Recommended

Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
The Primstar:

The Domino fund raising initiative!

Hi, Sculpters of the world;

Thank you to all contributors

On June-30-2009 the Machinimatrix team has started an initiative to help Domino Marama. The fund raising is closed now. We are currently preparing to send the collected amount to Domino. And as we have promised, we are going to match every single Dollar/Lindendollar with the same amount. And on top of this the machinimatrix (ok its the founder of the machinimatrix at the end) will add another donation.

On 31-July-2009 the fund holds 238.6 US$.
The counter will be updated ~once per day.

On 31-July-2009 the Linden$ account holds
68500 L$.

Important: If you have contributed to the fund, but you do not see your contribution
in the list of donators below, please tell us via Email ( gaia.clary@machinimatrix.org ), or via IM
to “Gaia Clary” in world. The rightmost column in the list is the transaction code
(for paypal or Linden transactions)

The donators List

Donator Euro US$ Transaction code
DJ Flamand 50.00 Euro (~69.60 US$) 11T0xxxxxxxxx8817
Armond Laval 10,00 Euro (~13.92 US$) 5NL2xxxxxxxxx3836
Norse Writer 10000 L$ T-1783xxx201
Pavig Lok 7500 L$ T-1799xxx205
Gabby Handrick 5000 L$ T-1746xxx404
Anthonys Republic 5000 L$ T-1785xxx794
Grogo Tungsten 3000 L$ T-1801xxx576
Ayisha Apfelbaum 2000 L$ T-1744xxx212
Cordelia Cuttita 1000 L$ T-1743xxx715
Fangorn Dengaku 1000 L$ T-1785xxx650
Anonymous 44,06 Euro (~61.33 US$) 1G30xxxxxxxxx2619
Anonymous 24,55 Euro (~34.17 US$) 2A75xxxxxxxxx2640
Anonymous 15,00 Euro (~20,88 US$) 5YN2xxxxxxxxx4335
Anonymous 14,30 Euro (~19,90 US$) 9C78xxxxxxxxx9573K
Anonymous 10,00 Euro (~13.92 US$) 2Y01xxxxxxxxx181G
Anonymous 3,50 Euro (~4.87 US$)</td/ 3DH1xxxxxxxxx5741
Anonymous 10000 L$ T-1774xxx417
Anonymous 3000 L$ T-1755xxx864
Anonymous 3000 L$ T-1757xxx670
Anonymous 3000 L$ T-1794xxx849
Anonymous 2000 L$ T-1743xxx405
Anonymous 2000 L$ T-1746xxx665
Anonymous 2000 L$ T-1750xxx387
Anonymous 2000 L$ T-1757xxx156
Anonymous 2000 L$ T-1761xxx268
Anonymous 2000 L$ T-1798xxx037
Anonymous 1000 L$ T-1752xxx573
Anonymous 1000 L$ T-1807xxx537
Anonymous 500 L$ T-1743xxx003
Anonymous 500 L$ T-1805xxx339

Good luck to everybody.
regards,
the machinimatrix team

Images with alpha-channel

abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.

more …

Jass-1.4 (Just a sculptie studio)

The Teaser-Video

Download a high-resolution version of jass-teaser.wmv

The JASS-1.4 BINARY release
We have created a binary release for Windows-xp containing a customized blender (based on the official release of blender-2.49 and python 2.6) and prepared for instant usage with the Jass-sculptie-scripts. This release is adressed to everybody, who hesitates to go through the script-installation procedure. Just download, unpack and go…

  • Download the ready customized Jass-1.4 binary distribution from the machinimatrix repository.
  • Or download the jass-1.41 Scripts distribution to be integrated into your existing blender installation

Transcription

welcome to jass.

Jass is Just A Sculptie Studio.
- Create your sculpties with the full power of blender.
- Import your existing sculpties for inspection and modification.
- Apply your own alpha mask for sculptie protection, or use the integrated silhouette-shape-generator.
- Create your own sculpties with the full power of blender.

- Use subsurf-mode for beginners
- NURBS-mode for advanced users
- multi-res mode for experts.

- The integrated-library of basic sculpts helps you to jump-start into sculptie-development.
- Use the integrated LOD-calculator, and See how your mesh behaves with LOD.

Jass is an add-on to blender and it is based on the import- export- scripts from
Domino design. blender 2.46 and newer versions are supported.

Jass is: Just A Sculptie Studio.

Available from the machinimatrix site.

More …

cylinders

abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease.
more …

cubes

abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect.
more …

JASSLibrary-1.3

jasslibrarytemplate

Introduction

The Basic lib of Sculpts provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates .  The library can be installed into blender and it can be accessed from the Add -> Mesh popup menu.  You find the Library on our JASSLibrary-page.

have fun

Vertex lighting in SL

Hi;

After a long time of doing many different projects i was facing some lighting problems related to sculpted prims.

lightbleeding-08c

So i have done some investigations and eventually i have now finished a little article about sculpted prims and “vertex lighting” read more …

In Memoriam (48hour 2008)

The judges have spoken. We have been participating in this years 48hour film project machinima contest. Our contribution to this years 48hour film project was “In Memoriam”.

The winner film is “Medieval Dating” from “The Adventures of Luke and Joe”. Our team Machinimatrix got an amazing number of awards in 6 categories:

award lead person
Best Special effects Guido Kurz (postprocessing), Hussayn Dabbous(in Second Life)
Best Musical score Holger Edmaier(score), Britta Weyers(vocals)
Best Cinematography Hussayn Dabbous
Best Sound Design(*) Guido Kurz
Best Choreography Arnd Cremer, Hussayn Dabbous
Best Costumes Khali Laguna, Taliah Talamasca, Frislanda Ferraris, Carsten Lubitz

The whole making of the film was only possible by the amazing amount of effort coming from a big team of enthusiasts. Thank you team for all your time, your patience and your excellent work! Here is the full team members list.

Name Function(s) Name Function(s)
Hussayn Dabbous Director
Director of Photography
Pupeteer
Jutta Westphal Production manager
Location Scout
Property master
Animations
Pupeteer
Guido Kurz Art Director
Editor
Sound Editor
Arnd Cremer Script
Camera Assistant
Pupeteer
Holger Edmaier(score) music (score) Britta Weyers music (vocals)
Colin Bain Voice Krissie Illing Voice
Ayesha Bisiani Skin design
Taliah Talamasca Property maker
Costumes
Martin Lubda Property maker
Khali Laguna Wardrobe Supervisor
Costumes
Marcel Balda Location Scout
Property maker
Frislanda Ferraris Costumes
Animations
Carsten Lubitz Costumes
Pupeteer
Isabella Morrien Pupeteer
Annette Fritsch Catering Lara Dabbous Catering
Melana Kahlen Helping Hand Markus Ingmanns Helping Hand
Diana Balda Helping Hand Thomas Westphal Helping Hand

Here is the list of the other award winners:

award title producer lead person
Best editing Beach Ball Bingo Ideajuice chantal harvey
Best use of prop Beach Ball Bingo Ideajuice
Best Sound Design(*) Beach Ball Bingo Ideajuice Lorin Tone

Best Directing Medieval Dating The Adventures of Luke and Joe
Best writing Medieval Dating The Adventures of Luke and Joe
Best Acting Medieval Dating The Adventures of Luke and Joe

Best use of character A Very Bear-y Christmas LogSpark Motion Pictures
Best Graphics A Very Bear-y Christmas LogSpark Motion Pictures
Best Soundtrack A Very Bear-y Christmas LogSpark Motion Pictures

Best use of Line of Dialogue Paint the Line Running Gun LLC
(*): Sound design has a tie between Machinimatrix and Ideajuice


The constraints to be used in the film where:

Character: Pat Mitchell, Painter
Prop: a beach ball
Line of Dialogue: “I need a drink.”

Special thanks go to Ayesha Bisiani (Skin Within), who has put signifcant amount of work on the avatar skins.
And more special thanks go to Gaia Clary (Jass), who has contributed the light system and the avatar movement controller.

In Memoriam — 48hour film project contribution

Now it is done. Our contribution to this years 48hour film project was “In Memoriam”.

If you like the film, please vote for us on the 48.tv website and watch/vote the other films too.

  • To vote, you first have to register (see top right of the screen)
  • then go to the “machinima” section (the link is near the center of the screen)
  • Click on the thumbnail of a film (the film starts to play)
  • click on the star bar (bottom right of the film window) to vote
  • The highest vote is achieved by clicking on the most right star.

Some background information:

8 teams have participated in the film contest and tried to create a machinima within 48 hours during the weekend from 14-16 november 2008. 5 teams have met the deadline and entered the contest. 6 films in total have been uploaded and screened last thursday.

The films are:

title genre producer
A bear-y Christmas Holiday film LogSpark motion pictures
Beach Ball Bingo Thriller/Suspense Ideajuice productions
In Memoriam Horror Machinimatrix
Medieval dating romance www.lukeandjoe.com
Paint the lIne Road Movie Running Gun
Things you need(*) Musical Jun Falkenstein

(*) This film has not met the deadline, so it has only been screened, but it is not in the contest.

The constraints to be used in the film where:

Character: Pat Mitchell, Painter
Prop: a beach ball
Line of Dialogue: “I need a drink.”

Texturizing sculpties with multiple images

This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.

more …

The blender primer

Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour …

So, here it is… The blender beginners tutorial is published.

more …

cocoon 2.2 installation tutorial

abstract: cocoon is a free open source product for XML based content creation. This video tutorial shows, how to install the software and it shows some first easy to understand steps to configure it to your needs.

Please note, that cocoon has nothing to do with 3D content creation (although it could… be used also in that context). So this trail is completely unrelated to the blender trail, which is also published on this blog.
cocoon can be found at http://cocoon.apache.org

more …

From NURBS to Sculptie

abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage. Please also take a look at our new page (plus video tutorial) about Gaia’s transformer script nurbs2sculptie

more …

Sculpted Prims for the blender purist

abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. I hope, you like it. And , please, please send me feedback ;-)

more …

The blender Installation guide

abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.

more …

The blender node editor (Part 1: Introduction)

abstract: We introduce the basic functionality of the blender node editor.We explain how to enable the node editor and how to create and combine nodes to create more complex materials and to support complex texturizing. more …

The blender trail

The blender trail

Basic about creating sculpties with blender


Sculpted Prims with Blender ( 27-June-2008 )

abstract:The tutorial shows in easy steps, how to create
an object with blender and export it as a sculptie map (uv texture)
for usage in Second life. We assume, that you have basic knowledge
about the blender user interface. But we still provide enough background
information, so that even blender newbies can follow the process
read more …

Surface Textures for Sculpties with Blender ( 30-June-2008 )

abstract:Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)
read more …

Texturizing sculpties with multiple images ( 01-September-2008 )

abstract:This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.
read more …

Basic tutorials about blender

Blender installation guide ( 07-December-2009 )

abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.
read more …

  • covers blender 2.49b
  • HD-enabled

Basic customization guide ( 07-December-2009 )

abstract:The tutorial shows how you can customize blender to use your personal scripts location folder. This tutorial is HD-enabled.
read more …

  • covers blender 2.49b
  • HD-enabled
The blender primer( 30-December-2009 )

abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims.
read more…

  • covers blender 2.49b
  • HD-enabled

General knowledge for Sculpty creation

Precise Sculpties: “Level Of Detail” ( 4-June-2008 )

abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences
read more …

Precise Sculpties: “The Arch Example” ( 30-June-2008 )

abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front
read more …

Blender knowledge for sculpty creation



The blender node editor (Part I: Introduction) ( 09-July-2008 )

abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration
read more …

title Images with Alpha-channel ( 2-June-2009 ) abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.
read more …
Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzky and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow.
read more …
From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage
read more …
From NURBS to Sculptie ( 12-December-2008 ) abstract: This page describes the nurbs2sculptie script. I also have added a tutorial which shows the script in action: The simple way to convert NURBS surfaces to sculpted prims using the nurbs2sculptie script. You will need Domino Marama’s sculptie scripts installed as a prerequisite for the sculptie baking
read more …

Example building tutorials

This section is organized as “newest first”

“Modelling with Outlines” ( 06-Januar-2010 ) abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.

read more …

  • covers blender 2.49b
  • HD-enabled
“Primstars” ( 20-December-2009 ) abstract: The Tutorial explains, how to create a 5-pointed Primstar. 2 Possible solutions occur: Either make it using simple Prims (introducing twist and pathcut) or use a sculptmap (using a non power of 2 mesh).

Please note, that this tutorial is somewhat different from the others as it tells a story of a builder who gets the order to make a star. The tutorial is embedded into the story …

read more …

  • covers blender 2.49b
  • HD-enabled
title-200-150 “I-Beams” ( 7-September-2009 ) abstract: The Tutorial explains, how to create an LOD invariant I-Beam.

read more …
title-250-150 “2 in 1″ ( 14-August-2009 ) abstract: The tutorial describes how you can create multiple objects out of one single Sculpted prim.

read more …
title-200-150 From Plane to Cube ( 25-Sept-2009 )

abstract:Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …
read more …

Cubes (25-Apr-2009)

abstract:abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect.
read more …

Cylinders (28-Apr-2009)

abstract:Make a closed cylinder using subsurf and Crease….
read more …

Your feedback helps to constantly improve our work.

So, Please tell us:

  • what you are missing
  • what we could do better.

Have fun.

Precise Sculpted Prims: “The Arch Example”

abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front. more …

Precise sculpted prims: “Level Of Detail”

abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences. more …

Creating Surface textures for sculpties with blender

abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)

more …