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Recommended

Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
Sculpted prims III (model):
Sculpted prims IV (texture):
The Primstar:

Meshes I

The tutorial shows in easy steps, how to create an arbitrary mesh with blender and export it as a Collada-1.4 file for usage in Second Life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works best with Jass-2.3 (either pub or pro), but any blender 2.4* version up to the release 2.49b is suitable.

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Meshes II

The tutorial shows in easy steps, how to upload a Collada-1.4 file to Second Life. This part is independent from blender. The only prerequisite is to have a Collada-1.4 file ready to use. Note that you are obliged to take care about license policies. Your best choice is to only upload your own creative artwork to Second Life!

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Meshes III

abstract:The tutorial shows in easy steps, how to refine the mesh created in Part I and II of this tutorial series. We try to make the initial object less blocky, yet preserve sharp edges where necessary. And we will show how you can add up to 8 textures to different parts of your model. This video only shows how to define the “texture faces”. The actual texturing starts in the next part.

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Kettle Quest

  This tutorial covers the transition from “making Sculpted Prims” to “Making Meshes” . My intention is to give Sculpty makers a set of guidelines. These guidelines shall help you to decide when to make a particular object as a Sculpty or as a mesh.There are a lot of different aspects to be kept in mind, like Prim costs, behaviour of LOD, physical interaction properties, visual quality…

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The Shoe Quest (Work in Progress)

Modifiers at work

This tutorial shows a workthrough from modelling up to  optimization and texturing.

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ShoeQuest I: Preparations

First and most important, this is a tutorial based on Blender-2.5. I recommend you download 2.59 or newer. I have chosen to create a simple Pump. I could have used a sketch of a shoe as a background image. But i found a better way to start. I will use a character made with the MakeHuman character editor as my reference model of a human foot. And i will sketch the shoe using the Grease Pencil in Blender

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ShoeQuest II: Box Model

Chapter II: Create the basic shoe shape

  • I will use the Grease Pencil to point out where i want to have extra edges and more or less face density.
  • I will construct a very basic 3D box model for our shoe.
  • I will introduce the mirror modifier and explain some quirks about vertex poles and face loops.

Coffee Cup Tutorials (Part I, Base elements)

hello and welcome to my basic mesh tutorial series.
well, this is mostly a tutorial for Blender 2.62
and i will use this program throughout the course
of this tutorial. However, i believe that a lot of what
i cover here is not limitted to Blender, but is valid
for other 3D content creation tools as well.

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Coffee Cup Tutorials (II: The Model)

Hello and welcome to my coffee cup tutorial.
I will show you how to make a very simple cup by using plain blender.
this part of the tutorial includes the modelling basics.

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Coffee Cup Tutorials (III: Upload to SL)

 

In Second life open your Inventory.
Then click on the plus sign, then upload, model.
A file selection browser opens.
Locate your coffee cup collada file, and select it.
Now the Secondlife mesh importer opens,
and you see your coffee cup in the Preview area .

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Coffee Cup Tutorials (IV: UV Mapping)

 

This chapter is about mapping textures to model faces.
i will explain the basics of UV mapping in theory.
If you first want to see UV unwrapping in action, then
you may want to jump right away to the next chapter.
And get back here later if necessary.

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