Recommended Blender Primer: 
Sculpted prims I (model): 
Sculpted prims II (texture): 
The Primstar: 
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Hi, Sculpters of the world;
Thank you to all contributors
On June-30-2009 the Machinimatrix team has started an initiative to help Domino Marama. The fund raising is closed now. We are currently preparing to send the collected amount to Domino. And as we have promised, we are going to match every single Dollar/Lindendollar with the same amount. And on top of this the machinimatrix (ok its the founder of the machinimatrix at the end) will add another donation.
On 31-July-2009 the fund holds 238.6 US$.
The counter will be updated ~once per day.
On 31-July-2009 the Linden$ account holds
68500 L$.
Important: If you have contributed to the fund, but you do not see your contribution
in the list of donators below, please tell us via Email ( gaia.clary@machinimatrix.org ), or via IM
to “Gaia Clary” in world. The rightmost column in the list is the transaction code
(for paypal or Linden transactions)
The donators List
| Donator |
Euro |
US$ |
Transaction code |
| DJ Flamand |
50.00 Euro |
(~69.60 US$) |
11T0xxxxxxxxx8817 |
| Armond Laval |
10,00 Euro |
(~13.92 US$) |
5NL2xxxxxxxxx3836 |
| Norse Writer |
10000 L$ |
|
T-1783xxx201 |
| Pavig Lok |
7500 L$ |
|
T-1799xxx205 |
| Gabby Handrick |
5000 L$ |
|
T-1746xxx404 |
| Anthonys Republic |
5000 L$ |
|
T-1785xxx794 |
| Grogo Tungsten |
3000 L$ |
|
T-1801xxx576 |
| Ayisha Apfelbaum |
2000 L$ |
|
T-1744xxx212 |
| Cordelia Cuttita |
1000 L$ |
|
T-1743xxx715 |
| Fangorn Dengaku |
1000 L$ |
|
T-1785xxx650 |
| Anonymous |
44,06 Euro |
(~61.33 US$) |
1G30xxxxxxxxx2619 |
| Anonymous |
24,55 Euro |
(~34.17 US$) |
2A75xxxxxxxxx2640 |
| Anonymous |
15,00 Euro |
(~20,88 US$) |
5YN2xxxxxxxxx4335 |
| Anonymous |
14,30 Euro |
(~19,90 US$) |
9C78xxxxxxxxx9573K |
| Anonymous |
10,00 Euro |
(~13.92 US$) |
2Y01xxxxxxxxx181G |
| Anonymous |
3,50 Euro |
(~4.87 US$)</td/
| 3DH1xxxxxxxxx5741 |
| Anonymous |
10000 L$ |
|
T-1774xxx417 |
| Anonymous |
3000 L$ |
|
T-1755xxx864 |
| Anonymous |
3000 L$ |
|
T-1757xxx670 |
| Anonymous |
3000 L$ |
|
T-1794xxx849 |
| Anonymous |
2000 L$ |
|
T-1743xxx405 |
| Anonymous |
2000 L$ |
|
T-1746xxx665 |
| Anonymous |
2000 L$ |
|
T-1750xxx387 |
| Anonymous |
2000 L$ |
|
T-1757xxx156 |
| Anonymous |
2000 L$ |
|
T-1761xxx268 |
| Anonymous |
2000 L$ |
|
T-1798xxx037 |
| Anonymous |
1000 L$ |
|
T-1752xxx573 |
| Anonymous |
1000 L$ |
|
T-1807xxx537 |
| Anonymous |
500 L$ |
|
T-1743xxx003 |
| Anonymous |
500 L$ |
|
T-1805xxx339 |
Good luck to everybody.
regards,
the machinimatrix team
abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.
more …
The Teaser-Video
Download a high-resolution version of jass-teaser.wmv
The JASS-1.4 BINARY release
We have created a binary release for Windows-xp containing a customized blender (based on the official release of blender-2.49 and python 2.6) and prepared for instant usage with the Jass-sculptie-scripts. This release is adressed to everybody, who hesitates to go through the script-installation procedure. Just download, unpack and go…
- Download the ready customized Jass-1.4 binary distribution from the machinimatrix repository.
- Or download the jass-1.41 Scripts distribution to be integrated into your existing blender installation
Transcription
welcome to jass.
Jass is Just A Sculptie Studio.
- Create your sculpties with the full power of blender.
- Import your existing sculpties for inspection and modification.
- Apply your own alpha mask for sculptie protection, or use the integrated silhouette-shape-generator.
- Create your own sculpties with the full power of blender.
- Use subsurf-mode for beginners
- NURBS-mode for advanced users
- multi-res mode for experts.
- The integrated-library of basic sculpts helps you to jump-start into sculptie-development.
- Use the integrated LOD-calculator, and See how your mesh behaves with LOD.
Jass is an add-on to blender and it is based on the import- export- scripts from
Domino design. blender 2.46 and newer versions are supported.
Jass is: Just A Sculptie Studio.
Available from the machinimatrix site.
More …
abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease.
more …
abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect.
more …

Introduction
The Basic lib of Sculpts provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates . The library can be installed into blender and it can be accessed from the Add -> Mesh popup menu. You find the Library on our JASSLibrary-page.
have fun
Hi;
After a long time of doing many different projects i was facing some lighting problems related to sculpted prims.

So i have done some investigations and eventually i have now finished a little article about sculpted prims and “vertex lighting” read more …
The judges have spoken. We have been participating in this years 48hour film project machinima contest. Our contribution to this years 48hour film project was “In Memoriam”.
The winner film is “Medieval Dating” from “The Adventures of Luke and Joe”. Our team Machinimatrix got an amazing number of awards in 6 categories:
The whole making of the film was only possible by the amazing amount of effort coming from a big team of enthusiasts. Thank you team for all your time, your patience and your excellent work! Here is the full team members list.
| Name |
Function(s) |
Name |
Function(s) |
| Hussayn Dabbous |
Director
Director of Photography
Pupeteer |
Jutta Westphal |
Production manager
Location Scout
Property master
Animations
Pupeteer |
| Guido Kurz |
Art Director
Editor
Sound Editor |
Arnd Cremer |
Script
Camera Assistant
Pupeteer |
| Holger Edmaier(score) |
music (score) |
Britta Weyers |
music (vocals) |
| Colin Bain |
Voice |
Krissie Illing |
Voice |
| Ayesha Bisiani |
Skin design |
| Taliah Talamasca |
Property maker
Costumes |
Martin Lubda |
Property maker |
| Khali Laguna |
Wardrobe Supervisor
Costumes |
Marcel Balda |
Location Scout
Property maker |
| Frislanda Ferraris |
Costumes
Animations |
Carsten Lubitz |
Costumes
Pupeteer |
| Isabella Morrien |
Pupeteer |
| Annette Fritsch |
Catering |
Lara Dabbous |
Catering |
| Melana Kahlen |
Helping Hand |
Markus Ingmanns |
Helping Hand |
| Diana Balda |
Helping Hand |
Thomas Westphal |
Helping Hand |
Here is the list of the other award winners:
| award |
title |
producer |
lead person |
| Best editing |
Beach Ball Bingo |
Ideajuice |
chantal harvey |
| Best use of prop |
Beach Ball Bingo |
Ideajuice |
| Best Sound Design(*) |
Beach Ball Bingo |
Ideajuice |
Lorin Tone |
|
| Best Directing |
Medieval Dating |
The Adventures of Luke and Joe |
| Best writing |
Medieval Dating |
The Adventures of Luke and Joe |
| Best Acting |
Medieval Dating |
The Adventures of Luke and Joe |
|
| Best use of character |
A Very Bear-y Christmas |
LogSpark Motion Pictures |
| Best Graphics |
A Very Bear-y Christmas |
LogSpark Motion Pictures |
| Best Soundtrack |
A Very Bear-y Christmas |
LogSpark Motion Pictures |
|
| Best use of Line of Dialogue |
Paint the Line |
Running Gun LLC |
(*): Sound design has a tie between Machinimatrix and Ideajuice
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The constraints to be used in the film where:
| Character: |
Pat Mitchell, Painter |
| Prop: |
a beach ball |
| Line of Dialogue: |
“I need a drink.” |
Special thanks go to Ayesha Bisiani (Skin Within), who has put signifcant amount of work on the avatar skins.
And more special thanks go to Gaia Clary (Jass), who has contributed the light system and the avatar movement controller.
Now it is done. Our contribution to this years 48hour film project was “In Memoriam”.
If you like the film, please vote for us on the 48.tv website and watch/vote the other films too.
- To vote, you first have to register (see top right of the screen)
- then go to the “machinima” section (the link is near the center of the screen)
- Click on the thumbnail of a film (the film starts to play)
- click on the star bar (bottom right of the film window) to vote
- The highest vote is achieved by clicking on the most right star.
Some background information:
8 teams have participated in the film contest and tried to create a machinima within 48 hours during the weekend from 14-16 november 2008. 5 teams have met the deadline and entered the contest. 6 films in total have been uploaded and screened last thursday.
The films are:
| title |
genre |
producer |
| A bear-y Christmas |
Holiday film |
LogSpark motion pictures |
| Beach Ball Bingo |
Thriller/Suspense |
Ideajuice productions |
| In Memoriam |
Horror |
Machinimatrix |
| Medieval dating |
romance |
www.lukeandjoe.com |
| Paint the lIne |
Road Movie |
Running Gun |
| Things you need(*) |
Musical |
Jun Falkenstein |
(*) This film has not met the deadline, so it has only been screened, but it is not in the contest.
The constraints to be used in the film where:
| Character: |
Pat Mitchell, Painter |
| Prop: |
a beach ball |
| Line of Dialogue: |
“I need a drink.” |
This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.
more …
Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour …
So, here it is… The blender beginners tutorial is published.
more …
abstract: cocoon is a free open source product for XML based content creation. This video tutorial shows, how to install the software and it shows some first easy to understand steps to configure it to your needs.
Please note, that cocoon has nothing to do with 3D content creation (although it could… be used also in that context). So this trail is completely unrelated to the blender trail, which is also published on this blog.
cocoon can be found at http://cocoon.apache.org
more …
abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage. Please also take a look at our new page (plus video tutorial) about Gaia’s transformer script nurbs2sculptie
more …
abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. I hope, you like it. And , please, please send me feedback
more …
abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.
more …
abstract: We introduce the basic functionality of the blender node editor.We explain how to enable the node editor and how to create and combine nodes to create more complex materials and to support complex texturizing. more …
The blender trail
Basic about creating sculpties with blender

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Sculpted Prims with Blender ( 27-June-2008 )
abstract:The tutorial shows in easy steps, how to create
an object with blender and export it as a sculptie map (uv texture)
for usage in Second life. We assume, that you have basic knowledge
about the blender user interface. But we still provide enough background
information, so that even blender newbies can follow the process
read more … |
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Surface Textures for Sculpties with Blender ( 30-June-2008 )
abstract:Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)
read more … |
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Texturizing sculpties with multiple images ( 01-September-2008 )
abstract:This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.
read more … |
Basic tutorials about blender
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Blender installation guide ( 07-December-2009 )
abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.
read more …
- covers blender 2.49b
- HD-enabled
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Basic customization guide ( 07-December-2009 )
abstract:The tutorial shows how you can customize blender to use your personal scripts location folder. This tutorial is HD-enabled.
read more …
- covers blender 2.49b
- HD-enabled
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The blender primer( 30-December-2009 )
abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims.
read more…
- covers blender 2.49b
- HD-enabled
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General knowledge for Sculpty creation
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Precise Sculpties: “Level Of Detail” ( 4-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences
read more … |
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Precise Sculpties: “The Arch Example” ( 30-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front
read more … |
Blender knowledge for sculpty creation
Example building tutorials
This section is organized as “newest first”
Your feedback helps to constantly improve our work.
So, Please tell us:
- what you are missing
- what we could do better.
Have fun.
abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front. more …
abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences. more …
abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method)
more …
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