History
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History:
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Hint for mesh makersIf you use avatar.blend or any skeleton which defines the vertext groups for the default Morph shapes, then you may want to check “Only Named Bones” this ensures, that the target object will get only the bone’s weight groups. |
Import issues?If you can not upload your mesh, then this may be caused by not having defined weight groups for all bones in your object.If your source object can be imported to your online world, but your target object can not, then you will want to check “Copy empty Groups” because that will ensure that all weight groups for all bones are transfered to the target object. |
FeedbackPlease send any feedback, if it does not work or behaves wrong.Many thanks to all involved people who have helped me to get this done so quickly. |
ThanksSpecial thanks to the original script author (Luke Hares) and to Domino Marama, who has helped me to jump start into blender-2.5 GUI programming. And many thanks to the Blender developers on the Blender IRC. |