Marvelous Designer I

Marvelous Designer

Here is a support file for the new product for virtual fashion making from Marvelous Designer. I have prepared a .obj file which can directly be imported into Marvelous Designer as mannequin. Here is the short howto: …

  1. Download SL-MD-avatar.zip from our download server
  2. unpack the zip file. It contains only one file named SL-MD-avatar.obj
  3. open Marvelous Designer
  4. Navigate to File -> Import -> Obj:
  5. Upload the file SL-MD-avatar.obj into Marvelous Designer.
    Make sure that you set the scaling of the character to 100000 %:
  6. The Marvelous Designer avatar has now been replaced by the SL-avatar:

    Because of the slightly different shape the garment looks a bit borked directly after the avatar changed. You need to repeat the parts placement step once. then the garment gets adjusted to the new avatar model.

If you have blender you also can download the SL-MD-avatar.blend and later add your creation here for weighting and preparing the mesh export. This file will also be added to the upcoming new jass-release for your convenience.

have fun

Gaia

45 Enlightened Replies

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  1. alidesidero says:

    hello.we bought a cllassic man wear from MD Store..its looks zpac.file format.. how can i open it in MD and 3ds max?
    thanks

  2. Nupsy says:

    Hello i’m try’n to inport my own shape from SL avatar to MD2. So far i exported XML from second life, in blender i load avatar that comes with avastar and go to load shape and load my shape from SL.

    So thats done.
    Now when i export avatar shape from blender as Callada Avastar dae and inport it to MD it ends up sideways. where did i go wrong?

    • Gaia Clary says:

      you didn’t go wrong anywhere. SL wants the avatar to look sideways. that is why Avastar rotates the mesh by 90 degrees upon export.

      • Cocomore says:

        Hello,

        Where are those files? Are they anywhere still available?
        Where I can get them if they are not here anymore? :)

        “IMPORTING SL AVATAR INTO MD3

        Download the .zip file created by Doc Toyoko and posted on Gaia Clary’s Machinimatrix blog (see Resources). Unzip the file in a place, on your computer (I usually use my desktop and move later) where you can find it easily.

        When you unzip the file, you should see the following files. Most of these files are Marvelous Designer specific.
        secondlife_avatar-female.obj (exported avastar female default avatar as wavefront, T-Pose)
        secondlife_avatar_male.obj (exported avastar male default avatar as wavefront, T-Pose)
        secondlife_female.ZPrj (MD3 starter project with female avatar, arrangement points and arrangement bounding volumes )
        secondlife_female.png (preview picture female avatar and arrangement points)
        secondlife_female_ABV.pan (arrangement bounding volumes file for female avatar)
        secondlife_female_AP.arr (arrangement points file for female avatar)
        secondlife_male.ZPrj (MD3 starter project with male avatar, arrangement points and arrangement bounding volumes )
        secondlife_male.png (preview picture male avatar and arrangement points)
        secondlife_male_ABV.pan (arrangement bounding volumes file for male avatar)
        secondlife_male_AP.arr (arrangement points file for male avatar)”

  3. adriel says:

    Hi,
    I got to the point of getting it in and yes the clothes all look wierd, but dont understand what this next step means? Can anyone help?
    “Because of the slightly different shape the garment looks a bit borked directly after the avatar changed. You need to repeat the parts placement step once. then the garment gets adjusted to the new avatar model.”

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