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Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
Sculpted prims III (model):
Sculpted prims IV (texture):
The Primstar:

Jass Magic: Auto Detection of flipped Sculpties

Sometimes your sculpties get flipped. They typically render in black inside blender and show the “inside Out” problem when rezzed in Second Life. You can just ignore that and correct it directly in SL. You find the checkmark for “inside/out” sculpties in the SL object editor and there in the sculptie section.

You can correct this problem right in blender. But you must know what you do here. the task is not easy:

  1. Basically you have to flip the UV-map horizontally
  2. And in order to keep the original object from beeing rendered in black you have to recalculate the normals too

And it takes some time to do it. Especially when you are working on a multi part object with many mirrored elements, you may soon want to find an easier way to go. And what about tracking which sculptmaps you have flipped and which ones are still broken ?

With Jass-Magic this problem gets solved on the fly. Jass-magic detects flipped sculpties and can correct them automatically. The video shows you first how you would do it today. Ok, i show you all pitfalls here and how all you think that should work actually does not work here. But in the last minute of the video Jass-Magic steps in and shows how easy going it can be to create sculptied prims.

Jass-Magic is just magic.

Have Fun!

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