The video quickly runs through a couple of weirdnesses with Cylinder Unwrapping. It is more a demo than a tutorial, but it yet contains some hopefully useful information for your daily work.
So you came here to learn more about weighting? Then you have found the right place!
If you are not comfortable with rigging and with the details of the Avastar armature, then i recommedn to first watch theĀ Avastar Rigging tutorial
There are a couple of manual and even automatic possibilities to create good weight maps for your rig. the first and most commonly known tool is the weight paint brush.
the first and most commonly known tool is the weight paint brush. You find it in the tool shelf. Here you can select between add, subtract, blur, and some other brush types.
Here is a support file for the new product for virtual fashion making from Marvelous Designer. I have prepared a .obj file which can directly be imported into Marvelous Designer as mannequin. Here is the short howto: …
Scaling is somewhat arbitrary. In principle you just have to know how the mapping is between your 3D program (Blender) and the target environment (Second Life). Then all you need to do is to work in the correct scale. You even can later rescale your model in your target system.