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	<title>Comments on: 2 in 1 (multiple objects with one single sculpty)</title>
	<atom:link href="http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/</link>
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	<lastBuildDate>Tue, 07 Sep 2010 20:38:04 +0000</lastBuildDate>
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		<title>By: Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-11301</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Sat, 04 Sep 2010 11:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-11301</guid>
		<description>You may need to install the VC++ 2008 from http://bit.ly/bQz3WY</description>
		<content:encoded><![CDATA[<p>You may need to install the VC++ 2008 from <a href="http://bit.ly/bQz3WY" rel="nofollow">http://bit.ly/bQz3WY</a></p>
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		<title>By: Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-11300</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Sat, 04 Sep 2010 11:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-11300</guid>
		<description>I am not sure what may cause your issue. Maybe it is just that you did not import lossless. Maybe you did not set the correct stitching type ? I think it must be set to &quot;plane&quot; or &quot;Cylinder&quot; for the 2 rings to display correctly in SL. Maybe your sculptmap has less than 4096 (64*64) pixels (there is still a bug in the upload of small images). It may well be due to a problem with precision baking of oblongs. But in order to give a correct answer i would need to see the blend file.</description>
		<content:encoded><![CDATA[<p>I am not sure what may cause your issue. Maybe it is just that you did not import lossless. Maybe you did not set the correct stitching type ? I think it must be set to &#8220;plane&#8221; or &#8220;Cylinder&#8221; for the 2 rings to display correctly in SL. Maybe your sculptmap has less than 4096 (64*64) pixels (there is still a bug in the upload of small images). It may well be due to a problem with precision baking of oblongs. But in order to give a correct answer i would need to see the blend file.</p>
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		<title>By: Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-11299</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Sat, 04 Sep 2010 11:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-11299</guid>
		<description>Right before you apply the Warp Tool (SHIFT W) you place the 3D cursor somewhere below the cylinder. The opening radius of the hole is identical to the distance from the 3D cursor to the cylinder. In other words the 3D cursor defines the center of the ring. The farer you place it below the cylinder the bigger the hole will become.

Making three rings: Just collapse the vertices as described but do it twice instead of once along the initial cylinder. Then warp the three pieces separately and arrange them to your taste. Note that you can not go to infinite numbers of rings. You will start getting resolution issues because with which additional ring each ring gets less and less vertices.</description>
		<content:encoded><![CDATA[<p>Right before you apply the Warp Tool (SHIFT W) you place the 3D cursor somewhere below the cylinder. The opening radius of the hole is identical to the distance from the 3D cursor to the cylinder. In other words the 3D cursor defines the center of the ring. The farer you place it below the cylinder the bigger the hole will become.</p>
<p>Making three rings: Just collapse the vertices as described but do it twice instead of once along the initial cylinder. Then warp the three pieces separately and arrange them to your taste. Note that you can not go to infinite numbers of rings. You will start getting resolution issues because with which additional ring each ring gets less and less vertices.</p>
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		<title>By: Antony Bolissima</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-11297</link>
		<dc:creator>Antony Bolissima</dc:creator>
		<pubDate>Sat, 04 Sep 2010 10:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-11297</guid>
		<description>I purchased the pro version and tried this and all went well except the centre hole was much smaller than the one in your video it looked more like a donut hole in a very fat donut.Also I attempted to make multiples of the rings and nothing I tried worked,do you have any suggestions for making say 3 or more rings from the same cylinder?</description>
		<content:encoded><![CDATA[<p>I purchased the pro version and tried this and all went well except the centre hole was much smaller than the one in your video it looked more like a donut hole in a very fat donut.Also I attempted to make multiples of the rings and nothing I tried worked,do you have any suggestions for making say 3 or more rings from the same cylinder?</p>
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		<title>By: Tali</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-11089</link>
		<dc:creator>Tali</dc:creator>
		<pubDate>Thu, 02 Sep 2010 10:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-11089</guid>
		<description>I&#039;m having the same issue. In Blender I have two distinct rings, when I bake it and import the image as a sculptie, I end up with two rings connected with a line. Basically the middle vertex at the end of one ring stretches outwards towards the other ring. I can&#039;t seem to fix this issue. When following this tutorial and not making rings but separate shapes such as planks on one sculpt map, I don&#039;t have that issue. How do I fix this?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having the same issue. In Blender I have two distinct rings, when I bake it and import the image as a sculptie, I end up with two rings connected with a line. Basically the middle vertex at the end of one ring stretches outwards towards the other ring. I can&#8217;t seem to fix this issue. When following this tutorial and not making rings but separate shapes such as planks on one sculpt map, I don&#8217;t have that issue. How do I fix this?</p>
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		<title>By: Virtual</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-8873</link>
		<dc:creator>Virtual</dc:creator>
		<pubDate>Sun, 08 Aug 2010 09:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-8873</guid>
		<description>How would a blender purist be able to do this? That is if I use the primstar plugin (using 64 bit system and i cant get python to run 32 bit stuff)

I&#039;m currently using amandalevitsky&#039;s method of baking sculpties, but if i try doing this on it, it will cause issues of reaching boundaries of the sculpty, where i get 50% grey, and it simply doesnt get any smaller, causing the invisible line to be visible.</description>
		<content:encoded><![CDATA[<p>How would a blender purist be able to do this? That is if I use the primstar plugin (using 64 bit system and i cant get python to run 32 bit stuff)</p>
<p>I&#8217;m currently using amandalevitsky&#8217;s method of baking sculpties, but if i try doing this on it, it will cause issues of reaching boundaries of the sculpty, where i get 50% grey, and it simply doesnt get any smaller, causing the invisible line to be visible.</p>
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		<title>By: Rya Nitely</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-1487</link>
		<dc:creator>Rya Nitely</dc:creator>
		<pubDate>Sat, 13 Mar 2010 06:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-1487</guid>
		<description>I finally got rid of the connecting line. I just paid more attention to the instruction about scaling the vertices down along the y and z axis and did the - s y 0 and s z 0 and also the s shift x 0 to be sure. I deleted the connecting vertices and it all worked fine.

I also found that if you save and re-import the problem map the connecting lines/vertices become visible and then you can delete them.</description>
		<content:encoded><![CDATA[<p>I finally got rid of the connecting line. I just paid more attention to the instruction about scaling the vertices down along the y and z axis and did the &#8211; s y 0 and s z 0 and also the s shift x 0 to be sure. I deleted the connecting vertices and it all worked fine.</p>
<p>I also found that if you save and re-import the problem map the connecting lines/vertices become visible and then you can delete them.</p>
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		<title>By: Baboom</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-504</link>
		<dc:creator>Baboom</dc:creator>
		<pubDate>Wed, 10 Feb 2010 19:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-504</guid>
		<description>the lines do not appear if you do not delete the unused vertices. It appears the baker does not automatically fill in the holes :)</description>
		<content:encoded><![CDATA[<p>the lines do not appear if you do not delete the unused vertices. It appears the baker does not automatically fill in the holes <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Suelen</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-503</link>
		<dc:creator>Suelen</dc:creator>
		<pubDate>Wed, 10 Feb 2010 00:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-503</guid>
		<description>Well, I think I found out because the line appears. I had to mark the option in upload box, &quot;use lossless compression&quot;, after I mark this option, no more show the line.</description>
		<content:encoded><![CDATA[<p>Well, I think I found out because the line appears. I had to mark the option in upload box, &#8220;use lossless compression&#8221;, after I mark this option, no more show the line.</p>
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		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-502</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Tue, 09 Feb 2010 23:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-502</guid>
		<description>Please send me your .blend file for examination. gaia.clary@machinimatrix.org It looks like i have forgotten to mention something. But without looking at the blend file i can&#039;t tell what might cause your problem.</description>
		<content:encoded><![CDATA[<p>Please send me your .blend file for examination. <a href="mailto:gaia.clary@machinimatrix.org">gaia.clary@machinimatrix.org</a> It looks like i have forgotten to mention something. But without looking at the blend file i can&#8217;t tell what might cause your problem.</p>
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		<title>By: Baboom</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-501</link>
		<dc:creator>Baboom</dc:creator>
		<pubDate>Tue, 09 Feb 2010 19:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-501</guid>
		<description>Yes me too, after carefully arranging there is a spiderweb of lines eminating from one corner of the sculpted prim to the ends of the other parts.</description>
		<content:encoded><![CDATA[<p>Yes me too, after carefully arranging there is a spiderweb of lines eminating from one corner of the sculpted prim to the ends of the other parts.</p>
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		<title>By: Anyunie</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-500</link>
		<dc:creator>Anyunie</dc:creator>
		<pubDate>Sun, 07 Feb 2010 04:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-500</guid>
		<description>Thank you so much for your tutorials! I speak spanish but I cearly understand your work...
but I get the connecting line too in SL what can be the problem? It&#039;s like I forget a vertice in a corner of both halfs of the sculpt I try making two simple cylinders but I get the &#039;line&#039; (it&#039;s more like a prisma with a vertice in a corner of both parts of te sculpt) I delete the central vertice in the middle of the sculpt... there is no lonely vertice I didn&#039;t move the parts ???</description>
		<content:encoded><![CDATA[<p>Thank you so much for your tutorials! I speak spanish but I cearly understand your work&#8230;<br />
but I get the connecting line too in SL what can be the problem? It&#8217;s like I forget a vertice in a corner of both halfs of the sculpt I try making two simple cylinders but I get the &#8216;line&#8217; (it&#8217;s more like a prisma with a vertice in a corner of both parts of te sculpt) I delete the central vertice in the middle of the sculpt&#8230; there is no lonely vertice I didn&#8217;t move the parts ???</p>
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		<title>By: Ryabur</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-499</link>
		<dc:creator>Ryabur</dc:creator>
		<pubDate>Sat, 30 Jan 2010 00:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-499</guid>
		<description>A very easy tutorial to follow. Thank you. But yes, I get the connecting line too in SL.</description>
		<content:encoded><![CDATA[<p>A very easy tutorial to follow. Thank you. But yes, I get the connecting line too in SL.</p>
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		<title>By: Suelen</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-498</link>
		<dc:creator>Suelen</dc:creator>
		<pubDate>Mon, 25 Jan 2010 01:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-498</guid>
		<description>Not this working for me. I followed all the steps, but there is always a line between the prims. What can be wrong? =(</description>
		<content:encoded><![CDATA[<p>Not this working for me. I followed all the steps, but there is always a line between the prims. What can be wrong? =(</p>
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		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-497</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Fri, 11 Dec 2009 00:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-497</guid>
		<description>You erase vertices by:

- select the vertices
- press the delete button and choose &quot;vertices&quot; from the appearing popup box.

The strange line between the 2 separated objects is not an error. It is just so that SL does not display this line. Please note that you create one single sculpty which just looks like it was made out of everal pieces. But whatever you do, it is technically always one mesh of vertices... The connection lines if created correctly will simply not be visible in SL.

One last word: Yes i deleted the connection lines in blender. In first place now the mesh is no longer a valid sculptmap as it now contains holes which are not at all supported by SL. But the baker comes to rescue as it will recognize the holes in the mesh and automatically fills them up with appropriate faces.</description>
		<content:encoded><![CDATA[<p>You erase vertices by:</p>
<p>- select the vertices<br />
- press the delete button and choose &#8220;vertices&#8221; from the appearing popup box.</p>
<p>The strange line between the 2 separated objects is not an error. It is just so that SL does not display this line. Please note that you create one single sculpty which just looks like it was made out of everal pieces. But whatever you do, it is technically always one mesh of vertices&#8230; The connection lines if created correctly will simply not be visible in SL.</p>
<p>One last word: Yes i deleted the connection lines in blender. In first place now the mesh is no longer a valid sculptmap as it now contains holes which are not at all supported by SL. But the baker comes to rescue as it will recognize the holes in the mesh and automatically fills them up with appropriate faces.</p>
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		<title>By: Goldenstar Sands</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-496</link>
		<dc:creator>Goldenstar Sands</dc:creator>
		<pubDate>Fri, 11 Dec 2009 00:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-496</guid>
		<description>I tried this a few times and kept getting a strange line... i notice that you &quot;erased&quot; the Vertices (dot thingies) but i cant for the life of me figure out how...</description>
		<content:encoded><![CDATA[<p>I tried this a few times and kept getting a strange line&#8230; i notice that you &#8220;erased&#8221; the Vertices (dot thingies) but i cant for the life of me figure out how&#8230;</p>
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		<title>By: Xander the ferret</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-495</link>
		<dc:creator>Xander the ferret</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-495</guid>
		<description>um i do the this  and the rings come out great.  but when i try to make  2 boxes  it has a line  connecting  them.</description>
		<content:encoded><![CDATA[<p>um i do the this  and the rings come out great.  but when i try to make  2 boxes  it has a line  connecting  them.</p>
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		<title>By: Astoroth Vega</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-494</link>
		<dc:creator>Astoroth Vega</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-494</guid>
		<description>Hey there, I just had a quick question. it appears you are using an elongated UV unwrap wrather than the standard 1024 x 1024, is that part of a newer script? or did you input that yourself?</description>
		<content:encoded><![CDATA[<p>Hey there, I just had a quick question. it appears you are using an elongated UV unwrap wrather than the standard 1024 x 1024, is that part of a newer script? or did you input that yourself?</p>
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		<title>By: Gaia</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-493</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Fri, 02 Oct 2009 01:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-493</guid>
		<description>Thank you for the hint!

It seems like there was a data accident at blip.tv. I have seen a few download failures of videos which used to just work as uploaded for quite a while until they suddenly stopped to work a few days ago. Anyways i have just uploaded an update of the video, so it is not only available again, but it also contains enhanced content (at least i hope that its better..)</description>
		<content:encoded><![CDATA[<p>Thank you for the hint!</p>
<p>It seems like there was a data accident at blip.tv. I have seen a few download failures of videos which used to just work as uploaded for quite a while until they suddenly stopped to work a few days ago. Anyways i have just uploaded an update of the video, so it is not only available again, but it also contains enhanced content (at least i hope that its better..)</p>
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		<title>By: nimil</title>
		<link>http://blog.machinimatrix.org/2009/08/14/2-in-1-multiple-objects-with-one-single-sculpty/comment-page-1/#comment-492</link>
		<dc:creator>nimil</dc:creator>
		<pubDate>Thu, 01 Oct 2009 17:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=870#comment-492</guid>
		<description>hm.. i kept trying to play the video for this but it just sits there.. i even went to your page on blip tv and it just acts like there is no video available even though its in your archive list. please fix the video i really have been curious on how to do this!</description>
		<content:encoded><![CDATA[<p>hm.. i kept trying to play the video for this but it just sits there.. i even went to your page on blip tv and it just acts like there is no video available even though its in your archive list. please fix the video i really have been curious on how to do this!</p>
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