The Tutorial explains, how you can create multiple objects out of one single Sculpted prim. Important Note: Please take a minute to read the Tutorial license terms. (more…)
We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences.
Dear Comunity I have now installed a binary Distribution Vendor in our JASS-Shop in Second Life. You will have to first visit this vendor before you can download Jass-2 PRO. If you face any problems please do not hesitate and contact me immediately (My Second Life name is “Gaia Clary”). Here is the detailed description […]
Primstar-2 Status Primstar-2’s sculptie features are almost complete! We are planning an early adopters program that’s installable on the official blender-2.57 Release. Of course this only has a small subset of the full features of Primstar-2 but is certainly enough to consider migrating to Blender 2.5. Currently we have the following features implemented: Sculptie Creation: […]
We have just released Primstar-2-dev-163. If you have purchased Primstar-2 then the new release is located in your Jass-inventory. If you want to purchase, then follow the description of the Primstar-2 Early Adopters Program on the Primstar-2 home page. Look for Primstar-2-dev-163.zip Change details since Primstar-2-dev-149: FIX: Import Sculpty from File did not work NEW: […]
Bone Weight Copy is a Blender Addon for copying WEights from one Character to another. The tool was originaly introduced with Blender 2.49, but meanwhile it has been ported to Blender 2.5 Since Blender 2.66 it no longer works. Important: Blender 2.66 has its own Bone weight Copy You find it within the Weight Paint […]
abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new […]
Due to a comment in the SL Forum i created this post to clarify a few things around Avastar-1.1 and fitted mesh. About Avastar-1.1 Many people think that Avastar 1.1 is already finished and polished for usage with fitted mesh. So there is a tendency to use the most recently added test versions, mainly because […]
How we did it over the past 4 years The personal Download Link… When you purchase a product from Machinimatrix, then we give you a personal link to your purchased products. Over the last 4 years we proposed to bookmark this link so that you can: Download your purchases after hardware crash or after switching […]
We sometimes hear people shouting out in frustration that this or that “doesn’t work for me”. Many users often think its just their problem, but in reality knowing how you use the software, and have a failure, can help us to improve it. Thus, you might benefit in two ways by sending us a bug report: […]
We have published an Avastar update that matches to the proposed changes of the avatar definition files from the Bento Project. If you are an Avastar customer then you now find the update in your download folder. Most apparent changes: Sliders no longer useShape Keys Sliders now available in Edit mode New Bento Skeleton definitions […]
Avastar: Custom Shape Sliders This article (video tutorial) shows how you can use the Avastar Shape sliders to affect your custom mesh. Please be aware that this feature simulates the Second Life Shape Editor. As a consequence only bone-length changing Shape sliders will affect the Mesh. Feedback for improvement of the Custom Shape slider […]
abstract:The tutorial shows in easy steps, how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can […]
abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can […]
abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here!
What’s up ? 48 Go Green 2011 is an international film contest Goal was: Create a short film about a given eco-theme within 48 hours This year’s result: 320 entries, 2 Machinimas made in SL The 5 best films go to Cannes film festival (That is BIG!) Voting was public. We made: “O2” in Category […]