In this tutorial i want to let you look behind the curtains and explain what [...]
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So you have been working with sculpted prims for a while, but still wonder why your methods sometimes work and sometimes fail ? You wonder what is right and what is wrong about all of this ?
In this tutorial i want to let you look behind the curtains and explain what [...]
Important Note: Please take a minute to read the Tutorial license terms.
abstract:In this tutorial I will show you a technique how you can combine sculpties into one single sculptmap. The tutorial is accompanied with a purchaseable “tutorial-instruction-kit” containing: The video for download (and offline view) Modelling blend file with step by step examples You can get this kit from the Jass-shop (more…)
Important Note: Please take a minute to read the Tutorial license terms.
So here is a short tutorial how you can get your Avatar out of Secondlife and prepare it for your mesh activities: Part I Getting your Avatar from Second Life You can do that with the Phoenix Viewer or with Emergence (special thanks for this hint go to Brian Kanisz). Other viewers might work or not. You have to experiment a bit. However here is how you can do it with Phoenix: (more…) We proudly announce the availablility of jass-2.3.6
Here are the changes (in Jass-pro-2.3.6) in a nutshell: Enhanced installer Jass now installs in “multiple blender mode” by default. This means, the application data will be placed right into the installation folder. It turned out to be the least problematic way to install blender. [...]
Important Note: Please take a minute to read the Tutorial license terms.
SL-Default avatar for MD (Marvelous Designer I) Here is a support file for the new product for virtual fashion making from Marvelous Designer. I have prepared a .obj file which can directly be imported into Marvelous Designer as mannequin. Here is the short howto: (more…) abstract: Shows the effect of Global Illumination with bumpmapping in Second Life
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Important Note: Please take a minute to read the Tutorial license terms.
abstract:An add on shorty to show you how you can close the basic hat model thus providing an “inside” of the hat. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. (more…) Hi, all;
We managed to create the first 3 parts of the new meshes trail. It is a bit rough and not yet fully optimized, but it may help. Enjoy. Here are the shortcuts to the [...] We have just repackaged Jass-2.3.5 so that your entry to meshes next week is well prepared. The brief list of fixes/features is:
NEW: Mesh support: A fix to the Collada-1.4 exporter. NEW: Mesh support: We now also distribute the avatar.blend FIX: removed old “pyc” files (python compiled sources). NEW: the factoryreset program [...]
Important Note: Please take a minute to read the Tutorial license terms.
abstract:In this tutorial I have recorded a preview about the creation of meshes using blender. This tutorial des not reflect the current state of the development. So there may be differences to the actual release when meshes are published in beta.
Important Note: Please take a minute to read the Tutorial license terms.
Here is a small tutorial about how to make a reasonable ladder out of one sculptie. Before you start modelling you will have to decide if you want your ladder to behave well with LOD (level of Detail) or not: If you want a stable behaviour you can make 6 steps at maximum plus 2 sides of the ladder. (more…)
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abstract:In this tutorial I will create a screw using extrusion only. The finished model is turned into a sculpted Prim by use of the “sculptify objects” script. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. (more…)
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abstract:The tutorial gives an insight into the texturing tools of blender. We show the secrets of ambient occlusion, how to bake highlights, How to set up the blender light system, how to use the node editor and how to create and apply bump maps. (more…)
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Here is a simple model of a sculpted fork. It is not meant as a finished model but as a starting point for your refinements. I have made it out of an 8*8 sculptmap. So it is LOD0 resistant. You can add 2 levels of Multires or use subsurf on it. that will generate a default sculptmap of 32*32 faces. So there is plenty of room for your refinements to the model. And now it is your turn… No idea what i am talking about ? No problem. Go and watch the tutorials. At the end it becomes easy. Note: The link points to a blend file. So you will need either standard blender or the Jass-distribution to open it for examination. Have fun Gaia
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abstract:In this tutorial I will create a simple roman Column using the mirror modifier, Crease and Loop Subdivision. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. (more…)
Important Note: Please take a minute to read the Tutorial license terms. abstract:In this tutorial I will
introduce the curve-modifier and create a sculpted helix. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. (more…)
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abstract:The tutorial gives a more in depth introduction to the most important modelling tools in blender and shows some nice tricks for the every day usage of this tool. One highlight is the description of the primstar multi-sculptie export tool (more…)
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This short text based tutorial shows you how you can make a curtain by using blender’s physics engine together with the Weight Paint tool. This tutorial is mainly a technologie study about the possibilities of weight paint. It may serve your needs or not. But i love the idea to let the engine make the work for me. This tutorial is not specially aimed to sculptied prim creators, but more to the general blender users assuming you have at least some basic experience with blender. (more…)
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abstract:The tutorial shows in easy steps, how to sharpen the edges of your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface. But we still provide (more…)
Important Note: Please take a minute to read the Tutorial license terms.
abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. (more…) |
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