abstract: In second life Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be assigned to a different texture. So, we do not need to put all texture information into just one single image. But how can we configure Blender to create a separate texture for each of the object’s texture faces? In this tutorial i show you how to achieve that.
The video shows you how to prepare and export a tiny Avatar with Blender 2.49b. I used the Avatar Workbench. However you also can use avatar.blend from Domino designs or your own rig. And of course you also can use Blender 2.5 or Blender 2.6.
The video quickly runs through a couple of weirdnesses with Cylinder Unwrapping. It is more a demo than a tutorial, but it yet contains some hopefully useful information for your daily work.
Bone Weight Copy is a Blender Addon for copying WEights from one Character to another. The tool was originaly introduced with Blender 2.49, but meanwhile it has been ported to Blender 2.5 Since Blender 2.66 it no longer works.
Important: Blender 2.66 has its own Bone weight Copy You find it within the Weight Paint tool Shel.