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Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
Sculpted prims III (model):
Sculpted prims IV (texture):
The Primstar:

Avastar: -2- Add Cloth textures

Hello and welcome again. Today i will show you how to add cloth layers to Avastar.
We are going to add materials and create multiple texture layers.

But first i will show you how to apply already existing textures
for testing on the Avastar mesh, right in blender,
and right before you import to Second life.

 

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Avastar: -3- Mesh tools

Avastar has a number of tools to help working with custom mesh:

  • You can rig your mesh easily to an Avastar Rig
  • Avastar can transfer the weights from the default SL Avatar  to your Mesh (as initial weighting)
  • Weight copy tools for “copy from other mesh”, “Mirror copy from opposite bone”, “Copy from any other bone”

The video shows an old workflow. New Avastar Releases are used slightly differnet. A rework of the video is planned.

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The Avatar Workbench

About 4 years ago, Domino Marama from Domino Designs has created the well known avatar.blend file. This file has been constructed from the avatar definition files which come along with the SL default viewer and which you can find in the viewer installation folder, within the subfolder named “character”…

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Avatar-Workbench: Make a Tiny Avatar

The video shows you how to prepare and export a tiny Avatar with Blender 2.49b. I used the Avatar Workbench. However you also can use avatar.blend from Domino designs or your own rig. And of course you also can use Blender 2.5 or Blender 2.6.

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Shrinkwrap on a Rig

Hello and welcome to my first tip-top-tool-tip.
Here is a generic method for using a shrinkwrap modifier on any rigged mesh.

In this demo i use a fully rigged character template from Avastar.
But you actually can also use any other rig here, like avatar.blend for example.

   

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The Second Life Skeleton

!!! DRAFT !!!

Creating avatar workbench and Avastar has given us a great deal of insight on the SL avatar. The goal of this tutorial is to give you a detailed information
about the construction of the Second Life avatar and what you can do with it.

We will also talk about some areas where we simply do not know what happens, or where there are inconsistencies and the techniques are highly experimental. We’ll update the page as we learn more.

In a nutshell the Second Life Skeleton supports:

  • 26 Main bones
  • 32 Attachment points
  • 19 Collision Volumes
  • 120 Shape parameters (the shape sliders)

We will talk about all of them here.

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Bone Weight Copy

Bone Weight Copy is a Blender Addon for copying WEights from one Character to another. The tool was originaly introduced with Blender 2.49, but meanwhile it has been ported to Blender 2.5 Since Blender 2.66 it no longer works.

Important: Blender 2.66 has its own Bone weight Copy You find it within the Weight Paint tool Shel.

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