hello and welcome to my basic mesh tutorial series. well, this is mostly a tutorial for Blender 2.62 and i will use this program throughout the course of this tutorial. However, i believe that a lot of what i cover here is not limitted to Blender, but is valid for other 3D content creation tools as well.
Hello and welcome to my coffee cup tutorial. I will show you how to make a very simple cup by using plain blender. this part of the tutorial includes the modelling basics.
In Second life open your Inventory. Then click on the plus sign, then upload, model. A file selection browser opens. Locate your coffee cup collada file, and select it. Now the Secondlife mesh importer opens, and you see your coffee cup in the Preview area .
This chapter is about mapping textures to model faces. i will explain the basics of UV mapping in theory. If you first want to see UV unwrapping in action, then you may want to jump right away to the next chapter. And get back here later if necessary.
abstract: In second life Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be assigned to a different texture. So, we do not need to put all texture information into just one single image. But how can we configure Blender to create a separate texture for each of the object’s texture faces? In this tutorial i show you how to achieve that.
Abstract: This tutorial is about how to cover a 3D Mesh object with colors, patterns and images to get an appealing look. This process is commonly named “texturing”.
During the course of this tutorial i introduce a very common technique called UV mapping. I will cover only the very basic principles. I will use a Pump as my working object.
Although the tutorial is made with Blender-2.61, most of the content is also applicable to any other mainstream 3D editor.
You can download the pump.obj under the CC BY-SA license.
Abstract: In the first part of this tutorial i have shown how to add a simple material to a model in Blender and customize its specularity and color. In this excursus i show how you can get a similar result in Second Life.
This tutorial covers the transition from “making Sculpted Prims” to “Making Meshes” . My intention is to give Sculpty makers a set of guidelines. These guidelines shall help you to decide when to make a particular object as a Sculpty or as a mesh.There are a lot of different aspects to be kept in mind, like Prim costs, behaviour of LOD, physical interaction properties, visual quality…
First and most important, this is a tutorial based on Blender-2.5. I recommend you download 2.59 or newer. I have chosen to create a simple Pump. I could have used a sketch of a shoe as a background image. But i found a better way to start. I will use a character made with the MakeHuman character editor as my reference model of a human foot. And i will sketch the shoe using the Grease Pencil in Blender
About 4 years ago, Domino Marama from Domino Designs has created the well known avatar.blend file. This file has been constructed from the avatar definition files which come along with the SL default viewer and which you can find in the viewer installation folder, within the subfolder named “character”…
Bone Weight Copy is a Blender Addon for copying WEights from one Character to another. The tool was originaly introduced with Blender 2.49, but meanwhile it has been ported to Blender 2.5 (and newer up to Blender 2.62) …
The video shows you how to prepare and export a tiny Avatar with Blender 2.49b. I used the Avatar Workbench. However you also can use avatar.blend from Domino designs or your own rig. And of course you also can use Blender 2.5 or Blender 2.6.
The video quickly runs through a couple of weirdnesses with Cylinder Unwrapping. It is more a demo than a tutorial, but it yet contains some hopefully useful information for your daily work.
Hello and welcome again. Today i will show you how to add cloth layers to Avastar. We are going to add materials and create multiple texture layers.
But first i will show you how to apply already existing textures for testing on the Avastar mesh, right in blender, and right before you import to Second life.
Avastar has a number of tools to help working with custom mesh. We also provide a free Blender addon, independent of Avastar, fixing Blender’s Collada export (see bottom of page).
The tools can be found in the Tool Shelf panel of the 3D view and they are arranged roughly in the order of workflow – from mesh creation, weight assignment and adjustment, to export.
hello and welcome to my mesh attachment tutorial. In this tutorial i will create a simple dress, by using the Avastar character as template model, together with a shrinkwrap modifier.
Note that this tutorial does only cover modelling. If you want to know more about weighting and rigging then please advance to the follow up tutorials:
Hello and welcome to my weight paint survival kit. I will talk about solving some of the most common issues with weighting your character or attachment. I will use blender 2.63. I use the Avastar armature in this tutorial, But you can use your own armature as well.
My working item will be the simple dress which i have created in the mesh attachments tutorial. But before i rig the dress, i first apply the shrinkwrap modifier, so that we have a realy easy starting point.