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Avastar-1 update 419

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2 in 1 (multiple objects with one single sculpty) (link)

2 in 1 (multiple objects with one single sculpty) (link)

The Tutorial explains, how you can create multiple objects out of one single Sculpted prim. Important Note: Please take a minute to read the Tutorial license terms. (more…)

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Level of Detail (LOD)

Level of Detail (LOD)

We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences.

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Modelling with Curves (link)

Modelling with Curves (link)

abstract:In this tutorial I will introduce the curve-modifier and create a sculpted helix. The tutorial works with Blender 2.49b and Jass2. (more…)

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JASS-PRO payment Vendor in JASS-Shop

JASS-PRO payment Vendor in JASS-Shop

Dear Comunity I have now installed a binary Distribution Vendor in our JASS-Shop in Second Life. You will have to first visit this vendor before you can download Jass-2 PRO. If you face any problems please do not hesitate and contact me immediately (My Second Life name is “Gaia Clary”). Here is the detailed description […]

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Primstar-2 Breaking news

Primstar-2 Breaking news

Primstar-2 Status Primstar-2’s sculptie features are almost complete! We are planning an early adopters program that’s installable on the official blender-2.57 Release. Of course this only has a small subset of the full features of Primstar-2 but is certainly enough to consider migrating to Blender 2.5. Currently we have the following features implemented: Sculptie Creation: […]

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Primstar-2-dev-163 released

Primstar-2-dev-163 released

We have just released Primstar-2-dev-163. If you have purchased Primstar-2 then the new release is located in your Jass-inventory. If you want to purchase, then follow the description of the Primstar-2 Early Adopters Program on the Primstar-2 home page. Look for Primstar-2-dev-163.zip Change details since Primstar-2-dev-149: FIX: Import Sculpty from File did not work NEW: […]

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Bone Weight Copy in Blender 2.5/2.60

Bone Weight Copy in Blender 2.5/2.60

Bone Weight Copy is a Blender Addon for copying WEights from one Character to another. The tool was originaly introduced with Blender 2.49, but meanwhile it has been ported to Blender 2.5 Since Blender 2.66 it no longer works. Important: Blender 2.66 has its own Bone weight Copy You find it within the Weight Paint […]

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Texturizing Sculpties (1)

Texturizing Sculpties (1)

abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new […]

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The state of Avastar-1.1

The state of Avastar-1.1

Due to a comment in the SL Forum i created this post to clarify a few things around Avastar-1.1 and fitted mesh. About Avastar-1.1 Many people think that Avastar 1.1 is already finished and polished for usage with fitted mesh. So there is a tendency to use the most recently added test versions, mainly because […]

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Server Upgrade for Machinimatrix.org

Server Upgrade for Machinimatrix.org

We need to perform a server upgrade over this weekend. Therefore the Machinimatrix services might become temporary unavailable. We try to keep the downtime below 60 minutes. The Machinimatrix admin

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About Product Download Pages

About Product Download Pages

How we did it over the past 4 years The personal Download Link… When you purchase a product from Machinimatrix, then we give you a personal link to your purchased products. Over the last 4 years we proposed to bookmark this link so that you can: Download your purchases after hardware crash or after switching […]

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The “Does not work for me” Bug

The “Does not work for me” Bug

We sometimes hear people shouting out in frustration that this or that “doesn’t work for me”. Many users often think its just their problem, but in reality knowing how you use the software, and have a failure, can help us to improve it.  Thus, you might benefit in two ways by sending us a bug report: […]

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Avastar-2.0-alpha_3_blender-2-77.zip

Avastar-2.0-alpha_3_blender-2-77.zip

We have published an Avastar update that matches to the proposed changes of the avatar definition files from the Bento Project. If you are an Avastar customer then you now find the update in your download folder. Most apparent changes: Sliders no longer useShape Keys Sliders now available in Edit mode New Bento Skeleton definitions […]

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Avastar: Custom Shape Sliders

Avastar: Custom Shape Sliders

Avastar: Custom Shape Sliders   This article (video tutorial) shows how you can use the Avastar Shape sliders to affect your custom mesh. Please be aware that this feature simulates the Second Life Shape Editor. As a consequence only bone-length changing Shape sliders will affect the Mesh. Feedback for improvement of the Custom Shape slider […]

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Modelling Sculpties

Modelling Sculpties

abstract:The tutorial shows in easy steps, how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can […]

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Sculpted prims Part I (link)

Sculpted prims Part I (link)

abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can […]

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The blender node editor (Introduction) (link)

The blender node editor (Introduction) (link)

abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here!

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48 Go Green 2011 Last day for voting!

48 Go Green 2011 Last day for voting!

What’s up ? 48 Go Green 2011 is an international film contest Goal was: Create a short film about a given eco-theme within 48 hours This year’s result: 320 entries, 2 Machinimas made in SL The 5 best films go to Cannes film festival (That is BIG!) Voting was public. We made: “O2” in Category […]

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Primstar-2-dev release available

Primstar-2-dev release available

Hi. Since today the preliminary development release of primstar-2 is available. You can get it from the Jass-Shop in Second Life. More infos see on the Primstar-2 page. Enjoy Gaia & Domino

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