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We have created a modified Collada Exporter for Blender-2.49b that supports:
The modified Collada Exporter is distributed and ready installed with Jass-Pro and Jass-Magic. If you only have Jass-pub or a plain vanilla Blender-2.49b then you can install the scripts manually as follows: |

hi I frequently get this error:
File “C:\Program Files (x86)\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py”, line 1178, in SaveToDae adjustedName = AdjustName(adjustedName)
NameError: global name ‘AdjustName’ is not defined
and exporting faild.
anyone know what went wrong ?
In OSX, no matter how I try to export I get a python script error?
Probably you have an broken material:
- go to object mode
- remove all unneeded material indices
- try again
Thanks for all the wonderful tutorials. I have learned a lot from them and am now very proficient with sculpts using Blender and Jass. Never would have gotten out of 3DMax without your tutorials. I am wondering if I can move the vertices in the crotch area of my mesh (It’s a Male Avatar)into the stomach and reload the weights to correct the issue of the crotch pulling apart like parachute pants. I tried simply moving them a little here and there, but it seems the weights are set to each vertices and won’t change. I’d like to set each of those vertices to NOT move with the legs if possible. I have yet to find a tutorial for painting or fixing each single vertex weight so just wondering.
I’m wondering if an answer was given to this? I’ve looked all over and can’t seem to find it. I’m curious if the problem areas of an Sl avatar can be fixed this way?
Not sure why, but when I put that two script and change with the old ones I have error with exporter :/ ??
what exact error do you get ? (look at the console window for details)
Now I don’t have that errors… I download the scripts again and now its all ok. Thank you very much for them
This.. is exactly what I was looking for! Thank you, thank you for this!