Sculptify applied: Convert the Blender default Cube to a sculpted Prim.
7 comments to Cube revisited … (Blender 2.49)
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I don’t understand, Sorry:) The cube that I am using the ‘standard’ from UV shape menu it gives U 8 Faces and V 8 Faces, if I increase these values it gives me an error icon notifying me that the subdivision is high or not a sculpty aligned etc. The subsurf modifier is already selected… You mean the one in the left column, right? Where it gives the option for multires and subsurf, right? Or in the ‘wrench’ icon / modifiers? Excuse my ignorance but I’m better in Zbrush than Blender, I’m trying to deal with it and really willing to learn:) Thanks for your time. Could we meet in SL and chat there? Would be better when ever you find the time.
Please check out my video tutorials. there you get an explananation about what a subsurf modifier is. I recommend to watch “Sculpted Prims I” (look at the left side of this page to find links to the basic tutorials). Yes, it is for blender 2.49b, but the principles still are valid and almot all shortcuts shown in the video also work for primstar-2 on blender 2.5
Please also check out the primstar-2 reference page and all its subpages. That should give you answers to many questions.
If you need assistance, then please visit the group “blender jass/primstar” there you will find help. When i am online i often answer questions in that group.
Hey:) Thanks for the reply!
I followed your suggestion but this cube doesn’t giving me the amount of faces that I need. Is very simple:/ I want to make a rectangular object with a very smooth wave kind of curve and these 4 faces aren’t enough for this. Any work around for the cube on the video? I got impressed when I saw it…
Here I have an image attached of what I want to make, so to give you to understand.
maybe you have overlooked that you have 32 times 32 faces on the cube ?
Check the Subsurf modifier…
If you realy want to do that, you can go to object mode and apply the modifier.
Then you see how many faces you realy have…
Hello Gaia:) Can you please guide me through to this tutorial? A little bit more detailed because I can’t find the buttons you hitting there. After you baking the sculpt map and you importing it into Blender, a sphere appears with lots of options in the left column. Well, I hit File/Import/Sculpty and I still see my screen blank. I followed the tutorial twice with the very same result. Assist me please as I mainly bought your amazing primstar-2 just to be able to make a cube sculpt easy and from there to sculpt the object that I want to. And this method gives lots of vertices to play with. Love it but can’t get it to work Thanks in advance. xXx
This is not the recommended method to create a cube with Primstar-2. It was just a proof of concept for the Sculptify function and it should be flagged as “for advanced users only”
the easiest way to make a cube with Primstar:
1.) add -> mesh -> uv-shape -> cube -> standard
When you call this method you will see a
spherical object in the viewport. Ignore this.
It is a blender bug and it will be hopefully fixed soon.
2.) on the left side of the 3D view under “Add UV shape from Sculpt Map”
locate “Type” and set its value to “Simple” Now the sphere should have changed
to a cube.
3.) Disable “Smooth Shading”
Now you see a cube with sharp edges. this doe NOT mean your cube will also get
sharp edges in SL! You have to actively do something more here. Your best option will be
to bake sharpness into the textures. Secnd best is to collect some edge loops around the
edges you want to get sharper, but thats nothing to explain here in detail.