Character Creation & Animation for Blender 2.70-2.73
Avastar is a Blender Addon for making 3D Content for Second Life. Avastar supports the entire 3D production chain:
Model – Weight – Animate
Avastar includes an Appearance Editor to test your Meshes in Blender.
We only provide a very limited set of Videos for Avastar-1.3. These Videos are all embedded in the Reference Manual pages.
If you are new to blender then please follow the Installation guide precisely.
You find all documents for the most recent Avastar release in the right sidebar of this page. Please report if you miss anything.
We are often asked what Avastar has that Blender does not already provide. The highlights in the next section tell briefly how Avastar competes to other tools. If you are interested in a detailed comparison, then please
Avastar integrates seamless into the Blender framework. We support the download of SL shapes to Blender as well as the upload of mesh characters to SL. and … fitted Mesh support, exact SL shape support, SL shape sliders, Accurate attachment modelling, extended checks on meshes before export.
SL compatible BVH retargeting, Export to .bvh and to .anim format. Auto FK and IK/FK controls for the standard SL Rig. Accurate animation of pose bones, attachments and collision volumes, experimental support of attachment weighting and full support of fitted Mesh (Collision Volume weighting) and many more Features …
Avastar-1.3 for Blender 2.70 and newer
Avastar-1.3 has been tested on Blender 2.70 or newer. It should also work on older Blender versions, but we do not recommend to do that. We have Release Notes for most of the published Avastar versions.
Avastar-1.0 for Blender < 2.70
For those who have to use Blender 2.69 or older (for whichever reason), you still can get the previous Avastar-1.0 release from the_archive folder in your download page1.
1: While you always can get an anonymous temporary link to the most current product version, you need to create an account and register your download page when you want to get access to the_archive. So you actually might want to