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The Avastar Forum …

The Avastar Forum …

Avastar Forums   The run towards the Avastar-1.0 final release has started. And so it now is time to also open the Avastar Support Forum. You can access the forum main page from the Blog’s main menu. Note that we have removed the link to our Bugtracking system. It turned out to be less nicely suited […]

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GridAlign Tool for blender (link)

GridAlign Tool for blender (link)

What is the GridAlign Tool ? Sculpties are encoded using a 2d-image containing a 32-bit image map, where each axis is encoded in an 8 bit value. Thus There are only 256 valid vertex positions available along each axis. This property of sculpties is equivalent to using a size dependent grid for each axis where […]

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Sculptmap Copy (link)

Sculptmap Copy (link)

abstract:In this tutorial I will show you a technique how you can combine sculpties into one single sculptmap.The tutorial is accompanied with a purchaseable “tutorial-instruction-kit” … The tutorial-instruction-kit contains: The video for download (and offline view). Modelling blend file with step by step examples. Texturing blend file with ready made lighting and texture setup. 36 […]

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Primstar-2: Update 276

Primstar-2: Update 276

Primstar-2-dev-276 on Blender 2.63: This Primstar-2 update comes with following changes: NEW: Support for Blender 2.63 FIX: Syntax Error in LSL generated Scripts (Multi Part Export) QUICKFIX: Bake tool Maximum 10 parts displayed(1) (needs improvement) (1): The number of baked parts is NOT(!) limited. Only the number of displayed parts is limited to 10. It […]

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New: “blender primstar/jass” group in SL

New: “blender primstar/jass” group in SL

I realised that many of the recent discussions in the “blender” IM-group in Second Life are related to Jass and Jass-pro issues. This may disturb some of those group members who are not interested at primstar/jass. So i decided finally to startup an entire new group where jass users can meet and exchange informations and […]

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Primstar-2-dev-125 available

Primstar-2-dev-125 available

We have just released Primstar-2-dev-125. If you have purchased Primstar-2 then the new release is located in your Jass-inventory. If you want to purchase, then follow the description of the Primstar-2 Early Adopters Program on the Primstar-2 home page. Look for Primstar-2-dev-125.zip Change details: NEW: Sculptify Objects NEW: Auto recreate of lost images IMPROVED: Cone […]

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Public voting about Educational Primstar-2

Public voting about Educational Primstar-2

Hi. After we changed our License for Primstar-2 last week, we now are thinking about offering an educational version of this product. We have not yet decided on that and your vote will help us to make the right decisions. Please visit the public voting panel on Domino Marama’s website and tell us what you […]

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Avastar 1 update 639

Avastar 1 update 639

    Avastar-1-dev-639 This update fixes a compatibility issue with older Avastar releases. Now it should be possible to open old blend files again with Avastar and without getting broken uploads. (more…)

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Avastar-1 Update 694

Avastar-1 Update 694

    Avastar-1-dev-694 This is primary a bugfix update. We have fixed all major known issues with Avastar. We also added some improvements to existing functions. But please read the Limitations section below. Sorry, this time we have no new Demo video for you. Changeset: IMP: Textbased shape export: Modified bones marked with “M”. NEW: New […]

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Gooseberry, Cloud & commercial usage

Gooseberry, Cloud & commercial usage

So you can take the Gooseberry characters, recreate them for Second life, put them on the SL market place… Ok, then there are 11 training DVD’s (7 of them already uploaded and available) and all Open movies (Already available: Sintel, TOS, Caminandes, The Gooseberry teaser production) Just go and subscribe to the Blender Cloud and […]

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Avastar-1.5 is Out

Avastar-1.5 is Out

  Avastar 1.5 is out. This is mostly a usability release. We have made various little changes which all aim for more intuitive usage of the tools. If you also have Sparkles Pro, then please always ensure that your Sparkles release matches to your Avastar release. Then you have a good chance that the tools […]

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Avastar-1.3 (maintenance)

Avastar-1.3 (maintenance)

Avastar-1.3 is Out. This release does not provide any major new features like the last releases did. It just fixes a few smaller issues and adds a bit here and there. So you might not even notice an immediate difference, except in the Bone Weight Copy area. There we have fixed a bug that prevented […]

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More than 8 Materials per Object

More than 8 Materials per Object

The SL Viewer now allows to import objects with more than 8 texture faces. However while this no longer results in weird meshes with holes in them, technically the objects with more than 8 materials are now split into a linkset of subobjects. So it still may be more beneficial if you keep using only […]

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Bobbie’s wedding cake (link)

Bobbie’s wedding cake (link)

Finally i managed to publish our last year’s contribution to the 48hour film contest. Here is “Bobbie’s wedding cake”. Special thanks go to Barbara Gescher (our musician this time) who was so kind to help us improving the sound track for this director’s cut version. And thanks again also to all other participants. (more…)

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New Machinimatrix Blog

New Machinimatrix Blog

Hi all. We have been running our Blog for about 2 years now and we are happy to report that we had almost 200,000 page hits, over 40,000 Video downloads and about 600 user comments within that time. As of today we get about 100 visitors per day and see about 3500 Video downloads per […]

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Jass-2.3.5 with limited mesh support

Jass-2.3.5 with limited mesh support

We have just repackaged Jass-2.3.5 so that your entry to meshes next week is well prepared. The brief list of fixes/features is: NEW: Mesh support: A fix to the Collada-1.4 exporter. NEW: Mesh support: We now also distribute the avatar.blend FIX: removed old “pyc” files (python compiled sources). NEW: the factoryreset program has been rewritten. […]

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Parcels

Parcels

Hi; I meanwhile finished the final editing of our testrun data from last week. It took me about 8 hours to choose the music, create the lipsynching, add voice to the parcel deliverer and of course the whole editing and post processing. pheww… it was hard, but again it was more fun than work. Watch […]

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New video: Basics about Sculpted Prims

New video: Basics about Sculpted Prims

So you have been working with sculpted prims for a while, but still wonder why your methods sometimes work and sometimes fail ? You wonder what is right and what is wrong about all of this ? In this tutorial i want to let you look behind the curtains and explain what a sculpt-map really […]

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Primstar-2 update 197 (Improved Terrain export)

Primstar-2 update 197 (Improved Terrain export)

We proudly present a significantly improved Terrain support: Now you can make a terrain out of any 3D Mesh Object. Playground for unlimited creativity guaranteed. Primstar-2-dev-197 on Blender 2.59: Change Details: Adaptions for Blender 2.6 (If you use Bklender-2.60-RC you must update NOW!) Improved Terrain Exporter for arbitrary mesh based Terrain objects (can export virtually […]

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Primstar-2 Birthday (1 year)

Primstar-2 Birthday (1 year)

Today we celebrate Primstar’s first Birthday and we want to thank all of you who have helped to fund the development of Primstar-2 by purchasing the early access offer or one of the Jass products. Now we want to invite you to celebrate with us. We have prepared 2 specials for you: Birthday discount(1): If […]

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