This is an introduction lesson. You will learn almost everything about how the Avastar-rig is organized and for what the different bone groups are supposed to be used. Please see…
Level of difficulty: Advanced
This course takes you into the details of the Avastar Rig. we will talk about:
- The Armature Data properties.
- The Avastar Rig structure.
- Rigging a Horse with correct IK setup.
- Skeleton structure (vid 15:24).
- The story of Bones(vid 15:30).
- Bone Roll (Introduction)(no Video).
- Modify the Rig(no Video).
- Fixing Bone Roll(no Video).
- Fixing IK Targets(no Video).
- Skinning(no Video).
If you are new to Blender and Avastar, then you do much better by first reading the Create Attachments document.
We believe the course is doable within 7 working days. We encourage you to tell us your opinion and your proposals for improving the course. Finally, if you find the course is not of value for you, then you can ask for a full refund within 7 days after purchase.
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Bone rolls values are extremely important to let the rig work correctly during animation. Having a clean and consistent bone setup with correct bone roll settings also avoid tedious and…
After the previous chapters have taken us through a bit of theory and history, now we will proceed with some practical work. In this lesson we will start with the…
Now that we have defined our new shape, it’s important to fix the bone rolls. Bone rolls values are extremely important to let the rig work correctly during animation, avoiding…
The last thing to fix is the IK target locations: The IK targets have been fitted to the Avastar human character. But after we changed the Skeleton to a Horse…
We’re finally here! The skinning process is what defines how the mesh should deform to follow our skeleton’s movements. It’s the final, most important thing we have to do to…