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		<title>Comment on Primstar-2-dev-214 on Blender 2.6 by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2011/11/07/primstar-2-dev-214-on-blender-2-6/comment-page-1/#comment-82836</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Mon, 07 Nov 2011 22:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7397#comment-82836</guid>
		<description>You should see a new entry named &quot;primstar-2-dev-214.zip&quot; right below the older entry &quot;primstar-2-dev-207.zip&quot;. Or maybe you have not purchased Primstar-2 or you purchased it with another Avatar ? You can IM me in Second Life to clarify.</description>
		<content:encoded><![CDATA[<p>You should see a new entry named &#8220;primstar-2-dev-214.zip&#8221; right below the older entry &#8220;primstar-2-dev-207.zip&#8221;. Or maybe you have not purchased Primstar-2 or you purchased it with another Avatar ? You can IM me in Second Life to clarify.</p>
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		<title>Comment on Primstar-2-dev-214 on Blender 2.6 by I don't see the update primstar 2-deve-214 in my inventory thing</title>
		<link>http://blog.machinimatrix.org/2011/11/07/primstar-2-dev-214-on-blender-2-6/comment-page-1/#comment-82833</link>
		<dc:creator>I don't see the update primstar 2-deve-214 in my inventory thing</dc:creator>
		<pubDate>Mon, 07 Nov 2011 22:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7397#comment-82833</guid>
		<description>I don&#039;t see where the primstar update is in my inventory folder.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see where the primstar update is in my inventory folder.</p>
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		<title>Comment on JASS Shop is open by http://horizonbroadband.com/links.html</title>
		<link>http://blog.machinimatrix.org/2010/08/16/jass-shop-is-open/comment-page-1/#comment-81270</link>
		<dc:creator>http://horizonbroadband.com/links.html</dc:creator>
		<pubDate>Mon, 31 Oct 2011 11:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=2747#comment-81270</guid>
		<description>&lt;strong&gt;Blogs ou should be reading...&lt;/strong&gt;

[...]Here is a Great Blog You Might Find Interesting that we Encourage You[...]…...</description>
		<content:encoded><![CDATA[<p><strong>Blogs ou should be reading&#8230;</strong></p>
<p>[...]Here is a Great Blog You Might Find Interesting that we Encourage You[...]…&#8230;</p>
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		<title>Comment on Primstar-2-dev-207 on Blender 2.60 by Domino Marama</title>
		<link>http://blog.machinimatrix.org/2011/10/20/7065/comment-page-1/#comment-79687</link>
		<dc:creator>Domino Marama</dc:creator>
		<pubDate>Sat, 22 Oct 2011 07:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7065#comment-79687</guid>
		<description>There&#039;s one example on my website. It shows the settings to use for a &lt;a href=&quot;http://dominodesigns.info/node/335&quot; rel=&quot;nofollow&quot;&gt;quick sculptie heart shape&lt;/a&gt;.

For a one prim apple, you&#039;d could set V curve to something like 1.0, 0.6666 on a sphere to give more vertices for the stalk area.

On the hollow block shapes you might use V curve of 1.0, 0.0 to allow for modelling a lip around the top.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one example on my website. It shows the settings to use for a <a href="http://dominodesigns.info/node/335" rel="nofollow">quick sculptie heart shape</a>.</p>
<p>For a one prim apple, you&#8217;d could set V curve to something like 1.0, 0.6666 on a sphere to give more vertices for the stalk area.</p>
<p>On the hollow block shapes you might use V curve of 1.0, 0.0 to allow for modelling a lip around the top.</p>
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		<title>Comment on Primstar-2-dev-207 on Blender 2.60 by salahzar</title>
		<link>http://blog.machinimatrix.org/2011/10/20/7065/comment-page-1/#comment-79621</link>
		<dc:creator>salahzar</dc:creator>
		<pubDate>Fri, 21 Oct 2011 23:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7065#comment-79621</guid>
		<description>Thanks for that explication. I know how difficult is to communicate all the effort you are doing with your programming (I&#039;m a Java programmer in my normal life), this is why I asked for more info to let people understand how the program is getting better.
If I got it right the UV curve mechanism is able to allow people to specify a non linear density of edge loop horizontally and vertically. This seems useful, maybe Gaia will teach us some examples where this can be a used...</description>
		<content:encoded><![CDATA[<p>Thanks for that explication. I know how difficult is to communicate all the effort you are doing with your programming (I&#8217;m a Java programmer in my normal life), this is why I asked for more info to let people understand how the program is getting better.<br />
If I got it right the UV curve mechanism is able to allow people to specify a non linear density of edge loop horizontally and vertically. This seems useful, maybe Gaia will teach us some examples where this can be a used&#8230;</p>
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		<title>Comment on Primstar-2-dev-207 on Blender 2.60 by Domino Marama</title>
		<link>http://blog.machinimatrix.org/2011/10/20/7065/comment-page-1/#comment-79575</link>
		<dc:creator>Domino Marama</dc:creator>
		<pubDate>Fri, 21 Oct 2011 18:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7065#comment-79575</guid>
		<description>The info on UV Curving is in the &lt;a href=&quot;http://blog.machinimatrix.org/primstar-2-create/&quot; rel=&quot;nofollow&quot;&gt;reference manual&lt;/a&gt; :)

There&#039;s no command for the normals fix, this is a bug fix where for example, spheres had the normals pointing inwards by default. Now they point outwards by default :)

Although the documentation is a work in progress, I think all the features are at least mentioned briefly there, so explore the links in the right panel once you are in the manual.</description>
		<content:encoded><![CDATA[<p>The info on UV Curving is in the <a href="http://blog.machinimatrix.org/primstar-2-create/" rel="nofollow">reference manual</a> <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There&#8217;s no command for the normals fix, this is a bug fix where for example, spheres had the normals pointing inwards by default. Now they point outwards by default <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Although the documentation is a work in progress, I think all the features are at least mentioned briefly there, so explore the links in the right panel once you are in the manual.</p>
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		<title>Comment on Primstar-2-dev-207 on Blender 2.60 by salahzar stenvaag</title>
		<link>http://blog.machinimatrix.org/2011/10/20/7065/comment-page-1/#comment-79553</link>
		<dc:creator>salahzar stenvaag</dc:creator>
		<pubDate>Fri, 21 Oct 2011 16:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=7065#comment-79553</guid>
		<description>Hi Gaia and Domino, thanks for all your work. Cylisphere is interesting.. But can you please add some more information on UV curving and fix normal directions? I wasn&#039;t able to find them. Also only recently I found the rasterize function. Maybe primstar 2.0 is lacking some documentation on these exotic small jewels? :)</description>
		<content:encoded><![CDATA[<p>Hi Gaia and Domino, thanks for all your work. Cylisphere is interesting.. But can you please add some more information on UV curving and fix normal directions? I wasn&#8217;t able to find them. Also only recently I found the rasterize function. Maybe primstar 2.0 is lacking some documentation on these exotic small jewels? <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Primstar-2-dev update (200) by Aki Goldenriver</title>
		<link>http://blog.machinimatrix.org/2011/10/14/primstar-2-dev-update-200/comment-page-1/#comment-78449</link>
		<dc:creator>Aki Goldenriver</dc:creator>
		<pubDate>Mon, 17 Oct 2011 12:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6966#comment-78449</guid>
		<description>yaaayyy!!! we reach the 200!!!!!! XD great news about the changes and fixes!!</description>
		<content:encoded><![CDATA[<p>yaaayyy!!! we reach the 200!!!!!! XD great news about the changes and fixes!!</p>
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		<title>Comment on Refund Offer for Primstar-2 by Ibrew Meads</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-75463</link>
		<dc:creator>Ibrew Meads</dc:creator>
		<pubDate>Sat, 08 Oct 2011 00:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-75463</guid>
		<description>Thanks for the reply. I have read some other forums and articles about this situation and see that it&#039;s a lot more involved than a simple license change to &quot;protect value.&quot; I also know that neither of you are likely to change your minds with all that has happened. And that&#039;s okay. I&#039;m sorry people don&#039;t understand the GPL and the FSF&#039;s philosophy enough to understand the very reasonable action of selling GPL&#039;d code.

I appreciate that Domino wants to make money from his work and I support him in that completely. It is his product and his right to do with it as he wishes. He should get something back for his work. That&#039;s why I paid for it before he took it private. That&#039;s why I&#039;m not asking for what I paid back. That&#039;s why all I&#039;ve expressed is thanks and now disappointment.

You say sharing will continue. Understand that under the current license &quot;sharing&quot; has a much more narrow meaning than it did before. &quot;Sharing&quot; is a big word with lots of meanings. Much like &quot;blue.&quot; There are lots of colors we call &quot;blue.&quot; We even call feeling bad &quot;blue.&quot; &quot;Sharing&quot; can mean put out for all to partake in, and it can mean, as it does in taxes, taking from one person and giving to another. We all share our income with the poor, even if we never give to charity. With Primstar-2 &quot;sharing&quot; now means &quot;you can get it if you pay now and in the future you&#039;ll get updates for as long as he wants to and can give them.&quot; Before it meant &quot;you can have it whenever you want and can get it and changes to it from anyone forever.&quot; Of course, no one else ever contributed (or it would have to remain GPL&#039;d) so perhaps it&#039;s all a moot point. But then it had just started so we&#039;ll never know. He can&#039;t use GPL code from others any more and they can&#039;t use his. That sharing will certainly never start, except what others will build on from his last GPL version.

I&#039;m obviously a big supporter of GPL&#039;d software. I also work for charities and believe in helping others regardless of the reward to me. I also greatly respect freedom, including the freedom to think and be different from me.

I wish you both the best of luck with Primstar-2. I hope Domino stays healthy and is able to make a living working on it and that the sales continue to come in. I hold you both in high esteem and thank you for the work you have done making sculpties and Blender both easier to understand and work with. I&#039;m hopeful your tutorials will continue and you will continue to support the community with your products and knowledge. I&#039;ll also shut up now and let you be about your business. We both have more important things to do than beat this dead horse.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply. I have read some other forums and articles about this situation and see that it&#8217;s a lot more involved than a simple license change to &#8220;protect value.&#8221; I also know that neither of you are likely to change your minds with all that has happened. And that&#8217;s okay. I&#8217;m sorry people don&#8217;t understand the GPL and the FSF&#8217;s philosophy enough to understand the very reasonable action of selling GPL&#8217;d code.</p>
<p>I appreciate that Domino wants to make money from his work and I support him in that completely. It is his product and his right to do with it as he wishes. He should get something back for his work. That&#8217;s why I paid for it before he took it private. That&#8217;s why I&#8217;m not asking for what I paid back. That&#8217;s why all I&#8217;ve expressed is thanks and now disappointment.</p>
<p>You say sharing will continue. Understand that under the current license &#8220;sharing&#8221; has a much more narrow meaning than it did before. &#8220;Sharing&#8221; is a big word with lots of meanings. Much like &#8220;blue.&#8221; There are lots of colors we call &#8220;blue.&#8221; We even call feeling bad &#8220;blue.&#8221; &#8220;Sharing&#8221; can mean put out for all to partake in, and it can mean, as it does in taxes, taking from one person and giving to another. We all share our income with the poor, even if we never give to charity. With Primstar-2 &#8220;sharing&#8221; now means &#8220;you can get it if you pay now and in the future you&#8217;ll get updates for as long as he wants to and can give them.&#8221; Before it meant &#8220;you can have it whenever you want and can get it and changes to it from anyone forever.&#8221; Of course, no one else ever contributed (or it would have to remain GPL&#8217;d) so perhaps it&#8217;s all a moot point. But then it had just started so we&#8217;ll never know. He can&#8217;t use GPL code from others any more and they can&#8217;t use his. That sharing will certainly never start, except what others will build on from his last GPL version.</p>
<p>I&#8217;m obviously a big supporter of GPL&#8217;d software. I also work for charities and believe in helping others regardless of the reward to me. I also greatly respect freedom, including the freedom to think and be different from me.</p>
<p>I wish you both the best of luck with Primstar-2. I hope Domino stays healthy and is able to make a living working on it and that the sales continue to come in. I hold you both in high esteem and thank you for the work you have done making sculpties and Blender both easier to understand and work with. I&#8217;m hopeful your tutorials will continue and you will continue to support the community with your products and knowledge. I&#8217;ll also shut up now and let you be about your business. We both have more important things to do than beat this dead horse.</p>
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		<title>Comment on Refund Offer for Primstar-2 by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-75019</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Thu, 06 Oct 2011 02:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-75019</guid>
		<description>Please let me express one point: I think there is a big difference between talking about software with other people and blindly publishing the software on a public server. Of course will it be possible to share enhancements, ideas proposals whatever with us and with the user comunity. Remind that after you purchased, you get all subsequent updates for free. so if somebody comes up with a great idea, or even a patch for a bug or new functionality, you will get it. So sharing is still working.

About releasing &quot;older versions&quot; a few months later: Our aim is to create a rock solid software which needs only very few  changes over time. I think Domino has proofed that he is capable to develop rock stable software. Primstar-1.0.0 was unchanged for 13 months before the final primstar-1.1.0 came out.

Once Primstar-2 is out we expect that the number of bugfixes over time will be low. SO the number of new releases will go down dramatically. But when that happens it makes no longer much sense to keep a GPL version 2 months behind, because it would be almost identical to the current version. 

But please understand that we have not yet decided at all how to proceed with an educational license offering.</description>
		<content:encoded><![CDATA[<p>Please let me express one point: I think there is a big difference between talking about software with other people and blindly publishing the software on a public server. Of course will it be possible to share enhancements, ideas proposals whatever with us and with the user comunity. Remind that after you purchased, you get all subsequent updates for free. so if somebody comes up with a great idea, or even a patch for a bug or new functionality, you will get it. So sharing is still working.</p>
<p>About releasing &#8220;older versions&#8221; a few months later: Our aim is to create a rock solid software which needs only very few  changes over time. I think Domino has proofed that he is capable to develop rock stable software. Primstar-1.0.0 was unchanged for 13 months before the final primstar-1.1.0 came out.</p>
<p>Once Primstar-2 is out we expect that the number of bugfixes over time will be low. SO the number of new releases will go down dramatically. But when that happens it makes no longer much sense to keep a GPL version 2 months behind, because it would be almost identical to the current version. </p>
<p>But please understand that we have not yet decided at all how to proceed with an educational license offering.</p>
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		<title>Comment on Refund Offer for Primstar-2 by Ibrew Meads</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-75000</link>
		<dc:creator>Ibrew Meads</dc:creator>
		<pubDate>Thu, 06 Oct 2011 00:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-75000</guid>
		<description>No. No misunderstanding.

&quot;The license change biggest impact is that it restricts the redistribution of the software.&quot;
Yes. Exactly. That is the very thing that makes it no longer useful as a learning tool. I can read and modify them as long as I stay in my cave and never talk to anyone about them. I can&#039;t show a Blender or Python programmer a block of code and ask if it would be better &quot;this way instead of that way.&quot; Fair use, you say? Maybe. Probably. Almost certainly. But you still might sue me and I can&#039;t afford to defend myself so it&#039;s better not to take that chance. And I still can&#039;t share my improvements even as patches since patch files usually have a few lines of the existing code in them as well as lines of derived code making them obvious violations of the license as well.

Will I continue to look at the source code? Maybe. My lawyer recommends I don&#039;t answer that question in a public forum.

All this ceases to be an issue, though, if you incorporate my original suggestion. What are your thoughts on that? Can you release GPL versions a short period of time after the proprietary version? I honestly think that would make everyone happy. What do you think?</description>
		<content:encoded><![CDATA[<p>No. No misunderstanding.</p>
<p>&#8220;The license change biggest impact is that it restricts the redistribution of the software.&#8221;<br />
Yes. Exactly. That is the very thing that makes it no longer useful as a learning tool. I can read and modify them as long as I stay in my cave and never talk to anyone about them. I can&#8217;t show a Blender or Python programmer a block of code and ask if it would be better &#8220;this way instead of that way.&#8221; Fair use, you say? Maybe. Probably. Almost certainly. But you still might sue me and I can&#8217;t afford to defend myself so it&#8217;s better not to take that chance. And I still can&#8217;t share my improvements even as patches since patch files usually have a few lines of the existing code in them as well as lines of derived code making them obvious violations of the license as well.</p>
<p>Will I continue to look at the source code? Maybe. My lawyer recommends I don&#8217;t answer that question in a public forum.</p>
<p>All this ceases to be an issue, though, if you incorporate my original suggestion. What are your thoughts on that? Can you release GPL versions a short period of time after the proprietary version? I honestly think that would make everyone happy. What do you think?</p>
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		<title>Comment on Refund Offer for Primstar-2 by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-74967</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Wed, 05 Oct 2011 22:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-74967</guid>
		<description>I have the impression that this may be a missunderstanding. The license change biggest impact is that it restricts the redistribution of the software. 

You still get the sources and you can read them modify them do whatever you want to them as long as you keep them with you.</description>
		<content:encoded><![CDATA[<p>I have the impression that this may be a missunderstanding. The license change biggest impact is that it restricts the redistribution of the software. </p>
<p>You still get the sources and you can read them modify them do whatever you want to them as long as you keep them with you.</p>
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		<title>Comment on Refund Offer for Primstar-2 by Ibrew Meads</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-74960</link>
		<dc:creator>Ibrew Meads</dc:creator>
		<pubDate>Wed, 05 Oct 2011 21:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-74960</guid>
		<description>Primstar-2 is a wonderful product. It may or may not be worth L$6000 but I was happy to support it as an very useful open source product and gladly paid to demonstrate that with the hopes that it would continue to be free.

While you are free to change your license and take back the freedoms you once shared, I am disappointed that you have done so. It was a pleasure to not only learn to build better sculpties but also to learn to program Python and script in Blender. Your license change no longer allows me to follow your work or use what I learn from you.

Your only comment on the change is that it is “to protect ourself and our customers from experiencing any loss of value.” Well, I for one have lost a great amount of value. Python and Blender scripting school is closed forever. Sure, I can still make better and better sculpties but that is only part of the value of what you once had. The greater value, the one that can help me in Real Life is now lost.

I know that with Primstar-2 released as GPL people are able to share copies they have obtained and you will get no payments for that. Of course, many of those same people will continue to share copies, only now they will pirate them instead of freely share them. It is unlikely, if other projects are a guide, that they will suddenly buy their own copies and make you rich. In this way you are turning your fans (because they wouldn&#039;t share Primstar-2 if they didn&#039;t think it was pretty good) into criminals by suddenly making illegal what they have been doing all along.

I would like to propose a solution that may work for you and for those of us who want to learn from your work as well as those of us who cannot afford the cost. May I suggest that you continue with your non free license for the latest version of Primstar, yet re-release each version under the GPL after a period of, say, one to three months? This way people who pay will still have the added value of the newest features and fixes while those who cannot afford your work will still be able to find it without having to become pirates? You can also adopt Linden Lab&#039;s model and offer support for those who pay and let those who do not search and ask on the forums for help from the community. That will provide an added value that many will gladly pay for.

I do not want the L$6000 I paid for your product back. Instead I want you to know that you have at least one customer who is disappointed in your decision and hopes you will go back to providing a GPL&#039;d version of your software that she can not only use, but also learn from.

Thank you.</description>
		<content:encoded><![CDATA[<p>Primstar-2 is a wonderful product. It may or may not be worth L$6000 but I was happy to support it as an very useful open source product and gladly paid to demonstrate that with the hopes that it would continue to be free.</p>
<p>While you are free to change your license and take back the freedoms you once shared, I am disappointed that you have done so. It was a pleasure to not only learn to build better sculpties but also to learn to program Python and script in Blender. Your license change no longer allows me to follow your work or use what I learn from you.</p>
<p>Your only comment on the change is that it is “to protect ourself and our customers from experiencing any loss of value.” Well, I for one have lost a great amount of value. Python and Blender scripting school is closed forever. Sure, I can still make better and better sculpties but that is only part of the value of what you once had. The greater value, the one that can help me in Real Life is now lost.</p>
<p>I know that with Primstar-2 released as GPL people are able to share copies they have obtained and you will get no payments for that. Of course, many of those same people will continue to share copies, only now they will pirate them instead of freely share them. It is unlikely, if other projects are a guide, that they will suddenly buy their own copies and make you rich. In this way you are turning your fans (because they wouldn&#8217;t share Primstar-2 if they didn&#8217;t think it was pretty good) into criminals by suddenly making illegal what they have been doing all along.</p>
<p>I would like to propose a solution that may work for you and for those of us who want to learn from your work as well as those of us who cannot afford the cost. May I suggest that you continue with your non free license for the latest version of Primstar, yet re-release each version under the GPL after a period of, say, one to three months? This way people who pay will still have the added value of the newest features and fixes while those who cannot afford your work will still be able to find it without having to become pirates? You can also adopt Linden Lab&#8217;s model and offer support for those who pay and let those who do not search and ask on the forums for help from the community. That will provide an added value that many will gladly pay for.</p>
<p>I do not want the L$6000 I paid for your product back. Instead I want you to know that you have at least one customer who is disappointed in your decision and hopes you will go back to providing a GPL&#8217;d version of your software that she can not only use, but also learn from.</p>
<p>Thank you.</p>
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		<title>Comment on Welcome back To the Machinimatrix by Torvik</title>
		<link>http://blog.machinimatrix.org/2011/09/23/welcome-back-to-the-machinimatrix/comment-page-1/#comment-73871</link>
		<dc:creator>Torvik</dc:creator>
		<pubDate>Fri, 30 Sep 2011 00:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6743#comment-73871</guid>
		<description>Thank you Gaia,

Mac users, and or Safari Users, should go into Safari/Preferences/General/

There is an option to Open &quot;safe&quot; files after downloading

Make sure this is not checked.

Then go back to your Inventory and download the Primstar file. It will down correctly as a &quot;zip&quot; file.</description>
		<content:encoded><![CDATA[<p>Thank you Gaia,</p>
<p>Mac users, and or Safari Users, should go into Safari/Preferences/General/</p>
<p>There is an option to Open &#8220;safe&#8221; files after downloading</p>
<p>Make sure this is not checked.</p>
<p>Then go back to your Inventory and download the Primstar file. It will down correctly as a &#8220;zip&#8221; file.</p>
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		<title>Comment on Welcome back To the Machinimatrix by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2011/09/23/welcome-back-to-the-machinimatrix/comment-page-1/#comment-73869</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Fri, 30 Sep 2011 00:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6743#comment-73869</guid>
		<description>please check point 3.) Of the installation guide: http://blog.machinimatrix.org/primstar-2-installation/</description>
		<content:encoded><![CDATA[<p>please check point 3.) Of the installation guide: <a href="http://blog.machinimatrix.org/primstar-2-installation/" rel="nofollow">http://blog.machinimatrix.org/primstar-2-installation/</a></p>
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		<title>Comment on Welcome back To the Machinimatrix by Torvik</title>
		<link>http://blog.machinimatrix.org/2011/09/23/welcome-back-to-the-machinimatrix/comment-page-1/#comment-73863</link>
		<dc:creator>Torvik</dc:creator>
		<pubDate>Thu, 29 Sep 2011 23:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6743#comment-73863</guid>
		<description>Hi,

I have recently purchased Primstar 2 for use on my IMac. The link in my inventory causes a folder to be downloaded (&quot;primstar&quot;) with a number of files in it that have a &quot;.py&quot; extension. I&#039;ve attempted to install the files in this subdirectory as &quot;add ons&quot; but this did not work. Please let me know how can download the correct file or how I can use the files that were provided.

In know this is a development project and there are always issues B-)

I&#039;ve uploaded a image that shows the files that do download.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have recently purchased Primstar 2 for use on my IMac. The link in my inventory causes a folder to be downloaded (&#8220;primstar&#8221;) with a number of files in it that have a &#8220;.py&#8221; extension. I&#8217;ve attempted to install the files in this subdirectory as &#8220;add ons&#8221; but this did not work. Please let me know how can download the correct file or how I can use the files that were provided.</p>
<p>In know this is a development project and there are always issues B-)</p>
<p>I&#8217;ve uploaded a image that shows the files that do download.</p>
<p>Thanks.</p>
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		<title>Comment on Primstar-2 Breaking news by Luis</title>
		<link>http://blog.machinimatrix.org/2011/04/10/primstar-2-breaking-news/comment-page-1/#comment-73353</link>
		<dc:creator>Luis</dc:creator>
		<pubDate>Tue, 27 Sep 2011 12:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=4972#comment-73353</guid>
		<description>I´m selling my mac license of zBrush 4R2 on ebay from $0.99 if anyone is interested http://bit.ly/r3dRHY</description>
		<content:encoded><![CDATA[<p>I´m selling my mac license of zBrush 4R2 on ebay from $0.99 if anyone is interested <a href="http://bit.ly/r3dRHY" rel="nofollow">http://bit.ly/r3dRHY</a></p>
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		<title>Comment on Refund Offer for Primstar-2 by Romaq Rosher</title>
		<link>http://blog.machinimatrix.org/2011/09/23/refund-offer-for-primstar-2/comment-page-1/#comment-72910</link>
		<dc:creator>Romaq Rosher</dc:creator>
		<pubDate>Sun, 25 Sep 2011 18:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6784#comment-72910</guid>
		<description>You people rock, keep the money, keep making cool stuff for me to learn from and enjoy. :)</description>
		<content:encoded><![CDATA[<p>You people rock, keep the money, keep making cool stuff for me to learn from and enjoy. <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Welcome back To the Machinimatrix by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2011/09/23/welcome-back-to-the-machinimatrix/comment-page-1/#comment-72444</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Fri, 23 Sep 2011 11:28:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6743#comment-72444</guid>
		<description>I have meanwhile also updated the &lt;a href=&quot;http://blog.machinimatrix.org/primstar-2-bugs-fixes/&quot; rel=&quot;nofollow&quot;&gt;Bug&amp;Fixes&lt;/a&gt; page for Primstar-2:</description>
		<content:encoded><![CDATA[<p>I have meanwhile also updated the <a href="http://blog.machinimatrix.org/primstar-2-bugs-fixes/" rel="nofollow">Bug&#038;Fixes</a> page for Primstar-2:</p>
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		<title>Comment on Welcome back To the Machinimatrix by gotabig woodget</title>
		<link>http://blog.machinimatrix.org/2011/09/23/welcome-back-to-the-machinimatrix/comment-page-1/#comment-72433</link>
		<dc:creator>gotabig woodget</dc:creator>
		<pubDate>Fri, 23 Sep 2011 09:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=6743#comment-72433</guid>
		<description>Great to see the site back up,and for the update..its a pity that in this day and age there is always one that has no respect for the hard work of others.My support will always be with Gaia and Domino.Keep up the great work.</description>
		<content:encoded><![CDATA[<p>Great to see the site back up,and for the update..its a pity that in this day and age there is always one that has no respect for the hard work of others.My support will always be with Gaia and Domino.Keep up the great work.</p>
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