Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour … So, here it is… The blender beginners tutorial is published.
abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial shows in easy steps, how to sharpen the edges of your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial gives a more in depth introduction to the most important modelling tools in blender and shows some nice tricks for the every day usage of this tool. One highlight is the description of the primstar multi-sculptie export tool and the corresponding Multi-sculptie-Generator in Second Life. We assume, that you have seen the preceding tutorial parts I and II. But we still provide enough background information, so that even blender newbies should be able to follow the process. The tutorial works for blender 2.49b and Jass-2
abstract:The tutorial gives an insight into the texturing tools of blender. We show the secrets of ambient occlusion, how to bake highlights, how to set up the blender light system, how to use the node editor and how to create and apply bump maps. The tutorial works for Blender 2.49b and Jass2.
abstract:An add on shorty to show you how you can close the basic hat model thus providing an “inside” of the hat. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.
abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front.
abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.
abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage. Please also take a look at our new page (plus video tutorial) about Gaia’s transformer script nurbs2sculptie
abstract:In this tutorial I will show you a technique how you can combine sculpties into one single sculptmap.The tutorial is accompanied with a purchaseable “tutorial-instruction-kit” containing:
The video for download (and offline view)
Modelling blend file with step by step examples
Texturing blend file with ready made lighting and texture setup
36 pages of writen documentation with images, annotations and various additional informations
You can get this kit from the Jass-shop in Second life (SLURL: http://slurl.com/secondlife/Jass/145/193/25 ). The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.
abstract:In this tutorial I will show how you can examine your UV-map and how you can recover your sculptie. The tutorial was made with Jass-magic. But it is also valid for all other jass-products and primstar-1.1. Some details vary however (The sculptie previewer is only available in Jass-Magic).
abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …
abstract:In this tutorial I will create a simple roman Column using the mirror modifier, Crease and Loop Subdivision. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.
abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. I hope, you like it. And , please, please send me feedback