<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; texturing</title>
	<atom:link href="http://blog.machinimatrix.org/category/tutorials/blender-tutorials/sculpties-blender-tutorials-tutorials/texturing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org</link>
	<description></description>
	<lastBuildDate>Mon, 06 Feb 2012 04:19:34 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The Meshes trail (part I – III)</title>
		<link>http://blog.machinimatrix.org/2010/10/12/the-meshes-trail-is-out/</link>
		<comments>http://blog.machinimatrix.org/2010/10/12/the-meshes-trail-is-out/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 12:18:28 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[meshes]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=3083</guid>
		<description><![CDATA[<p id="top" />Hi, all;</p> <p>We managed to create the first 3 parts of the new meshes trail. It is a bit rough and not yet fully optimized, but it may help. Enjoy.</p> <p>Here are the shortcuts to the [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Hi, all;</p>
<p>We managed to create the first 3 parts of the new <a href="http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/">meshes trail</a>. It is a bit rough and not yet fully optimized, but it may help.<br />
Enjoy.</p>
<p>Here are the shortcuts to the videos:</p>
<table border="0">
<tr>
<td valign="top"><a href="http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/meshes-i/"><img class="alignnone size-full wp-image-3123" title="static_meshes_i_tn" src="http://blog.machinimatrix.org/wp-content/uploads/2010/10/static_meshes_i_tn.jpg" alt="" width="200" height="154" /><br />
</a></td>
<td valign="top"><a href="http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/meshes-ii/"><img class="alignnone size-full wp-image-3123" title="static_meshes_ii_tn" src="http://blog.machinimatrix.org/wp-content/uploads/2010/10/static_meshes_ii_tn.jpg" alt="" width="200" height="154" /><br />
</a></td>
<td valign="top"><a href="http://blog.machinimatrix.org/3d-creation/blender-meshes-trail/meshes-iii/"><img class="alignnone size-full wp-image-3123" title="static_meshes_iii_tn" src="http://blog.machinimatrix.org/wp-content/uploads/2010/10/static_meshes_iii_tn.jpg" alt="" width="200" height="154" /><br />
</a></td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/2010/10/12/the-meshes-trail-is-out/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sculpted Prims Part IV (link)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpted-prims-part-iv/</link>
		<comments>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpted-prims-part-iv/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 22:26:28 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[jass]]></category>
		<category><![CDATA[primstar]]></category>
		<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=2519</guid>
		<description><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>abstract:The tutorial gives an insight into the texturing tools of blender. We show the secrets of ambient occlusion, how to bake highlights, How to set up the blender light system, how to use the node editor and how to create and apply bump maps.
The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. </p>
<p> (more&#8230;)</p>
]]></description>
			<content:encoded><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p><em>abstract:The tutorial gives an insight into the texturing tools of blender.<br />
We show the secrets of ambient occlusion, how to bake highlights,<br />
How to set up the blender light system,<br />
how to use the node editor and how to create and apply bump maps.<br />
The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2. </em></p>
<p> <a href="http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-basic-tutorials/sculpted-prims-part-iv/" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpted-prims-part-iv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sculpted prims Part I (link)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/modelling-sculpties/</link>
		<comments>http://blog.machinimatrix.org/3d-creation/video-tutorials/modelling-sculpties/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:08:46 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[jass]]></category>
		<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[primstar]]></category>
		<category><![CDATA[sculpted prims]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1679</guid>
		<description><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>abstract:The tutorial shows in easy steps:</p> <p>how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process.

 (more&#8230;)</p>
]]></description>
			<content:encoded><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p><em>abstract:The tutorial shows in easy steps:</em></p>
<p><em>how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life.<br />
We assume, that you have basic knowledge about the blender user interface.<br />
But we still provide enough background information, so that even blender newbies can follow the process.<br />
</em><br />
 <a href="http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-basic-tutorials/modelling-sculpties/" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/3d-creation/video-tutorials/modelling-sculpties/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Images with alpha-channel</title>
		<link>http://blog.machinimatrix.org/2009/06/03/images-with-alpha-channel/</link>
		<comments>http://blog.machinimatrix.org/2009/06/03/images-with-alpha-channel/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:58:27 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[modelling]]></category>
		<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[primstar]]></category>
		<category><![CDATA[sculpted prim]]></category>
		<category><![CDATA[sculptie]]></category>
		<category><![CDATA[sculpty]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=611</guid>
		<description><![CDATA[<p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p><em>abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the <a href="http://blog.machinimatrix.org/jass/">JASS-distribution</a> only.</em></p>
<p><span id="more-611"></span></p>
<p><embed src="http://blip.tv/play/11KBhtk7AA" type="application/x-shockwave-flash" width="640" height="480" allowscriptaccess="always" allowfullscreen="true"></embed><br />
High quality download: <a href="http://blip.tv/file/get/Machinimatrix-ImagesWithAlphachannel890.wmv">ImagesWithAlphaChannel.wmv</a></p>
<p><strong>Transcription</strong></p>
<p>Creating images with an alpha channel in blender is simple. But you need to enable alpha-processing beforehand. So lets modify the default settings and first clean-up.</p>
<p>Now navigate to the scene-buttons window and there locate the format-tab. You will probably see that format has been preset to RGB. But for processing images with alpha we need to Switch to RGBA. Lets go back to the edit-button window and save our settings as default settings.</p>
<p>Now let us see how we can create a sculptie with our own alpha-mask. Here i create a default sculptie sphere for demonstration-purposes.  After some sculpting i will finally switch to object-mode.</p>
<p>In the UV-editor i open my favorite alpha-mask. This is a grey-scale image, where everything colored in black will end up fully transparent and everything colored in white will end up fully opaque. Grey-scale parts will end up half-opaque.</p>
<p>Still in object mode i open render -&gt; bake second life sculpties. Here i ensure that map protection is enabled and &#8220;image&#8221; is selected as protection-map type.  After clicking on the OK-button your sculptie will be generated with alpha.</p>
<p>Switch to edit-mode so that you actually can see your sculptie-map. If you can not see the alpha-transparency now you need to click on the button &#8220;draw image with alpha&#8221; at the right side of the UV-editor&#8217;s button-area.</p>
<p>Now you are ready to save your sculptie-map. Although you can use TGA as image format, i will show you here how to switch to PNG-format instead which is also supported by Second-Life. You just need to open the format-selector box and select, PNG. At the end just click on the save-image-button and you are done.</p>
<p>You always can check if your sculptie-map has been created as expected by loading the image to your image-editor.</p>
<p>This was my tutorial about images with alpha-channel. If this video was helpfull for you please consider to give me a small donation. (Gaia Clary in Second Life)</p>
<p>Have a nice day!</p>
<p>Gaia</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/2009/06/03/images-with-alpha-channel/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
<enclosure url="http://blip.tv/file/get/Machinimatrix-ImagesWithAlphachannel890.wmv" length="0" type="video/asf" />
		</item>
		<item>
		<title>Vertex lighting in SL (link)</title>
		<link>http://blog.machinimatrix.org/3d-creation/vertex-lighting-in-sl/</link>
		<comments>http://blog.machinimatrix.org/3d-creation/vertex-lighting-in-sl/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 22:51:40 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[meshes]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[sculpties]]></category>
		<category><![CDATA[textbased]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[primstar]]></category>
		<category><![CDATA[sculpted prim]]></category>
		<category><![CDATA[sculptie]]></category>
		<category><![CDATA[sculpty]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=501</guid>
		<description><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.</p> <p>Let us take a look at a sculpted prim with sharp edges:</p>
<p style="text-align:center;"></p>
<p> (more&#8230;)</p>
]]></description>
			<content:encoded><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p>This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.</p>
<p>Let us take a look at a sculpted prim with sharp edges:</p>
<p style="text-align:center;"><img class="size-full wp-image-463 aligncenter" title="lightbleeding-01" src="http://blog.the-machinimatrix.com/wp-content/uploads/2009/04/lightbleeding-01.png" alt="lightbleeding-01" width="512" height="388" /></p>
<p> <a href="http://blog.machinimatrix.org/3d-creation/vertex-lighting-in-sl/" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/3d-creation/vertex-lighting-in-sl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texturizing sculpties with multiple images (link)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/texturingsculpties_multiple_images/</link>
		<comments>http://blog.machinimatrix.org/3d-creation/video-tutorials/texturingsculpties_multiple_images/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 09:31:26 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[primstar]]></category>
		<category><![CDATA[sculpted prims]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[texturizing]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=275</guid>
		<description><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.</p>
<p> (more&#8230;)</p>
]]></description>
			<content:encoded><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p>This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first <a title="Surface texturing for sculpted prims" href="http://blog.machinimatrix.org/texturizing-sculpties/">texturizing tutorial</a>, which may help for better understanding.</p>
<p> <a href="http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-older-tutorials-page/texturingsculpties_multiple_images/" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/3d-creation/video-tutorials/texturingsculpties_multiple_images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The blender node editor (Introduction) (link)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-advanced-tutorials/blender-node-editor/</link>
		<comments>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-advanced-tutorials/blender-node-editor/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 23:22:31 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[meshes]]></category>
		<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[node editor]]></category>
		<category><![CDATA[sculpted prims]]></category>
		<category><![CDATA[sculptie tools]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=145</guid>
		<description><![CDATA[abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here! [...]]]></description>
			<content:encoded><![CDATA[abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here! [...]]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-advanced-tutorials/blender-node-editor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Texturizing Sculpties (link)</title>
		<link>http://blog.machinimatrix.org/texturizing-sculpties/</link>
		<comments>http://blog.machinimatrix.org/texturizing-sculpties/#comments</comments>
		<pubDate>Mon, 12 May 2008 20:29:48 +0000</pubDate>
		<dc:creator>Gaia Clary</dc:creator>
				<category><![CDATA[sculpties]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[sculpted prims]]></category>
		<category><![CDATA[sculptie tools]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[surface texture]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=12</guid>
		<description><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the Tutorial license terms.</p> <p>abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about &#8220;creating sculpted prims with blender&#8221; . Then come back here. And don&#8217;t miss the new companion video &#8220;Texturizing sculpties with multiple images&#8221; which shows a blender only solution ( our preferred method)
</p>
<p> (more&#8230;)</p>
]]></description>
			<content:encoded><![CDATA[<p id="top" /><p id="top" />Important Note: Please take a minute to read the <a href="http://blog.machinimatrix.org/tutorial-license-terms/">Tutorial license terms</a>.</p>
<p><em>abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about &#8220;<a title="Creating sculpted Prims with blender" href="http://blog.machinimatrix.org/creating-sculpted-prims-with-blender/">creating sculpted prims with blender</a>&#8221; . Then come back here. And don&#8217;t miss the new companion video &#8220;<a href="http://blog.machinimatrix.org/3d-creation/video-tutorials/texturingsculpties_multiple_images/">Texturizing sculpties with multiple images</a>&#8221; which shows a blender only solution ( our preferred method)<br />
</em></p>
<p> <a href="http://blog.machinimatrix.org/3d-creation/video-tutorials/sculpties-older-tutorials-page/texturizing-sculpties/" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.machinimatrix.org/texturizing-sculpties/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

