...] my sculpties in LOD1, then Tweakk for details in LOD2 &amp; 3.    These tutorials helped me a ton &#8211; The blender trail &#8230; « machinimatrix  Although the computer generated voiceovers drive me nuts.   Glad to hear you got the scripts [...]</p>
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	<item>
		<title>By: Anna</title>
		<link>http://blog.machinimatrix.org/2008/07/02/new-tutorial-page/comment-page-1/#comment-237</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Thu, 09 Oct 2008 13:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=106#comment-237</guid>
		<description>Thank you soooooo much for your tutorials! They are a really great help!!!</description>
		<content:encoded><![CDATA[<p>Thank you soooooo much for your tutorials! They are a really great help!!!</p>
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