My Sculpties look wrong in Viewer-1

The symptom is:
I have created a sculptesd Prim and uploaded it with Viewer-2. I can see it without problems. But when i look at the same object with Viewer-1 the object is borked.

The cause is:

Viewer-2 allows more combinations of sculptmap ratios and sculptmap sizes than viewer-1

The solution is:

When you want to create compatible sculpties for Viewer-1, then use only the following sculptmap sizes:

Width(Pixels) height(Pixels) Faces (U) Faces (V)
16 256 8 128
32 128 16 64
64 64 32 32
128 32 64 16
256 16 128 8

Here is the brief description of what each column in the table above means:

  • Width(Pixels): The width of your image
  • Height(Pixels): The height of your image
  • Faces(U) : The number of faces on the Horizontal axis of your image
  • Faces(V): The number of faces on the vertical axis of your image

Just to remind you: The values above are used by Second Life. You can use multiples of these number like 256*256 pixels, but you will neither gain precision nor more faces by doing this. You typically get the most precise results whan you just use the image sizes as shown above.

And always check “lossless compression” when you import!

Posted in: Sculpted Prims

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