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What is JASS-2 PRO ?
JASS-2 PRO is an enhanced edition of the freely available JASS-2 PUB (Standard Edition). It contains all features of the Standard edition. Below you find the complete list of what you will get with Jass-2 PRO:Feature list
- Fully functional and complete binary distribution (using an installer)
- embedded blender-2.49b
- embedded python-2.6.5 (MAC-OSX version comes with no python as it is already installed)
- embedded primstar-1.1.0 (separately avilable from the Jass-Shop)
- Grid-Align Tool (Mapping to a unit-cube of 2.55 blender units per dimension no longer required for precision sculpting)
- Additional documentation in the blender Help Menu (Links to the machinimatrix videos)
- Additional blender Theme "Jass Theme"
- Jass Library of Sculpts(ported from Jass-1.4) additional basic sculptie shapes
- Blender now reports its data directory in the console window. From now on you will never ask again where is my scripts folder!
- Enhanced sculptie baker: optimized vertex resolution for multi sculptie bakes (now selectable!)
- Precision fix: No more unexpected vertex jumps after baking.
- Precision fix: No more unexpected Object Center jumps after baking
- SculptifyObjects fix: UV map was wrongly rotated by 90 degrees
- Fix for the "bake sculptie LOD" feature (the baked map can now be used as texture as anticipated)
- The primstar-default sphere is now again less a lemon and more a sphere. (Ported from Jass-1.4)
Intended audience:
Everybody who plans to use primstar/blender/Jass-2 frequently. Everybody who wants to get continued support from the machinimatrix via IM and Email.- Individual (limited) support for your questions (via email or IM)
- Free supported updates during a period of one year from date of payment.
- Additional features and enhanced functionality (see below)
- New functionality as it gets ready (e.g. extra tutorials, new features)
- We do not sell the software and all content remains under the GPL (Gnu Public License)!
- However purchasing the product from us will give you the insurance that we will help you to get around your individual problems with installation and usage of the software!
- And your payment will help us keeping our future video production and our primstar-support up and running.
About your creations made with our products
In general your own creations which are made with our packages fully belong to you. However some of our packages contain data from third parties. We especially use data from
- Linden Labs (The SL avatar mesh, morph data, weight data)
- MakeHuman (The mesh data, default texture)
Any work based on the above mentioned data may be copyrighted under special license terms. For MakeHuman, please check the essentials of the MakeHuman license. For the SL default Avatar please check with Linden Labs. As far as we are concerned the data can be redistributed under a creative Common shareable license. We do not know which license terms apply to any work which is directly based on the SL Default Avatar data.
About redistribution of our products
Primstar-1, Jass-1, Jass-2
The Python scripts in these products are published under GPL license terms. However this does not extend to the Windows installers, data files and other items we provide for your convenience. If you plan to redistribute modified versions of our products, then please take care to strip down the packages to the GPL parts only. The general rule applies:
All parts which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.
In particular you are not allowed to redistribute:
- The Jass-installers executables themself
- the blenderloader.exe
- data files such as the library sculpt maps (*.png) and Blend files (*.blend) (except avatar.blend)
For more detailed information please examine the installed software in detail and check the readme files.
Primstar-2
Primstar-2 is distributed under the Primstar-2 End User License Agreement. Primstar-2 can not be redistributed in any way.
Avastar
Avastar is distributed under the Avastar End User License Agreement. Avastar can not be redistributed in any way.
The enhanced features
Enhanced baker for Multi sculptie bakes The Primstar-baker is capable to bake multiple sculpties within one single bake. It then can ensure that the vertex locations of the different sculpties are placed on the same global grid, thus you can precisely align 2 or more sculpties along their seams . The baker works great for more or less equal sized sculpties (having comparable bounding boxes). But the bigger the difference in size is, the more will the smaller parts be degraded. technically the smallest parts get degraded to tiny little spheres when their size is about 100 times smaller than the size of the biggest part! Our optimisation ensures that the maximum loss of spatial resolution is 50% regardless of the difference in size of the parts!. The degradation is no longer linear, so that you can bake very small and very large objects together without loosing much of detail. The maximum loss of precision happens for parts which are slightly bigger than half the size of the biggest part. Only in that case the resolution degrades by 50%. Note that our enhancements always(!) beats the original baker in precision. But there is one caveat: Our baker will not allow parts to become smaller than 0.5 cm in linden units. So if you need to work with tiny sculpts, then you will have to disable the spatial optimization. You can see an example in action in our sculpted prims III tutorial: The left hat is created with the default baker, while the right hat is created with the enhanced baker in Jass-2. You see the small sculpties degrade on the left side, while on the right there is almost no visible degradation:
Starting from Jass-2.3 we have added an additional checkmark (named "optimize Resolution") right into the baker tool:
The new "Optimze Resolution" checkmark only appears when you bake multi part sculpties.
- If the checkmark is checked (default), then the baker behaves as described above. The downside is that parts can not be smaller than 0.5 cm in each dimension.
- If the checkmark is disabled, then the old primstar behaviour is performed. The downside is that the parts quality degrades linear with size (the smaller the part, the more degradation occurs)
- create a sculptie using the add sculptmesh tool
- remove its UV-map ( the one named "sculptie")
- apply Object -> Scripts -> Sculptify Objects
sculptmaps can now be reused as textures
One hidden problem in primstar can be found with the sculptmap baking. If you wanted to use a sculptmap as object texture right after baking, this will not work with primstar, because primstar unintentionally has locked an internal blender state. If you select the baked image then go to textured mode, nothing happens until you try to change the texture e.g. with a paint tool. Then suddenly the whole image gets rendered as texture. We found this behaviour annoying and corected it in Jass-2. One possible use case is when you just have baked the sculptie-LOD (script in the image editor) in order to see, which vertex belongs to which LOD. In Jass-2 this works as expected.
Grid Align Tool (now also included in Jass-pub)
The GridAlign Tool simulates the spatial resolution of Second life. You can select any set of vertices, then pressing ALT-g on the keyboard will move the selected vertices to the nearest valid locations on the virtual second life grid. The tool is fully described in the GridAlign documentation. Note that you of course can use blender's embedded grid if you rescale your object to a unit cube (cubic Bounding box). But then you will have to rescale your model. With the GridAlign tool you can align precisely without rescaling! ("inplace alignement")
More Bugfixes and enhancements (only in JASS-PRO)
- FIX: Object Center sometimes jumps away from geometrical center during bake
- FIX: Objects sometimes jumps away from its original position during bake
- FIX: Multipart baker sometimes creates LSL-file with wrong object scale
- FIX: Sculptify Object creates UV-map with a rotation of 90 degrees when applied to sculpties
- NEW: “Optimize Resolution” OPTION for multi-part bakes.
- go to object mode
- select object
- if object has a sculptmap (UVTex named "sculptie"), then delete that map.
- object -> scripts -> Sculptify Objects
- if the object was already a sculptie, then the map is rotated by 90 degrees and must be rotated back in the UV-editor
- go to object mode
- select the object
- object -> scripts -> Sculptify Objects Jass-pro auto detects if the object was a sculptie or not and corrects the UV-rotation issue on the fly








so no MAC version? or am I just not seeing the linc for that…
please consider an option to purchase jass 2.0 premium with lindens -I as alot of people find it much more affordable and convenient; i wont be able to purchase it otherwise;
thank you Gaia the registration came through ,im eager for the enhanced version,also will you be testing it with the new 2.5 blender?.
Since the programming interface for blender 2.5 is not yet defined i suspect that a “primstar 2.0″ for blender 2.5 will not be available before end of this year. Apparently we will not release JASS with embedded primstar for blender 2.5 before that primstar-release is on the market…
also i cant seem to register
That is weird. We see a couple of registrations every day … Please note, that currently we have not planned to force you to register in order to get the enhanced version!
trying to download the enhanced one …doesnt seem to work…love all the tutorials on here and definately worth 2 cups of coffee lol
The enhanced version is ready to deliver, but we still are not ready with the “purchase” part of it. I am about to finish the Jass-shop In Second Life in a couple of days. Once everything is setup, we will release the enhanced version and hope it will become interesting enough for a couple of people so that it will cover at least our own costs…
[...] Jass-2 (enhanced) [...]