The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.
intended audience:
- Creators of “sculpted prims” for Second Life and similar environments
- Blender novice (mid level skills)
prerequisites (*):
- download: jass-2 (binary distribution, contains blender-2.49b, python-2.6.4, primstar-1.0.0 and more)
related tutorials:
- Blender primer (First steps in blender)
Separate Downloads:
(*) If Jass-2 is not an option for you, you can download the prerequisites separately:
Hello! Very nice tutorial! =)
I was wondering about the seams, can you please explain a bit more on that matter? How do we comply to the sculpty prims standards by using a seam, and what’s the best way to not mess up creating a seam?
Thank you
the seams must be set such that when your mesh would have been cut along the seams, it could be unfoldable into a plane surface. the 2 holes on the top and bottom of the screw will become the upper and lower row in the UVmap, while the vertical seam is split into the left and right column of the UVmap.
I will enhance the tutorial and show how you can proceed if you have a source object that does not fit well to the constraints of sculpted prims. Maybe that will show a little bit better what you have to do….