How do i prepare my sculptie for texturing ?
Detail:
You want to create a sculptie and you already know that you want to texturize it with Blender? So you like to prepare your sculptie accrordingly right from the beginning…
Answer:
You can create your sculptie AND an appropriate UV texture at the same time. However there is no need to prepare this during creation time. You can always add a UV Texture to an already existing sculptie.
Create sculptie with UVTex
You can advise Primstar to add the UVTexture. Within the operator panel you find a checkmark named “Add UVTex” This is unchecked by default.
Hint: You could create a sculptie without sculptmap by unchecking the “Sculpt Map 64 x 64″. This may become interesting when you want to use the Primstar shapes as mesh objects where you do not need sculpt-maps.
You always can find the UV textures for your object in the U/V Image Editor by scrolling the footer menu to the far right. there you find a popup menu from where you can select which UV texture shall be displayed in the UV editor:

By default you will see the “sculptie” UV texture. In the image above i have switched to the “UVTex” UV texture. |
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Create UV Tex for existing sculptie
You can always add a new UV Texture to your object from the Object Data Properties section.
Navigate down to the UV Texture Tab. Within the Tab you see a list of the currently available UV Textures for your object. Add a new UV Texture by clicking on the white Plus sign.
Side note: As you can see the “sculptie” is just another UV Texture for Blender. This sometimes leads to confusion:
In Blender “sculptie” is a map which maps faces on the 3D object to faces on a 2D-texture. This 2D texture is typically a “rainbow colored” image. We name this image “Sculpt-map”.
The Sculpt-Map (the rainbow image) is what you transport to SL. And there it is interpreted as a map which maps every color pixel in the Sculpt-Map to a location in 3D space. |
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Posted in: Sculpted Prims
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