During bake or right after bake some of the baked objects unintentionally reposition themself to arbitrary locations.
The cause is:
There is a bug in the underlaying primstar scripts which causes this behaviour when some of the object scale values are negative. You can test if this is the problem:
- In object mode open the “Object -> Trnasform Properties”
- Check that one or all three of theĀ ScaleX,ScaleY and ScaleZ values is negative.
If you have negative scales, then here is the workaround:
The workaround is:
- before you bake:
- go to object mode
- for each of your “infected” objects do:
- object -> Clear/apply -> Apply Scale/Rotation to ObData
You now will most probably see that the infected parts are inside/out (normals facing to the wrong side). You will need to fix this too. See also the FAQ entry named:
“Why do sometimes my sculpties get rendered black ?”
That should help.
Posted in: Jass ( Pub Pro Magic )