Buy Primstar-2
for US$ 22

Primstar-2 Bugs and Fixes

This post is also available in: French, German, Italian

This page lists all new features, all known and/or solved problems and occasionally some small howto’s.

Primstar-2-dev-207 on Blender 2.60:

Change Details:

  • Cylisphere library map added
  • UV curving added to add mesh
  • Fix normal directions on UV Shapes

Primstar-2-dev-197 on Blender 2.59:

Change Details:

  • Adaptions for Blender 2.6
  • Improved Terrain Exporter for arbitrary mesh based Terrain objects (can export virtually any object as Terrain, see Terrain with Ant tutorial )

Primstar-2-dev-193 on Blender 2.59:

 Change details:

  • Terrain Support added (import/export/heightmap to Terrain)
  • Sculptify now works on multiple objects

Primstar-2-dev-175 on Blender 2.59:

 Change details:

  • License change from GPL to Fair End User License Agreement
  • The UV layout for Sculptify has been improved. It now corrects inversion and rotation of the layout automatically.
  • The Rasterise command no longer applies modifiers, and it works on selected vertices only. You should apply modifiers manually before using it if you want 100% accuracy on all vertices. This is because it works on the base mesh not the modifier derived one. This was changed so it can be used directly on the selected object, previously it hid the original and worked on a duplicate. I never felt comfortable with that workflow.

Primstar-2-dev-167 on Blender 2.58:

 Known Issues:

  • File -> Import -> Sculpty creates a Sphere
    When you add a sculpty from file,
    you will instantly get a new Sphere
    in the 3D view.Please do not touch the Sphere.
    Instead open the file navigator again
    from the operator panel which appears
    on the left side of the 3D view.
    The panel is titled:
    “Add UV Shape from Sculpt Map”
  • LLSD Exporter not yet functional
  • “New Objects: Enter Edit Mode” creates multiple unwanted extra objects

Change details:

  • FIX: “Memoryblock free: pointer not in memlist” This Error message appeared frequently in the Blender console
  • FIX: Errors on Vertex count reported in Console
  • NEW: Automatic processing of Tiny Sculpties.
    If you wanted to create Tiny sculpts, you needed to either modify the Color range in the Bake tool, or you had to add some scaling Objects which forced a color range reduction on all Sculpted Prims in a linkset.
    Now you can simply create your objects to the Blender Size. One Blender Unit is counted as 1 meter. Hence if you want to create a Cylinder of size 0.4 cm, 0.4 cm, 0.8 cm> you only need to ensure that the Object dimension is set to <0.004 , 0.004, 0.008> Blender units. Then bake your sculptmap:the resulting sculptmap will be automatically adjusted.
    Note: If your Object is smaller than 1 cm on all axes, then it will automatically maintain its scale!
    The above example uploaded to Secondlife:I placed the smallest possible cube besides a set of 4 sculpty cylinders. All 5 objects use the exact same size of <0.001, 0.001, 0.001> in SL-meters. But the sculpties maintain their aspect ration and they show exactly the size as we have used in Blender ( < 4mm, 4mm, 8 mm> )HINT: In the Scene Property Settings you can switch Units from None (Default) to “Metric”. Then your Display shows much easier readable notation:

Primstar-2-dev-163 on Blender 2.58:

Change details:

  • FIX: Import Sculpty from File did not work
  • NEW: LLSD exporter (currently only exports sculptmaps/textures)
  • NEW: Added support for parented prims (needed for LLSD-exporter, not functional)
  • FIX: Library shapes opened as Spheres

Known Issues:

  • File -> Import -> Sculpty creates a Sphere
    When you add a sculpty from file,
    you will instantly get a new Sphere
    in the 3D view.Please do not touch the Sphere.
    Instead open the file navigator again
    from the operator panel which appears
    on the left side of the 3D view.
    The panel is titled:
    “Add UV Shape from Sculpt Map”
  • LLSD Exporter not yet functional
  • Memoryblock free: pointer not in memlist
    The above warning message is currently printed into the Console window
    when you add or modify or bake a sculpty.
    As far as we can tell this message can be ignored.

Primstar-2-dev-149 on Blender 2.58:

Change details:

  • NEW: Name Sculpty during creation (also gives initial name to sculptmap)
  • NEW: Rename Sculptmaps during Bake (renames map to object name if enabled)
  • NEW: UVTex now optional on creation
  • NEW: Image – Import as Sculpty added
  • ENHANCEMENT: Improved UV mapping for sculptify
  • ENHANCEMENT: Sculptify now resizes the image to the smallest possible size (if needed)
  • NEW: Added GUI for LLSD exports (not functional yet!)
  • FIX: scale and centering of planes on bake

Primstar-2-dev-125 on Blender 2.57b:

Change details:

  • NEW: Sculptify Objects
  • NEW: Auto recreate of lost images
  • IMPROVED: Cone Shape (first iplementation was too limited)
  • IMPROVED: No reset Origin when Mirror Modifier is used.
  • FIX: Accuracy issues with “non snapped to pixel” UV-Layouts (found after rotating UV-map)
  • FIX: Accuracy issues at U,V=1.0 (unexpected vertex shifts near poles)

Primstar-2-dev-111 on Blender 2.57b:

Bugs:

  • When you use the Mirror modifier, then object changes its shape after baking.
    Workaround: Disable “reset origin” in the baker tool before baking.

Fixes/Features:

  • NEW: Bricks, Cones, Rings, Stars, Steps
  • FIX: Wrong Normal calculations on UV shape creation
  • IMPROVED: Torus X/Z now merged to one creation panel
  • IMPROVED: Subsurf “Show on cage” enabled (the ghost object disappeared)
  • IMPROVED: Mirroring
  • IMPROVED: duplicate image pathes are now handled correctly
    (save as images where wrongly cached)
  • IMPROVED: Precision (change from float to double)
  • IMPROVED: Version number now correctly displayed as “Primstar-2.dev.111″
    in the Addon Modules list (was fixed to 1.2 before)
  • IMPROVED: Documentation of the Basci shapes.

Primstar-2-dev-90 on blender 2.57a:

Fixes/Features:

  • FIX: Library sculpts create errors during bake.
  • IMPROVED: INSTALL.txt now contains quick update instructions

Bugs:

  • BLENDER: Hotkey customization is broken (fixed in revision 36438)
  • BLENDER: Add-On Installer can not handle UTF-8 characters in path to installation package.
    If you try to install Primstar-2-dev-nnn.zip from a filepath that contains non ascii characters,
    then the blender installer will fail (at least on windows).
    Workaround:
    Copy the Primstar-2-dev-nnn.zip to c:\tools (or any other simple directory name that does
    only contain ascii characters) and install from there. I am not sure when the bug appeared first.
    But it has been reported on blender-2.57a

Primstar-2-dev-89 on blender 2.57a:

Bugs:

  • BUG:New Library sculpts mostly broken. No workaraound. Don’t USE them …

Fixes/Features:

  • IMPROVED: Changed icons for some UV Shapes to improve visual clues.
    You can vote for custom icons in Blender so we can make them better still!
  • NEW: Rasterize (grid_align)
  • FIX: Minimum number of allowed Faces during Creation checked
  • NEW: Baking in edit mode
  • IMPROVED: Baker shows incomplete Sculpties
  • NEW: Bake Sculpt Maps now remembers previous settings when recalled (saved in blend)
  • NEW: Prepared for Hotkey support
  • CHANGE: Keep Center -> Reset Origin
  • NEW: Allow stitching type to be changed on imports (may fix SculptStudio issues)
  • NEW: Library sculpts added
  • NEW: Ring and Cone Shape
  • NEW: Steps Shape With or without flattened Ends
  • FIX: Edge Loop deselect (blenderbug)

Primstar-2-dev-64 on blender-2.57:

Bugs:

  • BUG: File Import partially broken (2 blender bugs, workaround follows)
  • BUG: Edge loop deselect broken in vertex mode (blender bug, workaround: select in edge mode)

1 comment to Primstar-2 Bugs and Fixes

  • MarkWD Helendale

    Hello, I bought the new Primstar 2 some time ago, very well done work, but still “surfing” around the Net to get used on how to make meshes and so on…
    Anyway, since I miss the “Make Sculpt mesh – Primstar 1 version” (in which I could decide X and Y points), I was wondering: how can I make an oblong sculpt map using Primstar 2? …Any suggestion?
    Thank you heartly.

Leave a Reply

 

 

 

You can use these HTML tags

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>