abstract:In this tutorial I have recorded a preview about the creation of meshes using blender. This tutorial des not reflect the current state of the development. So there may be differences to the actual release when meshes are published in beta.
About 4 years ago, Domino Marama from Domino Designs has created the well known avatar.blend file. This file has been constructed from the avatar definition files which come along with the SL default viewer and which you can find in the viewer installation folder, within the subfolder named “character”…
Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour … So, here it is… The blender beginners tutorial is published.
abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial shows in easy steps, how to sharpen the edges of your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial gives a more in depth introduction to the most important modelling tools in blender and shows some nice tricks for the every day usage of this tool. One highlight is the description of the primstar multi-sculptie export tool and the corresponding Multi-sculptie-Generator in Second Life. We assume, that you have seen the preceding tutorial parts I and II. But we still provide enough background information, so that even blender newbies should be able to follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial gives an insight into the texturing tools of blender. We show the secrets of ambient occlusion, how to bake highlights, how to set up the blender light system, how to use the node editor and how to create and apply bump maps. The tutorial works for Blender 2.49b and Jass2.
abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)
This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.
abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front.
abstract:An add on shorty to show you how you can close the basic hat model thus providing an “inside” of the hat. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.
abstract:In this tutorial I will create a screw using extrusion only. The finished model is turned into a sculpted Prim by use of the “sculptify objects” script. The tutorial works with Blender release 2.49b and Jass2.
abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.
abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage. Please also take a look at our new page (plus video tutorial) about Gaia’s transformer script nurbs2sculptie
abstract: We introduce the basic functionality of the blender node editor.We explain how to enable the node editor and how to create and combine nodes to create more complex materials and to support complex texturizing.
abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.