I show you how to prepare your Blender for an easy usage of Primstar-2
The tutorial tells you:
how to check for suessfull installation of Primstar-2
How to prepare Blender to enter Edit mode for new objects (This helps a lot!)
How to add a custom screen similar to what i use in the videos
I describe the most important creation parameters of Primstar-2: U-Faces and V-faces.
The video tells you:
How U/V Faces are related to the final number of faces of a sculpted Prim.
Description of how UV maps are related to Sculptmaps.
I describe the remaining creation parameters of Primstar-2: Subdivision levels, Distribute&Center, Modifiers . You will find some details in the video about:
- How modifiers are used from Primstar-2
- What are the secrets of Center&Distribute
I describe the Bake process (How to create the Sculptmap)
The bake options
Terrain fields are used by the Second Life Region host to define the surface of the hosted Island (Terrain). A Terrain field is made out of a plane with 256*256 vertices. Where the z-value of each vertex defines the actual terrain height at the corresponding <x,y> location of the vertex.