Buy Primstar-2
for US$ 22

Primstar-2

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General information

Primstar-2 is an add-on module for Blender-2.59 (or newer) which will help you to create content for Second Life and similar platforms. Primstar-2 supports the creation of Sculpted Prims and the creation of regular Prims. Also mixed builds are supported. A comfortable transfer from Blender into the virtual world repository (SL and similar) will be available. Primstar-2 also supports the creation and modification of SL terrain and seamless round trip development (export from SL, modify in Blender, import back to SL).

Primstar-2 is currently in development. However the Sculpty-related features of Primstar-2 are almost completed by now (see the feature matrix for detailed information) and available within our early adopters program (see below). We are aiming to be ready to release the feature complete version against Blender 2.65 but please understand that we can not yet guarantee that. We are to some degree dependent on the Blender Foundation to implement required features in Blender and until those are done, not everything we have planned can be implemented.

What License is used for Primstar-2 ?

The Primstar-2 license is based on the Fair End User License Agreement by Ed Foster.

Where do i find documentation ?

Currently we have following more detailed info pages for you:

We will complete the tutorials and manuals before Primstar-2 will be released. Our contacts:

Early Adopters Program

Latest updates

We now offer access to the development version of Primstar-2. This development version is not yet feature complete and it will be given to you at your own risk and with minimal support. Nevertheless you may report problems and suggestions and we will be all ears.

You will need to install Blender 2.59 or newer. Then you can install the developer version “primstar-2-dev” as a regular Blender add-on (works on all platforms which support Blender 2.5/2.6).

How can i purchase ?

primstar-2-dev can be instantly bought via Paypal (see Purchase offer on the top left side of this page)  or from the JASS-Shop in Second Life.  After purchase you will get a permanent Link to the software. Also all future updates of the development release will be automatically posted under that link. The final release will be handed out as soon as it is available.

What will i get ?

The following is included with the early adopters program:

  • Get primstar-2 development release for blender-2.59 or newer
  • Get primstar-2 final release when ready
  • Get Jass-Magic for free now (blender-2.49b)
  • Get all upcoming Primstar-2 related basic Jass-training tutorials for download in HDI quality.
  • Buying now will directly support the development and documentation work!

What is the Pricing ?

Get 1000 L$ discount on final price(*):

  • New customer (L$6000)
  • Jass-Pro customer (4000 L$) upgrade fee
  • Jass-Magic customer (2000 L$) upgrade fee

This offer will end one month before Primstar-2 will be officially released.

(*): The final price for Primstar-2 will be 7000 L$

12 comments to Primstar-2

  • Willodean Nevins

    Hi im very happy to read such a good info on your blog

  • Alicia Sautereau

    Been playing a couple of days to get to know the limits of sculpties and love it!

    Can`t wait to build sculpties with normal prims and export entire objects/buildings to SL with the script xD

  • Kouta

    Will Primstar-2 have any added features that’ll allow easier uv mesh unwrapping?

    or will there be any videos on how to unwrap a mesh, in so many ways?

    I can make just about anything I want in blender now but it does not matter because I can not unwrap the mesh correctly and so I’m stuck waiting for a tutorial that no one has yet to make or at the very least named it so that its easy to find on youtube, all the videos I have seen on youtube shows you how to unwrap yes, but not in a way that second life will accept.

    I’ve been waiting for over a month or so now, is such a video going to ever be made, is there something holding it back? Any bit of info would be great, so I don’t loose interest in making mesh objects.

    • Kouta, do you mean UV unwrapping for sculpties, or for mesh? SL does accept unwraps for mesh.
      You can’t use custom UV unwraps for sculpties, they have to coincide with the sculpt map– a sculptie by definition is an image applied to the surface of a prim. That image just uses color values to define points rather than texture.

      You can do a custom UV unwrap on a separate UV layer, and then bake it into a new texture using materials. (In the object data tab of the properties window, create another UV texture besides the one labeled “sculptie.” Unwrap that one however you wish. Then create a material under the materials tab and create a texture for it in the textures tab. There you can assign an image. Set the mapping to UV and select the UV layer that you had created in the object properties tab. Then you can set the active UV layer to sculptie and create a new image. Then when you bake the image [under the render tab, not sculpt map bake] it will bake what you specified as the unwrap onto a texture that will coincide with the sculpt map and work in SL.) …I hope that made sense.

      • Kouta

        I mean for a mesh, not a sculptie, sculpties I know how to make textures for now but mesh, unless it a box, I can’t seem to figure out out to unwrap it correctly so that it works in second life.

  • Lichee

    I’ve been lead around in circles trying to find a simple import of sculpt maps into blender, my most worthy find is this. But I use Maya to sculpt my sculpts, there simply isnt an importer for sculpt maps that I can find, so Im planning on using Blender for that, if I can. Primstar 2 supports importing sculpt maps, right? What if that is all I need it for? Is there a (cheaper) version with just an import code?

    • I think, Maya HAS a scuplty exporter. But i do not know about the state of it. However you can get jass-2 or primstar-1 for free from the Jass-shop in second life. Both products are capable to convert “sculpty compatible” objects to sculptmaps. This means if the objects have a mesh which CAN be converted to sculpties without any modifications on the mesh itself, then the mentioned products can do that (sometimes you must define the seams before it really works)

      Currently we have only one version of Primstar-2 and there is no discount available right now.

  • Landri Aker

    After upgrading my blender to 2.5 I learned that the primstar 1 I had doesn’t work with it. That made me sad so I went to find a new update. Then to learn that a once free program now cost me, lowly builder, an arm and a leg.

    I understand the need to earn a living but now a days it’s hard to pull together enough to spend on SL. To me I feel offend by the price range. I do hope it comes down so that maybe people like me have a chance to sculpt once again with our free program Blender.

    • Hi.
      You can install jass-pub and blender in parallel. So you always can follow this workflow:

      - create your sculptie in Jass and save it to a blend file
      - switch over to blender 2.5 for modelling
      - switch back to jass for baking and exporting

      This is entirely free and it works for many users. Primstar-2 adds some nice features, but they are not essentially needed to create sculpted prims. And Primstar-2 will offer much more than sculpted prim when it is fully implemented.

      If you need help even for free, then you always find that in the IM Group “Blender Primstar/Jass”. When i am online i also answer as much as i can for free.

  • Draig Schwarzman

    It took me a little while to get the L6000 needed to pick this up, But I was badly in need of a sculpting program and after updating had no idea that Blender 2.5 and Primstar1 were incompatible. X3 Fortunately a client who likes my work sprung me the nesessary money and I was able to easilly find the vendor, Pick up the url and install the program and am already following the included tutorials and following along. I paused to send this reply that this is an outstanding job. Even with the bugs I see you guys are following and quashing every one you can and taking feedback and suggestion, Both good and bad. The fact there were templates, tutorials and such included with the purchase as well makes this well worth the pricing. :>

    My only concern is I’ve never once paid a red cent into SL, And run a hobby shop and a few sattelite vendors, Not charging more than it takes to build/script the object and cost of uploads. For people in my position, It’s sometimes hard to make the large amounts of lindens nesessary to purchase various tools and kits we use to ply our trades.

    Now I’m not saying to lower the price, But if there was some manner of way to implement some manner of payment plan, For developers with NO PAY info who still desire to purchase your product, This would be a boon. I know several like myself with limited RL financial means who also are currently savign like mad to get in the sculpting ring again. X3

    Nontheless, You guys are doing a great job, Thanks for the dedication to your product. :>

    - DS

    A kind client gave me the lindens

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