abstract: So you have been working with sculpted prims for a while, but still wonder why your methods sometimes work and sometimes fail ? You wonder what is right and what is wrong about all of this ?
In this tutorial i want to let you look behind the curtains and explain what a sculpt-map really is and how it works in detail and what you actualy can do with sculpted prims and what you can never do with them.
Abstract: This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.
abstract: In second life Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be assigned to a different texture. So, we do not need to put all texture information into just one single image. But how can we configure Blender to create a separate texture for each of the object’s texture faces? In this tutorial i show you how to achieve that.