hello and welcome to my basic mesh tutorial series. well, this is mostly a tutorial for Blender 2.62 and i will use this program throughout the course of this tutorial. However, i believe that a lot of what i cover here is not limitted to Blender, but is valid for other 3D content creation tools as well.
In Second life open your Inventory. Then click on the plus sign, then upload, model. A file selection browser opens. Locate your coffee cup collada file, and select it. Now the Secondlife mesh importer opens, and you see your coffee cup in the Preview area .
This chapter is about mapping textures to model faces. i will explain the basics of UV mapping in theory. If you first want to see UV unwrapping in action, then you may want to jump right away to the next chapter. And get back here later if necessary.