Today we released another Avastar update. We tried our best to ensure that this Avastar release shouls work from Release 2.58 up to 2.62.
Here are the changes since the last update:
NEW: Bake T-pose fixed. Added parent to armature option and split off in ui to separate box
NEW: added a ‘find unweighted vertices’ button. Will report on status line and console and will drop into edit mode with unweighted vertices selected if they are found
NEW: added normalize weights button
NEW: added weight inspection and modification tool
NEW: Added mesh freeze tool with with hide option
NEW: Added Exporter Prefilter to allow SL compatible export of Avastar armatures and meshes, also works for Blender 2.62
NEW: Added “Avatar Center” attachment point with height adjustment during shape edit
IMP: Modified weight copy so that pose is taken into account (by first freezing meshes)
IMP: mesh visibility controls now in object mode for avatar selected
IMP: GUI cosmetic fixes
IMP: Make Avastar more robust against removal of elements (bones/shape keys).
FIX: fixed eye animations based on EyeTarget
FIX: Blender Python changes of Matrix implementation
New: Mesh Tools:
Purchase questions
I already purchased Avastar-1: You find the new update in your Jass-Inventory folder.
I want to buy Avastar-1: You can buy directly from Paypal (see left column of this page), or go to the Jass-Shop in Second Life and purchase from the Avastar-1 vendor.
Other Questions
Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org
Have Fun
Gaia & Magus & Domino
!!! NOTE: This is probably the last update before we release Avastar-1.0 !!!
Second Beta (18-jan-2012)
This brings a host of bug fixes and UI improvements and two major new features:
Blender NLA editor support
Second Life attachment point animations.
It’s expected that existing blend files should work fine with the new version (but the avatars will be missing the attachment points etc).
Migration from first Beta:
To copy an existing animation in a blend file to the new avatar use File->Append, locate the blend file, go into Actions and choose the action to append to the current file. You may need to re set the shape if you where using a custom one.
How the animation is exported has been redone. This should be largely invisible from the animators point of view except you can now use the NLA editor to stitch together or layer animations.
The attachment points have been added as bones and can be animated. To a lesser degree they can also be used to rig custom mesh (see docs)
Hair and skirt meshes are now hidden by default
Added non-animatable face morphs to UI (these can still be animated within Blender, just not SL)
Fixed shape key bug that resulted in the pants having cuffs and other glitches
Made the code more robust to changes in mesh and rig