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Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
Sculpted prims III (model):
Sculpted prims IV (texture):
The Primstar:

Meshes I

The tutorial shows in easy steps, how to create an arbitrary mesh with blender and export it as a Collada-1.4 file for usage in Second Life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works best with Jass-2.3 (either pub or pro), but any blender 2.4* version up to the release 2.49b is suitable.

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Meshes II

The tutorial shows in easy steps, how to upload a Collada-1.4 file to Second Life. This part is independent from blender. The only prerequisite is to have a Collada-1.4 file ready to use. Note that you are obliged to take care about license policies. Your best choice is to only upload your own creative artwork to Second Life!

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Meshes III

abstract:The tutorial shows in easy steps, how to refine the mesh created in Part I and II of this tutorial series. We try to make the initial object less blocky, yet preserve sharp edges where necessary. And we will show how you can add up to 8 textures to different parts of your model. This video only shows how to define the “texture faces”. The actual texturing starts in the next part.

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