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JASSLibrary-1.3

JASSLibrary – The basic lib of Sculpts

jasslibrarytemplates1

Introduction

The Basic lib of Sculpts is a submodule of the “Jass-distribution“, a sculptie-studio based on Primstar. The library provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates.

The JASSlibrary is compatible with Blender 2.46 or newer. For further information on sculpties, please refer to the Sculptie Wiki .

The list of available sculptie templates

All Sculpties are LOD resistant standard shapes having 1024 faces in a 32*32 mesh:

  • - Tube
  • - Tetrahedron
  • - Pyramid
  • - Prism
  • - Cylinder (hemi)
  • - Cube
  • - Cone
  • - Cone (hemi)

The Basic workflow

You can get access to the sculpties as follows:

  1. Add -> Mesh -> “JASS Basic lib of Sculpts”
  2. From the selector box select the template you want
  3. Sculpt your object as needed with blender’s tools
  4. Render -> “Bake Second life sculpties”

Creating your own Sculptie templates

The template sculpties are located in lib/lib-basic.blend So you are free to add your own templates to that lib. I will update the library with new templates as they arrive. If you like, send me your sculptie templates (i only need the sculpt-maps!). for my EMail adress see below.

Please note that the file lib-basic.blend is not distributed under a GPL license. You are not allowed to redistribute that file or any other data file which is included in the package.

Problems/questions ?

It probably is best to ask in the SL Forums for help. But feel free to send me a note in SL (send to “Gaia Clary”). Please describe in brief detail what you want me to look at. I will respond when i am in world the next time. Or send me an email and possibly add your .blend file so that i can better answer your question. My email adress is:

gaia.clary@machinimatrix.org

have fun

8 comments to JASSLibrary-1.3 (page)

  • Hello again!

    I try to make an sculptie by hand. I start with an Circle and Extrude it as long as I am up to 1056×1056 Vertexes. When I finaly want to bake the sculptie I get an script error. Do I someting wrong? Is it not possible to creat an sculptie in this way with the JASS scriupts?

    Your faitfully Yohane =^.^=

    • Your approach does not work as you expect. The most crucial part (and besides this the most complex part and the most overlooked part) of making a sculptie with the Domino-scripts is to create an UV-map BEFORE you bake! All sculpties created with Domino’s scripts have been associated to a valid UV-map on creation time. Hence they work out of the box when it comes to baking the sculpt-map.

      So, if you want to make a sculptie “by hand”, you will need to create a correct UV-map for it also by hand. THe general advice is: “Do not do this, it is too complicated and too error prone for arbitrary objects!!!” And because of this there is no tool, which converts arbitrary objects to reasonable good sculpties!

      ok, having said this… If you really WANT to go through the whole process and make everything manually, there is one approach which i have documented some time ago in the video “Sculpted Prims for the blender purist” :

      http://blog.machinimatrix.org/2008/07/14/sculpted-prims-for-the-blender-purist/

      There i show a neat trick, how you can create the correct uv-map in a snap ;-)
      And beyond that i also show a neat trick, how you can create the sculpt-map without using a script.

      Another approach how to “bake” the sculpt-map without script can be found in the secnd part of the
      following video (starting from minute 5:23) :

      http://blog.machinimatrix.org/2008/08/10/from-nurbs-to-sculptie/

      Sop you see, everything is connected to each other somehow ;-) You need to know many details, before
      you can go along the long path …

      good luck,
      Gaia

  • nalates

    Thanks Gaia. I ended up setting the default directory to the Blender main scripts directory. That filled in the User Defined fields on Sys Info printouts.

    Within the C:\Program Files\Blender Foundation\Blender\.blender\scripts I placed the JASSLibrary.py and lib folder. All seems to work.

    I will download the new JASS update.

    Again thanks!

    • Please take care, the new version uses a different (and imho much better) approach:

      You now have to drop the entire subfolder “jass” to the userscripts- or to the scripts- directory. (So you end up seeing a subfolder “jass” in your scripts directory, which contains the script AND the lib)

      The new version does also not need the trick you used to get it to work. it simply looks for the installation under the user scripts dir and if there is nothing, it tries on the default blender scripts dir.

  • @nalates: The version 1.1 is not capable to be installed in the default blender scripts directory. I have fixed this by now. So please download jass-library-1.2. I just updated the blog so you find the links right at place.

    Gaia

  • nalates

    My Blender 248.1 is working but I see the User Defined as:

    User defined dir for scripts:
    — not found

    While I can see the JASS menu item it yields:

    File “”, line 1, in
    File “C:\Program Files\Blender Foundation\Blender\.blender\scripts\JASSLibrary.py”, line 102, in
    main()
    File “C:\Program Files\Blender Foundation\Blender\.blender\scripts\JASSLibrary.py”, line 70, in main
    library = os.path.join(Blender.Get(r”uscriptsdir”), “lib”, “lib-basic.blend
    “)
    File “C:\Program Files\Python25\Lib\ntpath.py”, line 90, in join assert len(path) > 0
    TypeError: object of type ‘NoneType’ has no len()

    So, it is not finding the User Def directory either. I’m having no luck find how to set the directory path. I can change the ‘default’ scripts directory. But I doubt that is what I want. Placing the JASS scripts in the default scripts does not work. Do you know where the control for setting User Defined is?

  • If you have downloaded JASLibrary-1.0 please consider upgrading to JASSLibrary-1.1 because of a bug, which prevented the sculpties from beeing backed, the 1.0 version has been dropped. The workaround for
    JASSLibrary-1.0 is:

    1.) go to edit mode
    2.) select all vertices (press the a-key)
    3.) in the UV-editor create a new image of size 64*64 pixels
    4.) Bake

    Sorry for any inconvenience.
    Gaia

  • [...] The Basic lib of Sculpts provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates .  The library can be installed into blender and it can be accessed from the Add -> Mesh popup menu.  You find the Library on our JASSLibrary-page. [...]

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