Avatar-Workbench: Tiny Avatar

The video shows you how to prepare and export a tiny Avatar with Blender 2.49b. I used the Avatar Workbench. However you also can use avatar.blend from Domino designs or your own rig. And of course you also can use Blender 2.5 or Blender 2.6.

Create a Tiny Avatar

Note that the Avatar Workbench comes with a modified Armature which allows to export rigged meshes to an SL compatioble Collada file. The two most important issues with tiny Avatars:

  • Take care to Apply scale to the Armature while in object mode. Otherwise your tiny Avatar won’t get tiny.
  • Tiny Avatars need an offset correction. Otherwise they hover high up in the air.

The Video shows the complete procedure from the workbench into OpenSim or a similar online world.

 

6 Enlightened Replies

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  1. Jayden Umarov says:

    After shrinking the Avatar in either Blender 2.49 or 2.63, saving the rotation and scale of the bones, and saving the whole thing, when I go to upload into SL I have an issue. When I click on Skin Weights it automatically folds my avatar in half. Is there something I am missing here?

    Thank you in advance.

    Jayden Umarov

    • Jayden Umarov says:

      Ok I think I figured out that part of it…….now I’m getting an error when I try to export. getting a python script error.

      Any ideas?

  2. Pivo says:

    Can this be made as is for making a bigger AVI?

    Thanks alot in advance 🙂

    • Pivo says:

      Sorry I clicked too fast i the submit button; I already tried and when I try to upload the model to SL It looks compressed, lower leggs inside the upper legs, legs partially inside the torso….I use blender 2.49, can be because of that?

      Thanks again

  3. Meghindo says:

    Well i tried this but it does not work for me.
    After downloading the Avatar Workbench from the link posted above, trying to do it step by step it did not work.
    First of all after selecting both Layer 1 and Layer 10,when i tried to select both the mesh (body) and the amature (bones) i noticed the bones where not linked toghether,the avatar workbench having layer 10 set on pose mode. after setting layer 10 on object mode, trying to select the body and armature, it did not work, i simply couldn’t select the body anymore.

    After trying to do it the old fashion way, by importing the sl scheleton then importing obj files of the legs,torso and head, and rigging them to the armature via Ctrl P > automatic weights , when imported into SL , the mesh had spaces / holes at the binging of the torso and legs and head, at the neck and below the bellybutton + the face/part of the head was moving like it was rigged on the eyes, when it was not, but was rigged on the whole SL scheleton.

    so could i get some propper directions please to what i am exactly doing wrong when trying to make this work?
    Thank you in advance

  4. Marcus Llewellyn says:

    Thanks for this! I was wondering just what the joint checkboxes were for, and hoping it was for exactly this sort of thing, but convinced myself that it couldn’t *possibly* be that simple. 🙂

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