I have started to create a course about weighting a rigged mesh from ground up. In the next couple of weeks this will become my work area:
Weighting with Blender
Actually i hope this will become more of a community effort than something that i make in the silence of my chamber. So…
Teach me: Your opinions, remarks, tips, ideas, … all are so welcome! You actually decide what this page will show, and not just what i believe that you need.