abstract: The tutorial shows how you can customize blender to use your personal scripts location folder.
- blender noobs
prerequisites:
- none
related tutorials from other sites:
- none
Transcription
One advantage of blender is the possibility to be expandable with customization scripts. blender contains a complete python-interpreter, so scripting works out of the box.
Many python-scripts are already bundled with blender but there are much more scripts available. And they have been created to make your work with blender much easier. Even if you are an non experienced user, you will probably need to install your own script collection. So i will show you now, how to do that in a convenient way.
First, i will create a script-directory on the file system. I will place it right into my personal directory. I have already downloaded a couple of scripts, and i place them now into the just created directory. By the way, these scripts contain primstar, an exporter, importer, and generator for second life sculpties. If you want to know more about that, please watch our follow up tutorials.
Ok! Now i start blender.
- In the upper left corner you see the information icon. This is a hidden window. You can access it by placing the cursor on the window border, left mouse click and then drag the window down. The user preferences appear.
- Go to the right side and click the button: “File Paths”. A set of input fields appear.
- Locate the field labeled with: “python scripts”, and click on the associated folder icon. a file selector box appears.
- Now navigate to your scripts directory.
- Then select the directory by clicking on: “select script path” now blender immediately finds and recognizes all scripts, which we have placed into our personal directory.
Let’s navigate to some places, where you can now see, how nice the scripts integrate into the blender interface.
- Now move the user preferences window out of sight.
- One final task is still to be done. If you exit blender now, it will silently forget about your custom scripts directory. So we have to tell blender to preserve this information.
- go to file -> save default settings.
From now on blender remembers your settings whenever you start it again. You can jump start into your blender art work creation now.
If you like to get more information about how to create sculpted prims with blender we invite you to also watch our other video tutorials. You can always find the newest videos on the machinimatrix website.
Have fun, and see you later!
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When I use SPACEBAR -> add -> mesh -> there is no ‘Sculpt Mash’ at all.
At the bottom of the manu there is only ‘Empty Mash’ and ‘Torus’
Can someone help me? :/
Hi,
is there a way to convert my objects (e.g. normal cube’s) to sculpted mesh?
Or am I used to start anyway by building sculpted mesh?
greetings
When I try to bake my mesh I get:
Error: check console
—————
Import error: No module named tkFileDialog
line 1 in module
file “render_sculptie.py”, line 50, in module
import tkFiledialog
Import error: No module named tkFileDialog
Any thoughts?
My hat is off to your atstue command over this topicbravo!
Uc84ON dvthrtzebvts
i cant seem to make bleder export for second life… i have a Mac OS X 10.5, Python 2.5 and Blender 2.49b, Intel, i got the script and all that but, when i try to export, it says second life lsl (to dir) and when i click that, it says error: check console and i really dont know what to do
I have never used Blender before but I noticed on the tutorials for sculptyprims that my GUI looks and acts nothing like the version shown. I have no LOD info and the box is not automaticaly created when I start Blender. Thinking that maybe it was not configured i watched your tutorial but I am having issues with this as well. When I followed this tutorial and tried to save the default it said it could not because the old file was saved with an @.
Also Blender seems to work fine for mesh creation and editing, I get no errors during this step, but it fails to bake the sculpty texture. Jass2 says that it fails in .04 seconds.
I am using Windows Vista Home Premium 64, does that make any difference? Is there something I am missing? I checked the directory and all the files seem to be there, I even uninstalled and re-installed Jass2 with the same results.
Thank you for any help in advance
I got it!
Yes, we have to copy the primstar folder to our script folder
Blender
Compiled with Python version 2.6.2.
Traceback :
File “”, line 1, in
File “c:\data\blender\scripts\add_mesh_sculpt_mesh.py”,
line 48, in from primstar import sculpty
ImportError: No module named primstar
Can someone help me on this? Thank you
OK – I think I found some things… the confusion comes from information on other sites telling to install into the “blender foundation” directorys… I seem to be having a problem with getting the same menus for primstar, and getting everything to continue happily…. I must have done something wrong?
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you have mangled older and newer versions of the domino scripts. The best way to go for you:
if you are on Windows: Use Jass-2 (it is blender-2.49b plus python 2.6.4 plus primstar-1.0.0)
if you are on another platform:
- deinstal blender
- ensure that no traces are left from blender. e.g. check your applicatipon directory and the program directory …
- reinstall blender
- reinstall primstar according to the customization tutorial (ensure that you move the entire folder “primstar” to your custom directory and not just its content as was needed in earlier versions of the software)
Hi – I am confused, and don’t know how to get Blender working properly…. The select file path is not registering!!
I downloaded Python and Blender can find it – but I can not see any script folders or scripts…. none of the inport/export options in blender work! I tried to download the “blender scripts” from dominodesigns – but there still does not appear to be anything anywhere… dominodesigns.info does not appear to have anything to download, and no links to the “primstar”.
where can I find these things.
I have used Blender previously (Mac version) and am considering a return to Blender specifically for use with SL (second life) assuming SL can get its act together and throw away the side window “docking” feature of their viewer 2.
I am in a sense starting afresh with fresh installs of all 3 programmes.
This tutorial is quite difficult to follow and more so than the preceding and subsequent movie tutorials which I watched before attempting any installations.
Installing blender is simple once you have identified the correct version on a PC (32 or 64 bit?). You also need to install python. Happily for me I was prepared for this and being prompted to install python during the Blender install procedure was therefore helpful.
Assuming you are interested in sculpties you will need primstar – a bunch of python scripts, I think! I got a bit lost trying to follow why so many directories were imbedded and because it was not primarily concerned with primstar but we think we are ok – not being too familiar with the Blender interface prior to setting the new directory path – will see.
The subsequent tutorials on Blender “sculpted prims 1, 2 & 3” are very good and easy to follow however those on texturing seem less so.
See you later
Maybe the problem with this tutorial is that i used a german GUI ? I tried to change the language settings to english, but i never succeeded. Probably i would need to reinstall windows with an english version for that ;-(
Anyways the customization guide tries to be very explicit and that may be another problem with it … For instance i have shown the complete sequence of creating a sub-sub-sub directory “anywhere on my file system” It might have been better to simply create one like:
“c:/myPersonalBlenderFolder”
And the next failure might be that i have tried to make this guide generic, while on the other hand i explicitly refer to primstar here. The goal was to “silently” tell the user that the entire primstar folder-structure has to be copied to the user scripts directory and NOT only the included files. As i did not say it explicitly, it may be more confusing than helping…
At the end i think i will redo the tutorial and structure it as follows:
1.) Create a directory anywher in your file system
2.) Open blender and configure the just created directory as the user scripts folder
3.) grab the primstar zip file from domino designs and uncompress it.
4.) take the subfolder named primstar and copy it to the user scripts folder.
5.) restart blender and see that primstar has been imstalled.
6.) Whenever you want to add new scripts to blender, add them in your user scripts folder.
benefits: you can reinstall new blender versions without loosing your configuration.
you can install multiple blender versions using the same configuration
you have cleanly separated your customization from the blender installation.
Now does that make more sense to you ?
When I click on the import second life sculpties option I get a screen showing a list of files from my ..\Blender Foundation\Blender\.blender directory even though my Python Scripts directory is set to ..\Blender Foundation\Blender\.blender\scripts\ and the screen is asking me to “Import Sculptie” and appears to be looking for a file named untitled.blend. If I click on the “Import Sculptie” button I get an error message, Sculptie Import Error Unsupported file type Use .dae or an image file.
The behaviour of the File -> Import Second Life Sculptie function is missleading.
As soon as the file selector box opens, it “preassumes” that you want to import a .blend file. Indeed it just remembers what you have imported previously and deduces from there that you want to import the same sort of data. As you probably have never before imported something, it will presets the file name to “untitled.blend” . Of course this file does not exist and on top of this, the sculptie import function does only accept images and .dae files. So if you do have a sculptmap, you can import it using this import fuinction.
If you want to create a sculptmap, better go and use SPACEBAR -> add -> mesh -> Sculpt Mesh. It might be a good idea to follow our tutorials “sculpted prims I, II and III” on this blog. ( see http://blog.machinimatrix.org/video-tutorials )
does that help ?
I followed the tutorial exactly like it said to do then got to the import second life sculpties and got an error message saying to check the console. The console says:
ImportError: No module named primstar
You probably have not installed the primstar folder, but its contents … This is a common mistake because that was the way the old scripts had to be installed,. But primstar must keep in its folder and the folder MUST be named “primstar”. So just drop the folder “primstar” into your scripts directory, restart blender and go. IMPORTANT: python 2.6.something must be available (something= 2 or greater).
good luck!
very helpul for me, TY and happy new year
this is so very wonderful ! ! to actually have clear help now – Wow ! ! ! thank You
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