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Primstar-2 Create a Ring

This post is also available in: Spanish

Note that rings and t0rus objects are very similar. But they still have some subtle differences especially when you look at the top/bottom of the ring/torus. In short terms rings have flat top/bottom while toruses have one more edge on the top/bottom which makes the shape much more curvy (and less flat)

The Construction Parameters:

  • U Faces (Default=8): Range[3,...] Number of faces along the Cyliners circumference
  • V Faces (Default=8): Range[1,...] Number of faces along the cylinder height
  • Axis (Default=Z): Range [x,y,z] The axis which goes straight through the Ring hole (Z in the image above)
  • Rotate U (Default:0): Range [-360, 360] The rotation angle along the Z-axis. This can be interesting together with the Mirror modifier.

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