The Product

Primstar-2 is a Blender Addon module for creating content for SL, OpenSim and similar platforms.


  • Create/modify Sculpted Prims.
  • Create/modify SL terrain including seamless round trip development (export from SL, modify in Blender, import back to SL).

Product Status (11-2013)

The Sculpty-related features of Primstar-2 are release ready and available within our early adopters program (see below).

Some of the planned functions are still waiting to be implemented (i.e. support for regular prims). Currently we can not give any estimate when the final version of Primstar will be available.

Early Adopters Program

We offer access to the development version of Primstar-2.

You will need to install Blender 2.59 or newer (We recommend to always use a recent version of Blender). Then you can install the developer version “primstar-2-dev” as a regular Blender add-on. Avastar works on all blender versions since Blender 2.59 up to the most recent Blender release.

Update history

Please notify us if the tool does not work on the current Blender Release.

Frequently asked questions

Does it run on my Blender?

The tool runs on Blender 2.59 or any newer release of Blender up to the most current release. Please notify us if you find anything broken that worked in an older release. We will then fix this as soon as possible.

Note: Please avoid to use Blender 2.63 That release has given us a lot of headaches because of internal Blender bugs.

What License is used for Primstar-2 ?

The Primstar-2 license is based on the Fair End User License Agreement by Ed Foster.

Where do i find documentation ?

Currently we have following more detailed info pages for you:

We will complete the tutorials and manuals before Primstar-2 will be released. Our contacts:

How can i purchase ?

primstar-2-dev can be instantly bought via Paypal (see Purchase offer on the top left side of this page)  or from the JASS-Shop.  After purchase you will get a permanent Link to the software. Also all future updates of the development release will be automatically posted under that link. The final release will be handed out as soon as it is available.

What will i get ?

The following is included with the early adopters program:

  • Get primstar-2 development release for blender-2.59 or newer
  • Get primstar-2 final release when ready
  • Get all upcoming Primstar-2 related basic Jass-training tutorials for download in HDI quality.
  • Buying now will directly support the development and documentation work!

What is the Pricing ?

The current pricing is as follows:

  • New customer (L$6500)
  • Jass-Pro customer (4000 L$) upgrade fee
  • Jass-Magic customer (2000 L$) upgrade fee

33 Enlightened Replies

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  1. oskar martian says:

    Hi … with the latest blender V2.63 , I can t active Primstar add on .
    Best regards

  2. Sledge Kappler says:

    Think i made a mistake to buy primstar-2.

    Tried to install and begin with reading the documentation. so far so good.

    links went to nirwana….404 not found…or i got something in italian?????

    is that worth L$ 6000????

    Sledge Kappler

  3. Leo Cyrule says:

    This is lovely… but do you not have a free version of primstar available for Blender 2.6? Don’t get me wrong… I think the feature sets are nice, but I don’t exactly need most of them. Only the ability to create the primitive base I need in-specific, and do the rest by hand.

  4. Brian says:

    Hi Gaia,
    When I create new objects in Blender with Primstar 2. I get the default texture map instead of the sculptie map. Any suggestions what I am doing wrong or any workarounds to this problem?


  5. Iso Flux says:

    Hi Gaia,

    I have two related questions I hope you can help with.

    I have been trying to learn more about making mesh and rigged mesh with the goal of making mesh clothing. I have had a lot of trouble with the coverting primstar 1 and 2 shapes to mesh. I noticed they were much more blocky in second life in mesh form. I figured out that you can use the hot key alt-C in blender 2.49 or 2.62 and convert to mesh which did fix the blocky appearance in SL ( however it increase the vertices a huge amount making it more challenging to get prim weight down. Once I made it this far, I imported my shape into blender and rigged it following your excellent tutorial on how to do this. However, I have had a lot of trouble trying to figure out how to join a mesh to the rigged mesh now. For example adding a mesh pockets on the side of the legs on the lower body and getting them to work properly with the bones. I have been using a process of selecting the mesh before I join it to the avatar mesh and making parent to the bone heap. This has been hit or miss for me, sometimes it works other times it does not. Finally, one I do get to more right with the mesh and upload the model to second life. The pockets look fine rezzed on the ground but when I wear or attach to my avatar they are transparent from certain angels. So my questions are

    1.) Do you have any or can you point me to any tutorials on how to properly convert primstar shapes to mesh ready to upload as models into Second Life.

    2.) Do you have any or can you point me to any tutorial on how to join other mesh to a rigged second life mesh either using .blend file in 2.49 or maybe using the avatar workbench files in 2.62?

    Thanks so much!

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