From Plane to Cube

abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …Important Note: Please take a minute to read the Tutorial license terms.

or upload the high quality version: FromPlaneToCube.wmv

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  1. Ns2 says:

    This may sound like a stupid question, but how reset the declared edge after doing the rotation to get it to go back to the standard unspecified one?

  2. Colorado says:

    Everything went great until I tried to make a new sculpt map and render it with 64*64. The image remains black. Any suggestions?

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