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[3824] abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease. Important Note: Please take a minute to read the Tutorial license terms. (more…) abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only. Important Note: Please take a minute to read the Tutorial license terms (more…) The Tutorial explains, how you can create multiple objects out of one single Sculpted prim. Important Note: Please take a minute to read the Tutorial license terms. (more…)
The Tutorial explains, how to create an LOD invariant I-Beam.Important Note: Please take a minute to read the Tutorial license terms.
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abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …
Important Note: Please take a minute to read the Tutorial license terms. (more…)
Primstar-1 Reference Add Mesh preliminary note:
The following documentation is a short reference to primstar 0.9.21 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.21 on Windows XP. (more…)
Primstar Reference Bake mesh
The following documentation is a short reference to primstar 0.9.23 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.23 on Windows XP. (more…)
abstract:The tutorial shows how you can customize blender to use your personal scripts location folder.
Important Note: Please take a minute to read the Tutorial license terms. (more…) Infotainment at its best. This is a short film about a builder who receives the order to create a five pointed star. Unfortunately she has not the slightest idea how to manage this built in the given time. So she activates her strongest weapon against lack of knowledge (again) … Please note, that this video contains embedded knowledge. Any accidental perception is on your own risk! Have fun. (more…)
abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.
Important Note: Please take a minute to read the Tutorial license terms. (more…)
Important Note: Please take a minute to read the Tutorial license terms.
I am facing a few problems with texturing this wine glas. What you see here is a render output from blender.I use ray transparency with a fresnel value of 5. I think, this is very close to what i would expect from a wine glas to look alike. Now i want to bake a texture for this glas. I know that i can not create an exact look alike. But i expect to be able to create something very transparent with some highlights on top of it.
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What is the GridAlign Tool ?
Sculpties are encoded using a 2d-image containing a 32-bit image map, where each axis is encoded in an 8 bit value. Thus There are only 256 valid vertex positions available along each axis. This property of sculpties is equivalent to using a size dependent grid for each axis where the bounding box of the sculptie defines the grid spacing. It is not straight forward to make your model manually align to these constraints, although some clever solutions to the problem already exist: (more…) Hi all.
We have been running our Blog for about 2 years now and we are happy to report that we had almost 200,000 page hits, over 40,000 Video downloads and about 600 user comments within that time. As of today we get about 100 visitors per day and see about 3500 [...] $f(“lighty”, “/wp-content/plugins/machinimatrix-video/flowplayer.commercial-3.1.5.swf”, { playlist: [ { url: 'http://streaming.the-machinimatrix.com/pub/videos/bobbiesWeddingCake/splash.png',scaling: 'scale' }, { url: 'http://streaming.the-machinimatrix.com/pub/videos/bobbiesWeddingCake/video.mov', provider: 'lighttpd',autoPlay: false } ], clip: { scaling: ‘fit’} , key: ‘#$b84e85d9d23cb3963e8′, plugins: { controls: {backgroundColor: ‘#903a20′, backgroundGradient: ‘[0.0,0.0]‘}, lighttpd: {url: ‘/wp-content/plugins/machinimatrix-video/flowplayer.pseudostreaming-3.1.3.swf’} } }); Finally i managed to publish our last year’s contribution to the 48hour film contest. Here is “Bobbie’s wedding cake”. Special thanks go to Barbara Gescher (our musician this time) who was so kind to help us improving the sound track for this director’s cut version. And thanks again also to all other participants. (more…) We have been working on the infrastructure of this blog now for a couple of days and introduced some new features here for your convenience. So we hope that effort will enhance the usability of this site. So the machinimatrix proudly presents …
Video entry points Some of our videos now [...]
abstract:The tutorial shows in easy steps: how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
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abstract:The tutorial shows in easy steps, how to sharpen the edges of your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial works for blender 2.49b and Jass-2
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This short text based tutorial shows you how you can make a curtain by using blender’s physics engine together with the Weight Paint tool. This tutorial is mainly a technologie study about the possibilities of weight paint. It may serve your needs or not. But i love the idea to let the engine make the work for me. This tutorial is not specially aimed to sculptied prim creators, but more to the general blender users assuming you have at least some basic experience with blender.
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