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	<title>Comments for </title>
	<atom:link href="http://blog.machinimatrix.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.machinimatrix.org</link>
	<description></description>
	<lastBuildDate>Fri, 12 Mar 2010 12:45:40 +0000</lastBuildDate>
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		<title>Comment on JASS-2 by Jass 2.0 &#171; Mistka&#8217;s Second Life</title>
		<link>http://blog.machinimatrix.org/3d-creation/jass-2-0/comment-page-1/#comment-1469</link>
		<dc:creator>Jass 2.0 &#171; Mistka&#8217;s Second Life</dc:creator>
		<pubDate>Fri, 12 Mar 2010 12:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?page_id=1253#comment-1469</guid>
		<description>[...] Jass&#160;2.0 By mistka  Ecco che vi segnalo questo spendio programmino ricavato da blender che vi permette in maniera semplice ti creare sculpt prim. Si basa su blender ma contine tutto il necessario per esportare poi le mesh su sl. seguendo il sito dei creatori potete trovare numerosi tutorial JASS 2.0 [...]</description>
		<content:encoded><![CDATA[<p>[...] Jass&nbsp;2.0 By mistka  Ecco che vi segnalo questo spendio programmino ricavato da blender che vi permette in maniera semplice ti creare sculpt prim. Si basa su blender ma contine tutto il necessario per esportare poi le mesh su sl. seguendo il sito dei creatori potete trovare numerosi tutorial JASS 2.0 [...]</p>
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		<title>Comment on Modelling with Outlines by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2010/01/06/modelling-with-outlines/comment-page-1/#comment-1453</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1146#comment-1453</guid>
		<description>Hi, Feivl

Sorry for the late answer, I have been on vacance for a few days and then i was completely sucked up with releasing the first 2 tutorials of the new series. I have taken a very quick look into your blend file and:

1.) It is not 100% rotational symmetric, so you will probably have no big advantage from using the outline technique here.

2.) You try to achieve something that can not be done like you try to do it. The main problem is, that your object topology is massively diverging from the topology needed by sculpted prims.

3.) However there is one possible option how you can get away with your wheel:

- create an oblong cylinder.
- cut it into 9 pieces using the separation technique by collapsing vertices to a thin (invisible) line
- Arrange the 8 inner spokes
- Use the nineth subelement to create the rim.

I hope that helps you a bit ?</description>
		<content:encoded><![CDATA[<p>Hi, Feivl</p>
<p>Sorry for the late answer, I have been on vacance for a few days and then i was completely sucked up with releasing the first 2 tutorials of the new series. I have taken a very quick look into your blend file and:</p>
<p>1.) It is not 100% rotational symmetric, so you will probably have no big advantage from using the outline technique here.</p>
<p>2.) You try to achieve something that can not be done like you try to do it. The main problem is, that your object topology is massively diverging from the topology needed by sculpted prims.</p>
<p>3.) However there is one possible option how you can get away with your wheel:</p>
<p>- create an oblong cylinder.<br />
- cut it into 9 pieces using the separation technique by collapsing vertices to a thin (invisible) line<br />
- Arrange the 8 inner spokes<br />
- Use the nineth subelement to create the rim.</p>
<p>I hope that helps you a bit ?</p>
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	<item>
		<title>Comment on Sculpted prims Part II (blender/jass2) by Yuriko M.</title>
		<link>http://blog.machinimatrix.org/2010/03/10/sculpted-prims-ii-blenderjass2/comment-page-1/#comment-1436</link>
		<dc:creator>Yuriko M.</dc:creator>
		<pubDate>Thu, 11 Mar 2010 05:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1714#comment-1436</guid>
		<description>Oh wow. :O I can&#039;t wait for the rest of the tutorials!</description>
		<content:encoded><![CDATA[<p>Oh wow. :O I can&#8217;t wait for the rest of the tutorials!</p>
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		<title>Comment on Modelling with Outlines by Feivl Footman (in SL)</title>
		<link>http://blog.machinimatrix.org/2010/01/06/modelling-with-outlines/comment-page-1/#comment-1423</link>
		<dc:creator>Feivl Footman (in SL)</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1146#comment-1423</guid>
		<description>ok, i have send the blendfile to your emailadress on last saturday. I hope you help me with that :)
thanks for your effort!

Feivl</description>
		<content:encoded><![CDATA[<p>ok, i have send the blendfile to your emailadress on last saturday. I hope you help me with that <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
thanks for your effort!</p>
<p>Feivl</p>
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		<title>Comment on The blender primer by Renaldo Nisonger</title>
		<link>http://blog.machinimatrix.org/2008/08/24/the-blender-primer/comment-page-1/#comment-1417</link>
		<dc:creator>Renaldo Nisonger</dc:creator>
		<pubDate>Wed, 10 Mar 2010 11:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=249#comment-1417</guid>
		<description>Is likely to come back again  taking you rss feeds also, Thanks.</description>
		<content:encoded><![CDATA[<p>Is likely to come back again  taking you rss feeds also, Thanks.</p>
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		<title>Comment on blender trail by Chandlr Bing (SL name)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/comment-page-1/#comment-1310</link>
		<dc:creator>Chandlr Bing (SL name)</dc:creator>
		<pubDate>Sat, 06 Mar 2010 23:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?page_id=44#comment-1310</guid>
		<description>I&#039;m sorry, I missed the other question and will wait for the new tutorials.Thank you and great job!
Chandlr</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, I missed the other question and will wait for the new tutorials.Thank you and great job!<br />
Chandlr</p>
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		<title>Comment on blender trail by Chandlr Bing (SL name)</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/comment-page-1/#comment-1309</link>
		<dc:creator>Chandlr Bing (SL name)</dc:creator>
		<pubDate>Sat, 06 Mar 2010 23:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?page_id=44#comment-1309</guid>
		<description>Thank you for your very informative tutorials. I have learned a lot.I am using Blender now and I have the newest version, but the tutorials are for an earlier version and it does not look the same.Could we get an updated tutorial with the newest version for making textures for second life? Some things are different and it is a bit confusing. I seem to get it right about half the time. But if there are ANY mistakes, I have to start over from the beginning. Is this right? No way to back up a step if you realize you made a mistake? I would appreciate any help you can give.

Thanks, 
Chandlr</description>
		<content:encoded><![CDATA[<p>Thank you for your very informative tutorials. I have learned a lot.I am using Blender now and I have the newest version, but the tutorials are for an earlier version and it does not look the same.Could we get an updated tutorial with the newest version for making textures for second life? Some things are different and it is a bit confusing. I seem to get it right about half the time. But if there are ANY mistakes, I have to start over from the beginning. Is this right? No way to back up a step if you realize you made a mistake? I would appreciate any help you can give.</p>
<p>Thanks,<br />
Chandlr</p>
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	<item>
		<title>Comment on Precise sculpted prims: &#8220;Level Of Detail&#8221; by pamela galli</title>
		<link>http://blog.machinimatrix.org/2008/06/04/precision_sculpties_lod/comment-page-1/#comment-1305</link>
		<dc:creator>pamela galli</dc:creator>
		<pubDate>Sat, 06 Mar 2010 22:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=14#comment-1305</guid>
		<description>I followed the directions and got an LOD resistant cube, but although the corners of the wireframe a are sharp, the object that shows inside the wireframe has rounded corners.  I must have enabled something to make it look like this -- not sure whatm though.  Any ideas?</description>
		<content:encoded><![CDATA[<p>I followed the directions and got an LOD resistant cube, but although the corners of the wireframe a are sharp, the object that shows inside the wireframe has rounded corners.  I must have enabled something to make it look like this &#8212; not sure whatm though.  Any ideas?</p>
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		<title>Comment on JASS-2 by Ryan</title>
		<link>http://blog.machinimatrix.org/3d-creation/jass-2-0/comment-page-1/#comment-1195</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?page_id=1253#comment-1195</guid>
		<description>I use windows 7 and I don&#039;t see “run as administrator” when I right click the file on the site. I&#039;ve tried downloading it without and using ctrl shift buttons which also runs from administrator. It doesn&#039;t make any difference. Every time it gives me an error message saying
 
&quot;Error opening file for writing:
C:\ProgramFile(x86)\Jass-2.0.0/BlenderQuickStart.pdf
Click to Abort the installation,
Retry to try again,or ignore to skip this file.

I can only click the &quot;Abort&quot; option. Do you have any advice?</description>
		<content:encoded><![CDATA[<p>I use windows 7 and I don&#8217;t see “run as administrator” when I right click the file on the site. I&#8217;ve tried downloading it without and using ctrl shift buttons which also runs from administrator. It doesn&#8217;t make any difference. Every time it gives me an error message saying</p>
<p>&#8220;Error opening file for writing:<br />
C:\ProgramFile(x86)\Jass-2.0.0/BlenderQuickStart.pdf<br />
Click to Abort the installation,<br />
Retry to try again,or ignore to skip this file.</p>
<p>I can only click the &#8220;Abort&#8221; option. Do you have any advice?</p>
]]></content:encoded>
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		<title>Comment on JASS-2 by Mistka</title>
		<link>http://blog.machinimatrix.org/3d-creation/jass-2-0/comment-page-1/#comment-1117</link>
		<dc:creator>Mistka</dc:creator>
		<pubDate>Thu, 04 Mar 2010 14:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?page_id=1253#comment-1117</guid>
		<description>Thanks for your help Gaia!
after using the grid allign tool i see in blender the arch deformed like in sl.
Its not so easy to fix it becouse looks like a stake.
So what you can suggest to deform a cylinder into an arch, like the one used for the bridge&#039;s stand?
I was looking on some blender tutorial and i was thinking at using the bones to deform it or the lattice modifier...not sure that can be work better of the wrap funciton.

best regards ^_^</description>
		<content:encoded><![CDATA[<p>Thanks for your help Gaia!<br />
after using the grid allign tool i see in blender the arch deformed like in sl.<br />
Its not so easy to fix it becouse looks like a stake.<br />
So what you can suggest to deform a cylinder into an arch, like the one used for the bridge&#8217;s stand?<br />
I was looking on some blender tutorial and i was thinking at using the bones to deform it or the lattice modifier&#8230;not sure that can be work better of the wrap funciton.</p>
<p>best regards ^_^</p>
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		<title>Comment on JASS-2 by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/3d-creation/jass-2-0/comment-page-1/#comment-1110</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Thu, 04 Mar 2010 11:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?page_id=1253#comment-1110</guid>
		<description>You probably fall into the spatial resolution trap. There is only a limitted number of possible location in SL for each vertex. You can see to which vertex locations your sculptie will eventually be shifted as follows:

1.) go to edit mode
2.) select all vertices
3.) Press ALT &quot;g&quot; (the alt-key AND the &quot;g&quot;-key on the keyboard)

Now all selected vertices on your model will be relocated to exactly the positions where they also will end up in SL. You can use this grid-align tool to see in advance where your object gets mangled. And sometimes the tool helps you to find vertex locations which reduce or even avoid this degradation. See more in my post about this post: http://blog.machinimatrix.org/2010/02/07/sculptie-grid-align/ Please note: The grid-align tool is ready installed in Jass2. If you wanted to use it with a regular blender, you have to install it. See the mentioned post for more informations about it.</description>
		<content:encoded><![CDATA[<p>You probably fall into the spatial resolution trap. There is only a limitted number of possible location in SL for each vertex. You can see to which vertex locations your sculptie will eventually be shifted as follows:</p>
<p>1.) go to edit mode<br />
2.) select all vertices<br />
3.) Press ALT &#8220;g&#8221; (the alt-key AND the &#8220;g&#8221;-key on the keyboard)</p>
<p>Now all selected vertices on your model will be relocated to exactly the positions where they also will end up in SL. You can use this grid-align tool to see in advance where your object gets mangled. And sometimes the tool helps you to find vertex locations which reduce or even avoid this degradation. See more in my post about this post: <a href="http://blog.machinimatrix.org/2010/02/07/sculptie-grid-align/" rel="nofollow">http://blog.machinimatrix.org/2010/02/07/sculptie-grid-align/</a> Please note: The grid-align tool is ready installed in Jass2. If you wanted to use it with a regular blender, you have to install it. See the mentioned post for more informations about it.</p>
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		<title>Comment on JASS-2 by Mistka</title>
		<link>http://blog.machinimatrix.org/3d-creation/jass-2-0/comment-page-1/#comment-1109</link>
		<dc:creator>Mistka</dc:creator>
		<pubDate>Thu, 04 Mar 2010 10:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?page_id=1253#comment-1109</guid>
		<description>Hello, your tool is great! But i need an help. i&#039;m trying to make some arch to make main bridge structure or building....like that for example http://picasaweb.google.com/johnkeith.k/BilbaoKeith#5328583084056908018
so i start whit a cylinder 16x64: i close the two tips whit the  s-0 then i use the proportional edit fallof and the warp to bend it.
when i make the bake and i import the sculpties into sl the surface is not smoth but all wrinkled.
Where i&#039;m wrong?</description>
		<content:encoded><![CDATA[<p>Hello, your tool is great! But i need an help. i&#8217;m trying to make some arch to make main bridge structure or building&#8230;.like that for example <a href="http://picasaweb.google.com/johnkeith.k/BilbaoKeith#5328583084056908018" rel="nofollow">http://picasaweb.google.com/johnkeith.k/BilbaoKeith#5328583084056908018</a><br />
so i start whit a cylinder 16&#215;64: i close the two tips whit the  s-0 then i use the proportional edit fallof and the warp to bend it.<br />
when i make the bake and i import the sculpties into sl the surface is not smoth but all wrinkled.<br />
Where i&#8217;m wrong?</p>
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		<title>Comment on Modelling with Outlines by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2010/01/06/modelling-with-outlines/comment-page-1/#comment-1089</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1146#comment-1089</guid>
		<description>Sorry to see, that MAC is a problematic issue. I can not give instant help here, but please check the thread about blender and IMac in the Second Life forums: 

    https://blogs.secondlife.com/message/117104

That may contain some solutions for your problem.</description>
		<content:encoded><![CDATA[<p>Sorry to see, that MAC is a problematic issue. I can not give instant help here, but please check the thread about blender and IMac in the Second Life forums: </p>
<p>    <a href="https://blogs.secondlife.com/message/117104" rel="nofollow">https://blogs.secondlife.com/message/117104</a></p>
<p>That may contain some solutions for your problem.</p>
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	<item>
		<title>Comment on Modelling with Outlines by Gaia Clary</title>
		<link>http://blog.machinimatrix.org/2010/01/06/modelling-with-outlines/comment-page-1/#comment-1088</link>
		<dc:creator>Gaia Clary</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1146#comment-1088</guid>
		<description>Maybe you forgot to bake your object and you just used the default image which is just an LOD-helper image... Indeed this image will result in an hedge hog when imported into SL ;-)

If this was not the problem, then can you please provide the corresponding .blend file? Or at least an image of your mesh ? If you register to this site, you can attach files right into your comments. Otherwise you can send the data to gaia.clary@machinimatrix.org if you prefer.

cheers,
Gaia</description>
		<content:encoded><![CDATA[<p>Maybe you forgot to bake your object and you just used the default image which is just an LOD-helper image&#8230; Indeed this image will result in an hedge hog when imported into SL <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>If this was not the problem, then can you please provide the corresponding .blend file? Or at least an image of your mesh ? If you register to this site, you can attach files right into your comments. Otherwise you can send the data to <a href="mailto:gaia.clary@machinimatrix.org">gaia.clary@machinimatrix.org</a> if you prefer.</p>
<p>cheers,<br />
Gaia</p>
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	<item>
		<title>Comment on Modelling with Outlines by Feivl Footman (in SL)</title>
		<link>http://blog.machinimatrix.org/2010/01/06/modelling-with-outlines/comment-page-1/#comment-1085</link>
		<dc:creator>Feivl Footman (in SL)</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=1146#comment-1085</guid>
		<description>Hi Gaia!

First of all: &lt;strong&gt;Awesome work and one of my favorite sites ever! Perfect!&lt;/strong&gt;

But i have some problem with the technique in this tutorial. It`s easy to create the wineglas. But I tryed to draw some other things than the glas. My actual project is the wheel of a Segway. I have drawn the tire but after using the script &quot;sculptify objects&quot; I got an image with just 18 vertices on it. I imported the image as a sculpty and the result was just a naily undefinable object. 

What went wrong? Is there a max of vertices to use with this script? I can`t comprehend what the problem is. I love this method because I am free in my designs (I hate deforming the premodeled or imported sculptys :)

I hope someone can help me with that...
Sorry for my bad english!

Best regards,
Feivl</description>
		<content:encoded><![CDATA[<p>Hi Gaia!</p>
<p>First of all: <strong>Awesome work and one of my favorite sites ever! Perfect!</strong></p>
<p>But i have some problem with the technique in this tutorial. It`s easy to create the wineglas. But I tryed to draw some other things than the glas. My actual project is the wheel of a Segway. I have drawn the tire but after using the script &#8220;sculptify objects&#8221; I got an image with just 18 vertices on it. I imported the image as a sculpty and the result was just a naily undefinable object. </p>
<p>What went wrong? Is there a max of vertices to use with this script? I can`t comprehend what the problem is. I love this method because I am free in my designs (I hate deforming the premodeled or imported sculptys <img src='http://blog.machinimatrix.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I hope someone can help me with that&#8230;<br />
Sorry for my bad english!</p>
<p>Best regards,<br />
Feivl</p>
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		<title>Comment on In Memoriam (48hour 2008) by Jamar Holdvogt</title>
		<link>http://blog.machinimatrix.org/2008/12/22/366/comment-page-1/#comment-1083</link>
		<dc:creator>Jamar Holdvogt</dc:creator>
		<pubDate>Wed, 03 Mar 2010 21:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=366#comment-1083</guid>
		<description>This is gorgeous, in that queer ironic way.  Thank you.</description>
		<content:encoded><![CDATA[<p>This is gorgeous, in that queer ironic way.  Thank you.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Images with alpha-channel by Joe Pritchard</title>
		<link>http://blog.machinimatrix.org/2009/06/03/images-with-alpha-channel/comment-page-1/#comment-1057</link>
		<dc:creator>Joe Pritchard</dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.machinimatrix.org/?p=611#comment-1057</guid>
		<description>Hi Gaiai firstly many thank for a great set of video tutorials ,they&#039;ve opened a whole new exciting world up,now to my problems lol,i cannot link to the blip tv video&#039;s the links are broken ...secndly  i am using your latest version with primstar,the problem i have is i create a sculpty ...then texture it.. when i save the targa file it makes any transparent parts white even when ive clicked the draw with alpha,so i loaded the finished texture into corel paint shop pro erased the white parts so they were transparent then saved it as a .png file ,when loaded into sl it makes the whole side im facing transparent ,almost as if it inside out ,i tried the inside out button of the sculpty map makes no difference.i load the original .tga texture and its fine except what should be transparent is white.hopefully you can help ...once again many thanks to you and to Domino for giving everyone an easy way to create sculpty&#039;s.I can send you a snapshot of the two sculpty&#039;s side by side if you wish so you can see the problem.best wishes Joe</description>
		<content:encoded><![CDATA[<p>Hi Gaiai firstly many thank for a great set of video tutorials ,they&#8217;ve opened a whole new exciting world up,now to my problems lol,i cannot link to the blip tv video&#8217;s the links are broken &#8230;secndly  i am using your latest version with primstar,the problem i have is i create a sculpty &#8230;then texture it.. when i save the targa file it makes any transparent parts white even when ive clicked the draw with alpha,so i loaded the finished texture into corel paint shop pro erased the white parts so they were transparent then saved it as a .png file ,when loaded into sl it makes the whole side im facing transparent ,almost as if it inside out ,i tried the inside out button of the sculpty map makes no difference.i load the original .tga texture and its fine except what should be transparent is white.hopefully you can help &#8230;once again many thanks to you and to Domino for giving everyone an easy way to create sculpty&#8217;s.I can send you a snapshot of the two sculpty&#8217;s side by side if you wish so you can see the problem.best wishes Joe</p>
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	<item>
		<title>Comment on blender trail by Gaia</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/comment-page-1/#comment-1024</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?page_id=44#comment-1024</guid>
		<description>We are about to remake all tutorials in the near future. The new texturing tutorials will use a completely different approach. But it will probably take some more time until it gets released.</description>
		<content:encoded><![CDATA[<p>We are about to remake all tutorials in the near future. The new texturing tutorials will use a completely different approach. But it will probably take some more time until it gets released.</p>
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		<title>Comment on Creating sculpted Prims with Blender by Gaia</title>
		<link>http://blog.machinimatrix.org/2008/05/12/blender-sculptie-creation/comment-page-1/#comment-1023</link>
		<dc:creator>Gaia</dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?p=11#comment-1023</guid>
		<description>That looks to me like a mixup between older and newer versions of Domino&#039;s scripts. Have you installed older versions of the domino scripts (release 0.5 and lower) into Jass2 ?  This would be fatal! Jass2 has got primstar-1.0.0 ready installed. There is no need to install anything else!

Or maybe you have created blend files with older versions of the scripts and now reopen those files with Jass2 ? Although that should work it still may be the cause of the problem.

Did you start with a sculptmap created by the primstar add-sculpt function  ( SPACE -&gt; add -&gt; Mesh -&gt; Sculpt Mesh) ?</description>
		<content:encoded><![CDATA[<p>That looks to me like a mixup between older and newer versions of Domino&#8217;s scripts. Have you installed older versions of the domino scripts (release 0.5 and lower) into Jass2 ?  This would be fatal! Jass2 has got primstar-1.0.0 ready installed. There is no need to install anything else!</p>
<p>Or maybe you have created blend files with older versions of the scripts and now reopen those files with Jass2 ? Although that should work it still may be the cause of the problem.</p>
<p>Did you start with a sculptmap created by the primstar add-sculpt function  ( SPACE -&gt; add -&gt; Mesh -&gt; Sculpt Mesh) ?</p>
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		<title>Comment on blender trail by Alekso Minotaur</title>
		<link>http://blog.machinimatrix.org/3d-creation/video-tutorials/comment-page-1/#comment-1019</link>
		<dc:creator>Alekso Minotaur</dc:creator>
		<pubDate>Mon, 01 Mar 2010 04:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://machinimatrix.wordpress.com/?page_id=44#comment-1019</guid>
		<description>Hi Gaia and Hussayn =)
i&#039;m writing to ask if you&#039;re planning to make a tutorial about texturizing in blender to create a perfectly seamless texture.At the end of your second texture tutorial that was announced and i really can&#039;t wait for it!! =D
Thank you for the time you spend making these great tutorials =)</description>
		<content:encoded><![CDATA[<p>Hi Gaia and Hussayn =)<br />
i&#8217;m writing to ask if you&#8217;re planning to make a tutorial about texturizing in blender to create a perfectly seamless texture.At the end of your second texture tutorial that was announced and i really can&#8217;t wait for it!! =D<br />
Thank you for the time you spend making these great tutorials =)</p>
]]></content:encoded>
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