SL Collada Exporter for easy mesh export

Hi, all.

Today we proudly present the Collada Export Fix for Blender 2.59, 2.60, 2.61.For more information check out the Avastar-Mesh suport page. Here is a demo video:

enjoy,

Gaia, Magus, Domino

Quicktip for the import to Second Life: Open the Importer. You are now in the “Levels of Detail [...]

Clarify Issue tracker

We have prepared an issue tracker system for your convenience:

http://www.the-machinimatrix.com/clarify/issues

If you have any questions/difficulties/remarks/bugreports… with our products then please consider to post your issue in the tracker.

Note: You can read issues without beeing registered.For adding issues or commenting, you need to register.The registration process is decoupled from the [...]

Avastar 1

More on the Avastar pages.

Avastar-1 Beta

Character creation&Animation for Second Life

We are proud to present you our newest product for your Second life. today we have released Avastar-1, a character creation & animation tool for Blender-2.59 and newer.

The tool is fully compatible with the Second Life character rig and adds a multitude of extras for [...]

Primstar 2 update 246

Primstar-2-dev-246 on Blender 2.61:

The December update contains following changes:

IMPROVED: Name of Zip file now contains minimum Blender Version FIX: Object naming not working in enter edit mode FIX: Adding multiple UV Shapes to same Object creates broken UV maps FIX: UV Shapes with U/V < 4 now possible IMPROVED: [...]

Primstar Reference Videos

I have just released a new series of Primstar videos:

Check and Configure your Blender for Primstar-2 U/V Faces, UV Map and Sculptmap Modifiers & More Bake, Import, Export

Any feedback is welcome as [...]

2011 Year End Special

With a savings of 2,000L$ off the regular price! Primstar-2 (for Blender 2.6)

From now until midnight December 31, 2011, Primstar-2 will be offered at a Year End special price.

Get your special offer today from the JASS-Shop in Second Life.

Please check our product details page

Visit the JASS-Shop

The [...]

Primstar-2-dev-230 for Blender 2.6

Primstar-2-dev-230 on Blender 2.60:

This weeks update contains following changes:

FIX: Negative scales caused wrong bake results. NEW: GUI Internationalisation (en,de,fr,es) (1) FIX: Import Sculpty workflow was weird. NEW: Operator presets

(1): Many thanks go to “3D.Melody” for the spanish translation and “Laurent Bechir” for the french translation of the GUI.

[...]

Bone Weight Copy in Blender 2.5/2.60

History Luke Hares has written a BoneWeight Copy script for Blender-2.59 and posted it on blenderartists.org I found a potential bug which can cause that the initialised attributes may be lost during a blender session. When that happens, the script will get unusable and yield some errors about “BWC… not found”.
I fixed that problem and added some more functionality to that script for our SL issues which otherwise might cause problems (like missing bones) or copy “unneeded” data (like Morph shapes).
You can download the modified script from our download server: space_view3d_copy_bone_weight_enhanced.py

History:

 

18-jan-2012: fixed compatibility issue with Blender 2.62
02-Sep-2011: Added extra features
31-aug-2011:Fixed Compatibility issue with Blender 2.59

Installation

 

Get Blender 2.60 or newer
start it fresh (to default start screen)
Open User preferences
Switch to the AddOns Tab
Select category “3D View”
Locate “Copy Bone Weights”
Enable the check mark on the right.
Save As Default

Now you find Bone Weight Copy in the Tool Shelf, whenever you have selected an Object which has weighted vertex groups.
Hint: If you do not find the Copy Bone Weight Script in your Blender distribution, you can always get it from one of the links above (note: it works only for Blender 2.59 and newer)

Usage

Ensure that your Model (the target) and the model from where you want to copy the weights (the source) are both visible.
Select your model (the target)
Go to edit mode and select all vertices which shall be weighted (in most cases all vertices)
Go to Object mode
Select the Source (From where the weights shall be copied)
In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups”
Copy Bone Weights

Copy from multiple targets

Many example files for Second Life use a Character with three separated parts (head, upper body, lower body). You can do a weight copy from those characters as follows:

Copy the Head part:

Select your target mesh and enter edit mode
Select only the vertices of the head part
Now go to object mode, select your target meshm then the head of the source mesh.
In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups”

Proceed in the same way with the upper body:

Select your target mesh and enter edit mode
Select only the vertices of the upper body part
Now go to object mode, select your target mesh, then the upper body of the source mesh.
In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups”

And finally do it again for the lower body in exactly the same way:

Select your target mesh and enter edit mode
Select only the vertices of the lower body part
Now go to object mode, select your target mesh, then the lower body of the source mesh.
In the weight copy panel select Interpolation: 2 and check both options (“Only Named Bones” and “Copy Empty Groups”

Now your target object should be weighted.

The control Parameters

 

Interpolation: When > 0 tries to find better matching weights by subdividing the meshes (the interpolation value is the number of subdivisions used for the interpolation) and thus having more accurate surface matching.
Only Named Bones: When checked, only those weight groups get copied for which the armature has bones. For avatar.blend that means, only the weights for the bones are copied. All weights in the morph groups are ignored. Note that empty groups will not be copied (see next feature)
Copy empty Groups: When checked, also empty weight groups will be created on the target object(s).

Hint for mesh makers

If you use avatar.blend or any skeleton which defines the vertext groups for the default Morph shapes, then you may want to check “Only Named Bones” this ensures, that the target object will get only the bone’s weight groups.

Import issues?

If you can not upload your mesh, then this may be caused by not having defined weight groups for all bones in your object.If your source object can be imported to Second Life, but your target object can not, then you will want to check “Copy empty Groups” because that will ensure that all weight groups for all bones are transfered to the target object.

Feedback

Please send any feedback, if it does not work or behaves wrong.Many thanks to all involved people who have helped me to get this done so quickly. Have fun, Gaia

Thanks

Special thanks to the original script author (Luke Hares) and to Domino Marama, who has helped me to jump start into blender-2.5 GUI programming. And many thanks to the Blender developers on the Blender IRC.

Primstar-2-dev-214 on Blender 2.6

Primstar-2-dev-214 on Blender 2.60:

This weeks update contains 3 important changes:

A long lasting Error in the Blender API has created ghost objects when changing the creation parameters of a sculptie in the Operator Panel. We found a workaround. We no longer support Blender versions below 2.59. So please update at [...]

Primstar-Zero

We have created a sculptie templates blend file  ( sculptie_lib.blend) which contains sample sculpties created with Primstar-2. These sculpties can be used as basis for your own creations without needing Primstar-2. The sculpt-map baking has been replaced by a material based render-bake. The library is available here:

http://blog.machinimatrix.org/primstar-zero/

The sculptie_lib.blend is made [...]

Primstar-2-dev-207 on Blender 2.60

Primstar-2-dev-207 on Blender 2.60:

This weeks update contains fixes for some recently reported bugs and a new function U/V curve which allows to create sculpted prims with non uniform face distributions along U and V.

We hope you like the new functionality.

!!! This is an early access version !!!

Remind [...]

Primstar-2-dev update (200)

This weeks update brings a significant change in the GUI. We found that the Bake function has been moved too far away. from focus. So we have moved it back to the Render Menu. Sculptify is now also available in edit mode (look at Mesh -> Sculptify). And baking can also be [...]

Blender Support in Second Life

The Second Life chat group  “blender primstar/jass” is the official support group for the products

Primstar-1 (for blender 2.4) Jass-Pub, Jass-Pro and Jass-Magic (for blender 2.4) Primstar-2 (for blender 2.5 and newer)

Of course we will try to answer any Blender related questions.

If you need any sort of help regarding the [...]

Primstar-2 update 197 (Improved Terrain export)

We proudly present a significantly improved Terrain support: Now you can make a terrain out of any 3D Mesh Object. Playground for unlimited creativity guaranteed.

Primstar-2-dev-197 on Blender 2.59: Change Details: Adaptions for Blender 2.6 (If you use Bklender-2.60-RC you must update NOW!) Improved Terrain Exporter for arbitrary mesh based Terrain objects [...]

Primstar-2-dev-193 (Terrain Support)

We proudly present a new Primstar-2 update.

Please also watch the 2 new videos:

Terrain Roundtrip Development Terrain to Sculpty Primstar-2-dev-193 on Blender 2.59:  Change details: Terrain Support added (import/export/heightmap to Terrain) Sculptify now works on multiple objects

 

Users who have already purchased Primstar-2:

Find the new update in your Jass-Inventory [...]

Public voting about Educational Primstar-2

Hi.

After we changed our License for Primstar-2 last week, we now are thinking about offering an educational version of this product. We have not yet decided on that and your vote will help us to make the right decisions. Please visit the public voting panel on Domino Marama’s website and tell [...]

Refund Offer for Primstar-2

We offer a full refund to all customers who have purchased before september-21-2011

We make this offer because you have purchased Primstar-2 on the basis of an Open sourced license. This license has now been changed to a Fair End User License Agreement and will affect all future upgrades beginning with Relase [...]

Welcome back

Hello, all;

I have taken some time to check our content for possible inaccuracies and missleading information and reorganization. I apologize for the long downtime. Here are the most apparent changes:

You now will find our clarified terms of usage in the upper left corner of most Blog pages. At the same [...]

Video service killed by plugin update

Hello.

We have detected that parts of our videos have not been visible since 2 days. We found that the cause was an unintended update of a modified plugin. We fixed it and the videos are available again. Apologize for the inconvenience!