The Basics of Sculpted Prims

  abstract: So you have been working with sculpted prims for a while, but still wonder why your methods sometimes work and sometimes fail ? You wonder what is right and what is wrong about all of this ?

In this tutorial i want to let you look behind the curtains
and explain what a sculpt-map really is and how it works in detail
and what you actualy can do with sculpted prims
and what you can never do with them.

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Vertex lighting in SL

lightbleeding-01

Abstract: This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.

Important Note: Please take a minute to read the Tutorial license terms.

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From UV Map to multiple Textures

abstract: In second life Meshes can have up to 8 texturizable areas,
so called texture faces.
And each texture face can be assigned to a different texture.
So, we do not need to put all texture information into just one single image.
But how can we configure Blender to create a separate texture
for each of the object’s texture faces?
In this tutorial i show you how to achieve that.

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The Basics of Texturing III

abstract: We now want to add some more complexity and add different color to different parts of our object.

In this chapter you will learn the basics of UV mapping and texturing.

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