| Avastar supports the import of your own shape to allow exact animations made for your character. But we also provide a way to export your shape back into Second Life as a weighted mesh. While it does not make much sense to reimport your already existing shape to Second Life, there are some situations when you actually want to have your shape imported as mesh. |
Work with your own SL Shape |
|
|
Avastar supports the import of your own shape to allow exact animations made for your character. But we also provide a way to export your shape back into Second Life as a weighted mesh. While it does not make much sense to reimport your already existing shape to Second Life, there are some situations when you actually want to have your shape imported as mesh. But we do not stop here. If you like you even can use an entirely different custom mesh for your animations. However i will not cover custom meshes in this article. |
Reasons to support mesh characters:
Hint: Avastar-477 will be shipped with an embedded Collada Exporter. Thus you no longer need to add separate helper tools to make Blender work with Second Life. |
Import to Avastar |
|
|
Add a new Avastar rig by navigating to: Add -> Avastar Important: This feature is not included in plain blender. But you can purchase and install Avastar. Then you get all features described here. |
![]() |
|
By now you should see a default mesh character and an orange colored Rig around it (lots of orange circles):
|
![]() |
| Open a Properties window: | ![]() |
|
|
|
By now the default Mesh character has been replaced by your own mesh character. Note, that your imported character is rigged and weighted already. There is no need for any additional step. However you can still change the Avatar shape by using the shape sliders. You find them in the object properties section, right below the “Load Shape” button. We provide the exact same shape sections in Avastar as you can find in the SL Shape editor. The sliders are supposed to behave exactly in the same way. Hint: The sliders are a bit slow sometimes. Currently there is not much that we can do about that. |
![]() |
Import to Second Life |
|
|
You find a short description of the Import on the SLCollada page. After you have uploaded your mesh, you can wear it. It should respond to your movements. |
Here is it as cheat sheet:
|









I have imported my custom shape into blender to use with avastar and created my mesh hair to fit my avatar exactly however when I bring my mesh hair into sl it does NOT fit my shape at all, can you tell me what I’m doing wrong or why the mesh hair would not fit properly? What steps do I need to do to fix this or I will not be able to use avastar and go back to the rigged standard avatar i have always used.
It is very difficult to tell you exactly what causes your issue. Please can you provide a bit more of information about your problem ? We provide detail information about what we need from you, so that we can quickly solve your issues: http://blog.machinimatrix.org/support/
Just send in your report and we will certainly help you to solve your problem as soon as possible. And if it turns out to be an Avastar problem, then we will fix that for sure.
A short description of what you try to do: I brought in a custom shape using avastar. I then built my mesh hair around the shape, I weight painted the hair then brought it over to test to make sure it moved properly to see if I needed to do any fixes however the hair does not fit the head it goes down into the head like its rigged to a shorter avatar even though I have built it exactly around the custom shape
Product version I’m using the latest avastar
Blender version 2.62 gonna try it in 2.63
Operating system windows 7
Is there a way to contact you in Second Life?
Also I just uploaded the Blend file to that pasteall.org site that you provided on your support page for you to look at thanks
I figured it out fixed the problem was something I was doing wrong on my end not Avastar thanks.
Would you mind to give a brief information what went wrong for you ? Maybe we can add something to the documentation ?
How to put avatar in the add?
I’ve been having a lot of trouble applying textures to the avastar mesh this way recently. For some reason when ever I go into edit mode, select all vertices, and then select a texture. Blender crashes on me when I select the texture. Strangely, I can apply textures to any other objects just fine. : /
[...] http://blog.machinimatrix.org/avastar/reference/custom-shape/ [...]
[...] From Shape to Mesh [...]