We have been running our Blog for about 2 years now and we are happy to report that we had almost 200,000 page hits, over 40,000 Video downloads and about 600 user comments within that time. As of today we get about 100 visitors per day and see about 3500 Video downloads per month. So we want to thank you for your ongoing and even increasing interest by leveraging our Blog to a new level of usability. However this will not happen in a big bang attempt. But today we have taken the first step:
Since today we are running our own Bloghost. And your immediate benefits are already visible:
The new Bloghost is about 5 times faster
All of our videos have been resized (scaled up) to a size of 640 * 480
Now all videos can be switched to full screen mode
But there is more to come.
Until then enjoy the new site and have fun.
Gaia et. al.
Sculpties are encoded using a 2d-image containing a 32-bit image map, where each axis is encoded in an 8 bit value. Thus There are only 256 valid vertex positions available along each axis. This property of sculpties is equivalent to using a size dependent grid for each axis where the bounding box of the sculptie defines the grid spacing. It is not straight forward to make your model manually align to these constraints, although some clever solutions to the problem already exist:
The JASS-2.0 binary distribution (for 32-bit Windows operating systems) is out. JASS-2 is the one stop open source solution for everybody, who wants to use blender to create sculpted prims for Second life (and other compatible virtual worlds). more …
The empty mesh is just what the name says: a mesh without vertices. You will use this mesh if you want to create your mesh completely from scratch by “drawing” vertex after vertex and or using other tools like spin to create rotation symmetric objects as constructed in the wineglass tutorial. The creation of the empty mesh is easy but because it is empty you won’t see much after it is created. So here is a small “pictured tutorial” how to do it: more …
I am facing a few problems with texturing this wine glas. What you see here is a render output from blender.I use ray transparency with a fresnel value of 5. I think, this is very close to what i would expect from a wine glas to look alike. Now i want to bake a texture for this glas. I know that i can not create an exact look alike. But i expect to be able to create something very transparent with some highlights on top of it.
abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.
Infotainment at its best. This is a short film about a builder who receives the order to create a five pointed star. Unfortunately she has not the slightest idea how to manage this built in the given time. So she activates her strongest weapon against lack of knowledge (again) …
Please note, that this video contains embedded knowledge. Any accidental perception is on your own risk! Have fun.
Sorry, there is no Transcription available for this tutorial.
The following documentation is a short reference to primstar 0.9.23 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.23 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Website.
This post describes how the primstar baker is intended to be used and what its options are all about. This document is still under development but mostly ready for usage by now. Any feedback is appreciated. Especially if you do NOT understand parts of the document, please report that back!!! more …
The following documentation is a short reference to primstar 0.9.21 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.21 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Websitemore …
abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …
The event is over now. As always Tuna’s show was well visited. I am not sure, how many of you sculptors have actually joined the party as it was quite crowded. But i have seen some of you I wanted to make some fotos from the party itself, but it turned out to be almost impossible for me to ban the scene into images. So you MUST go there and take a look by yourself. Anyways The show was running for 2 hours and afterwards we invited everybody who wanted to continue chatting to join us in the “Flamingo Bar” …: more …
Again a big thank you to all people who have contributed to the last month fund raising initiative for Domino Marama. Now we want to invite all of you to join us at the upcoming “Odd Ball” on the next weekend. Tuna Oddfellow, a magician in RL and in SL will donate his next 2 hours virtual Show entirely to Domino. And as his shows are typically well visited, we expect a lot of fun, many people showing up and many opportunities to chat with Domino, and hopefully some other sculptor’s …
Note: If the SLURL does not work for you, please go to the search system in SL, there lookup “odd ball” in the events section and follow the TP.
If you want to get together and chat, the party location will be no good place to do that as it most probably will be very noisy there. So people can meet at the Pink Flamingo Bar. This is a silent place with close to zero traffic, so it should be optimal for a get together.
The complete Show is a free event and if you never heard of it before, it is time to take a look at it next sunday. Here is a video snippet from a Show recorded by the machinimatrix about 2 years ago:
I hope to see many of you at the show and lets have virtual fun!
Thank you again for your donations for the work of Domino Marama.
In total we have collected an amount of about 500 US$ within 30 days
which is not too bad!
We have meanwhile managed to transfer all your Donations to Domino’s
accounts. Furthermore the machinimatrix has added the same sum as we
have collected from you plus some extra donation from the founder of
the machinimatrix. The exact transfered sum is well above 1000 US Dollar
and that should help Domino to continue working on the primstar scripts
for a while.
Please continue to donate to Domino’s accounts if you want to help him.
And consider to donate to the machinimatrix, if you find our work
is saving your time and your money …
By the way: Donating in Linden Dollars seems to create less transaction fees
compared to donating on Paypal…
On June-30-2009 the Machinimatrix team has started an initiative to help Domino Marama. The fund raising is closed now. We are currently preparing to send the collected amount to Domino. And as we have promised, we are going to match every single Dollar/Lindendollar with the same amount. And on top of this the machinimatrix (ok its the founder of the machinimatrix at the end) will add another donation.
On 31-July-2009 the fund holds 238.6 US$.
The counter will be updated ~once per day.
On 31-July-2009 the Linden$ account holds 68500 L$.
Important: If you have contributed to the fund, but you do not see your contribution
in the list of donators below, please tell us via Email ( gaia.clary@machinimatrix.org ), or via IM
to “Gaia Clary” in world. The rightmost column in the list is the transaction code
(for paypal or Linden transactions)
The donators List
Donator
Euro
US$
Transaction code
DJ Flamand
50.00 Euro
(~69.60 US$)
11T0xxxxxxxxx8817
Armond Laval
10,00 Euro
(~13.92 US$)
5NL2xxxxxxxxx3836
Norse Writer
10000 L$
T-1783xxx201
Pavig Lok
7500 L$
T-1799xxx205
Gabby Handrick
5000 L$
T-1746xxx404
Anthonys Republic
5000 L$
T-1785xxx794
Grogo Tungsten
3000 L$
T-1801xxx576
Ayisha Apfelbaum
2000 L$
T-1744xxx212
Cordelia Cuttita
1000 L$
T-1743xxx715
Fangorn Dengaku
1000 L$
T-1785xxx650
Anonymous
44,06 Euro
(~61.33 US$)
1G30xxxxxxxxx2619
Anonymous
24,55 Euro
(~34.17 US$)
2A75xxxxxxxxx2640
Anonymous
15,00 Euro
(~20,88 US$)
5YN2xxxxxxxxx4335
Anonymous
14,30 Euro
(~19,90 US$)
9C78xxxxxxxxx9573K
Anonymous
10,00 Euro
(~13.92 US$)
2Y01xxxxxxxxx181G
Anonymous
3,50 Euro
(~4.87 US$)</td/
3DH1xxxxxxxxx5741
Anonymous
10000 L$
T-1774xxx417
Anonymous
3000 L$
T-1755xxx864
Anonymous
3000 L$
T-1757xxx670
Anonymous
3000 L$
T-1794xxx849
Anonymous
2000 L$
T-1743xxx405
Anonymous
2000 L$
T-1746xxx665
Anonymous
2000 L$
T-1750xxx387
Anonymous
2000 L$
T-1757xxx156
Anonymous
2000 L$
T-1761xxx268
Anonymous
2000 L$
T-1798xxx037
Anonymous
1000 L$
T-1752xxx573
Anonymous
1000 L$
T-1807xxx537
Anonymous
500 L$
T-1743xxx003
Anonymous
500 L$
T-1805xxx339
Good luck to everybody.
regards,
the machinimatrix team
abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.
The JASS-1.4 BINARY release
We have created a binary release for Windows-xp containing a customized blender (based on the official release of blender-2.49 and python 2.6) and prepared for instant usage with the Jass-sculptie-scripts. This release is adressed to everybody, who hesitates to go through the script-installation procedure. Just download, unpack and go…
Download the ready customized Jass-1.4 binary distribution from the machinimatrix repository.
Or download the jass-1.41 Scripts distribution to be integrated into your existing blender installation
Transcription
welcome to jass.
Jass is Just ASculptie Studio.
- Create your sculpties with the full power of blender.
- Import your existing sculpties for inspection and modification.
- Apply your own alpha mask for sculptie protection, or use the integrated silhouette-shape-generator.
- Create your own sculpties with the full power of blender.
- Use subsurf-mode for beginners
- NURBS-mode for advanced users
- multi-res mode for experts.
- The integrated-library of basic sculpts helps you to jump-start into sculptie-development.
- Use the integrated LOD-calculator, and See how your mesh behaves with LOD.
Jass is an add-on to blender and it is based on the import- export- scripts from
Domino design. blender 2.46 and newer versions are supported.
Tip of the Day (JASS-PRO): When your object's sculptmap is broken, go to object mode, then Object -> Scripts -> Sculptify Objects.
Do NOT(!) remove the objects' sculptmap (named "sculptie") by hand!