How do i prepare my sculptie for texturing ?
You want to create a sculptie and you already know that you want to texturize it with Blender? So you like to prepare your sculptie accrordingly right from the beginning…
You can create your sculptie AND an appropriate UV texture at the same time. However there is no need to prepare this during creation time. You can always add a UV Texture to an already existing sculptie.
Create sculptie with UVTex
You can advise Primstar to add the UVTexture. Within the operator panel you find a checkmark named “Add UVTex” This is unchecked by default.
Hint: You could create a sculptie without sculptmap by unchecking the “Sculpt Map 64 x 64″. This may become interesting when you want to use the Primstar shapes as mesh objects where you do not need sculpt-maps.
You always can find the UV textures for your object in the U/V Image Editor by scrolling the footer menu to the far right. there you find a popup menu from where you can select which UV texture shall be displayed in the UV editor:
By default you will see the “sculptie” UV texture. In the image above i have switched to the “UVTex” UV texture.
Create UV Tex for existing sculptie
You can always add a new UV Texture to your object from the Object Data Properties section.
Navigate down to the UV Texture Tab. Within the Tab you see a list of the currently available UV Textures for your object. Add a new UV Texture by clicking on the white Plus sign.
Side note: As you can see the “sculptie” is just another UV Texture for Blender. This sometimes leads to confusion:
In Blender “sculptie” is a map which maps faces on the 3D object to faces on a 2D-texture. This 2D texture is typically a “rainbow colored” image. We name this image “Sculpt-map”.
The Sculpt-Map (the rainbow image) is what you transport to SL. And there it is interpreted as a map which maps every color pixel in the Sculpt-Map to a location in 3D space.
Posted in: Sculpted Prims
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