Hi.
I am about to restart working on mesh tutorials. Here is the chance to direct me to the most wanted themes. Please vote up to 3 themes in the following Poll. And thanks a lot for your feedback.
Have a nice day!
Gaia
[polldaddy poll=5103197]
Hi.
I am about to restart working on mesh tutorials. Here is the chance to direct me to the most wanted themes. Please vote up to 3 themes in the following Poll. And thanks a lot for your feedback.
Have a nice day!
Gaia
[polldaddy poll=5103197]
unless LL intends to allow ‘custom’ normal / bumpmaps in the future using them in blender to bake in details is probably the best route. I’ve been waiting for mesh part 4 to see this in action and now you are restarting.
sighs…
well I do understand why and know the results will be well worth it, keep it up Gaia Clary!
I think that there are two main things…
1) importing a model to SL… many now do this as a sculpty, so they need to know how to do that for a collada file… (I know this has been touched on already, briefly) and, for me the more important….
2) if I am gonna benefit from mesh, I need to know how to import to SL a mesh that is bigger, more complicated and ‘superior’ to anything I could do with a sculptie. That means, for me, something with a high polygon count that really shows off meshes potential….i.e.. how to create, save, export to SL … a seriously amazing model….. otherwise I might as well use a few sculpties.
Optimized mesh… we may have different ideas about what is optimized.
Building high-poly mesh and baking normal maps and textures for low-poly mesh is probably a concept new modelers are not going to know. Understanding how to build a decent work flow for LoD levels in SL would seem related.
I’m not sure how many of us voting really know which is important. However, you figure out what to tackle next, I’m looking forward to your tutorials. I know the current tutorials around are too basic to be much use in figuring out how to bake textures, especially in relating them to SL.
I’m just starting to tackle making textures in 2.57b. While I could use the texture panels or nodes in 2.49, I’m at a loss on how to use the panels to bake a sculpty map with 2.57. Fortunately JASS/Primstar makes it unnecessary.
– Baking from high poly to low poly is certainly a concept to talk about.
– LOD is also important and i guess it makes sense to talk about how to
either generate the LOD’s or howto make them in your model editor.
– Baking textures is for me still the biggest issue and IMHO the true
magic of excellent builds lies in good texturing. So it makes sense
to add a “how to texturize” tutoial, but …
I want to adress SL specific issues first and texturing seems
to be covered by many SL independent tutorials.
– Can we use normal maps in our current process of building ?
Maybe they are usefull in the texturing process ?