The Meshes trail (part I - III) (post)

Hi, all;

We managed to create the first 3 parts of the new meshes trail. It is a bit rough and not yet fully optimized, but it may help. Enjoy.

Here are the shortcuts to the [...]

Sculpted Prims Part IV (link)

Important Note: Please take a minute to read the Tutorial license terms.

abstract:The tutorial gives an insight into the texturing tools of blender. We show the secrets of ambient occlusion, how to bake highlights, How to set up the blender light system, how to use the node editor and how to create and apply bump maps.
The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.

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Sculpted prims Part I (link)

Important Note: Please take a minute to read the Tutorial license terms.

abstract:The tutorial shows in easy steps:

how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process.

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Images with alpha-channel

Important Note: Please take a minute to read the Tutorial license terms.

abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.

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Vertex lighting in SL (link)

Important Note: Please take a minute to read the Tutorial license terms.

This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.

Let us take a look at a sculpted prim with sharp edges:

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Texturizing sculpties with multiple images (link)

Important Note: Please take a minute to read the Tutorial license terms.

This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.

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The blender node editor (Introduction) (link)

abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here! [...]

Texturizing Sculpties (link)

Important Note: Please take a minute to read the Tutorial license terms.

abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)

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