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I describe the Bake process (How to create the Sculptmap) Details about:
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back to Modifiers & more
Forward to Multi Part Export
Part 4: Bake & Export
back to Modifiers & more Forward to Multi Part Export 2 comments to Part 4: Bake & Export |
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thank you Gaia, that was soooo helpful. I am pretty new to Primstar and Blender 2.6, but I love both so far.
I have one lingering question. Since ‘multires’ seemed to be a key element or step in optimizing LOD levels, what is the new Blender 2.6 equivalent (if there is one).
again thank you, thank you, thank you!
[...] Bake, Import, Export [...]