From UV Map to multiple Textures
[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read More[PS-Youtube id=”D2_6n0NeQf4″ w=”320″ h=”206″] abstract: In OpenSim and similar online worlds Meshes can have up to 8 texturizable areas, so called texture faces. And each texture face can be...
Read Moreabstract:The tutorial shows in easy steps, how to sharpen the edges of your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface....
Read MoreThe Primstar-2 Multi Part Exporter back to Baking forward to Terrain Transcript Hello and Welcome! This hat here is made out of 3 sculpted Prims. the body, the bow, and the tie. And each of the parts is also texturized. Now i...
Read MoreI describe the Bake process (How to create the Sculptmap)Details about: The bake options Export options Import options Alpha masks back to Modifiers & more Forward to Multi Part...
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